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Cube World alpha launch scuppered by DDoS attacks; “Someone is trying to systematically damage our business”

cube_world_DDOS_attacks

This is why we can’t have nice things. And when I say we, I mean them – the buggers who pull this sort of thing. What had appeared to be simple server-crushing demand for Cube World’s recently-released alpha version now turns out to be deliberate nastiness from an unknown party apparently set on bringing down lovely husband-and-wife indie teams.

Best-named developer Wollay Funck had originally assumed the fault lay with a conked-out download system, but after working to improve it has concluded that at least some of the blame lies with hackers.

“It seems that someone is trying to systematically damage us and our business,” he told Kotaku. “The attacks usually occur during evening/night as soon as we open our store or user registrations. The attackers obviously want to prevent us from selling our game.”

Unsurprisingly, the Funcks hadn’t prepared for anti-corporate style assaults, and their defences were found somewhat lacking.

“Being just a small team (my wife and me), we didn’t expect such things,” said a clearly hurt Wollay. “We just tried to make our game available in its early state in the best possible way, which is on our homepage, where we can directly communicate with the community and provide patches and updates easily.”

Happily, they’ll still be selling the game while they work out how to tackle the ongoing server issues.

Who on Earth would want to prevent the below from happening?

Thanks, RPS.