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Airmech update adds parts system to allow greater customisation

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Freetoplay Herzog Zwei-alike Airmech has received an extensive update to add a new parts system to the game. Now each mech can have three parts fitted to it, allowing you to boost its abilities to better trash your foes.

The parts system now works in tandem with the flair system, so, whereas before you had limited slots to pick between both flair and parts now you can pick three of each.

The system’s still in its early stages and developer Carbon Games are “still figuring out” how players will get parts, whether they’ll be match rewards, ingame drops, or only to be bought in the store.

You can currently only customise a mech’s parts is you’ve unlocked one of the base mech chassis (either through lots of free play or bought from the store).

A levelling system has also been implemented, though this is to determine what level of part you can install, not something that increases the base power of the mech.

Here’s the full list of changes, snatched from Steam:

Updates:

  • Updated Hangar and Loadout UI

  • New Parts Customization System for AirMechs (settings saved per Variant now)

  • Earth Day limited time items available: Sunflower Seed item, Lady Gaia Pilot, Earth Day Cake, GreenSea Bomber, Fluorescent Bulb

  • Ken’s Birthday Cake available for a short time (Happy Birthday Ken!)

  • Osprey Healing ability has been updated, can now overcharge units with full health giving them a shield

  • Server pings can now be seen for each server on the “Location” menu’s global map

  • Updated localizations based on latest suggestions from the Steam Translation Server

  • New Variant: Steampunk Neo

  • Added new Unit and Item alternates for the drop system

  • Sandrim and Crater now have alternate paths that can be opened

  • Shark Neo and Star Neo Robot modes have been updated

  • added pilot: Ultimate Lexi!

  • added new unit: Rollera cousin of the Grinder

  • updated Prime Helix visuals

  • display friends and max friends count on the social UI

  • many additional AirMech variants updated to use new animations

  • updated aiming mechanism for Artillery units

  • press U key to toggle UI (good for screenshots)

  • F2 in spectate will allow freecam

  • clickholddrag when spectating now pans the camera

Balance:

  • Osprey healing is now a hard lock and needs to be released to select a new target

  • Changes to the way Osprey healing is calculated (not directly comparable to old system)

  • Osprey can now apply a “shield” to units by using Repair on them for 2 seonds after they re at max health. The shield will protect 100% against a single attack.

  • Lockbox/Safebox/Vaultbox new HP: 1000/2000/4000

  • Lockbox/Safebox/Vaultbox new Armor: Medium/Heavy/Heavy

  • Lockbox/Safebox/Vaultbox new Cost: 5000/10000/20000

  • Lockbox/Safebox/Vaultbox new Build Time: 2/4/6 seconds

  • Some Kudos rewards have been slightly increased for Level Up Quests

  • Final two Sockets removed from center of Nesthorn

  • updated Half time heal mechanic to award credits and fortress HP over time and be interruptible

  • fixes to HAAT and Seeker targeting and line of sight checks

Bug Fixes:

  • Fixed a bug where some characters wouldn’t appear correctly when language was set to Czech

  • Fixed some bugs related to units sometimes not firing at other units or AirMechs

  • Fixed a bug where neutral artillery units wouldn’t appear deployed

  • Bug fix for Artillery behavior

  • Update displayed DPS to account for units that have a reload time

  • Potential crash bug fix in Link unit order logic

  • bug fixes to Artillery targeting logic

  • fix links and references to ‘Helix’ AirMech (which used to be named Chopper)

  • fix a bug when exiting a map in free camera mode

  • collision bug fix for units passing under bridges

  • fixed accidentally disabled Steampunk Helix