Everyone’s favourite Tim Burton-esque survival game Don’t Starve has received itself an update, one which will make life (and not starving) that little bit harder. Klei Entertainment have added rain and lightning storms to the game, meaning no fire is safe nor any quite tall, quite exposed fleshy body.
They’ve also added something a little bit weird, a guardian pig.
I’ve copied in the full list of changes below but the highlights of the latest patch are the new rainfall which will “ruin your fires and dampen your spirits”, a new adventure mode (still in its very-much ‘work in progress’ state), and the new guardian pig creature. Klei haven’t revealed how exactly the swine will mess with you but I don’t trust it, despite it moniker.
Here’s that changelog, thanks to Steam:
-Rain comes during the summer to ruin your fires and dampen your spirits. Watch out for lightning strikes!
-Sandbox custom mode sliders are all unlocked. You can make the game really, really hard now.
-Pathfinding works over long distances.
-Day length changes throughout seasons
-Modders can now bring up an interactive lua console with the ~ key
-Put in very rough sketches of the actual adventure levels. It’s very rough at this point, and the ‘story’ bits are missing, but the basic structure is in place.
-Added lots of little setpieces using new objects that try to impede your progress.
NEW ITEMS TO BUILD:
-Drying Rack and Jerky
-One Man Band
NEW STUFF IN THE WORLD:
-Mushrooms (3 kinds)
-A bit of Maxwell ground is starting to creep into the world around some Teleportato parts
-Killer Bee Hives
-Variant Berry Bush
-(In)sanity obelisks that block areas when you are (in)sane
-Now two types of ponds – frog ponds and mosquito ponds
-Evil flowers and petals
-Treeguards drop special, magical wood that is used in some recipes
-Magical recipes have mostly been moved the Shadow Manipulator
-Icebox now require Gears to create
-Tallbirds spawn more often
-Ponds freeze in the winter, and stop spawning things
-Beefalo mating season is shorter, and there are fewer babies
-Ranged weapons actually shoot projectiles
-Health and Sanity effects of foods have been reduced (you restore these by other means now)
-Monster meat perishes faster
-Blow dart causes more damage
-Graves have gems, gears, and nightmare fuel in them sometimes
-You can kill small creatures directly in your inventory / toss them into fires
-Season onsets work better in Adventure mode
-AOE attacks cause area damage even if the targeted hit misses
-Deerclops can not be stunlocked, and doesn’t panic when he is lit on fire
-Koalefants can no longer fly across water when you aren’t watching
-Koalefant tracks point more accurately in the correct direction
-Attempting to store a weapon in Chester no longer attacks him
-Chester follows through wormholes when using a backpack
-Right click an equipped tool with another item no longer destroys the tool
-When wilson uses up a tool, he automatically equips a replacement if one is available
-You can no longer light Beefalo (or other creatures) on fire by using a torch on them
-Mandrakes get picked up properly when using Spacebar