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Ludum Dare 29 is a go and its theme asks you to delve deep

Ludum Dare

The Ludum Dare community has spoken. They said no to ‘You are your own enemy’, ‘You are the world’, and ‘Everything is connected’. Instead opting for ‘Beneath the surface’.

There best be at least one fishing game that comes out from this because there’s been far too few of their sort on the PC for a while now. A slew of rapidly developed pixel fishing games is just what we need.

Ludum Dare’s been running for more than a decade now, starting back in 2002. It’s a 48 hour game jam where developers taking part must design a game that relates to a given theme. The last contest was ‘You only get one’ which resulted in One Take and Titan Souls, two games that are now going to be made into full releases.

Lots of well known developers take part in the contest: Notch, Terry Cavanagh, and Edmund McMillen so it’s always good to see what they’re coming up with in only two days.

There are two contests that take place around each jam’s theme. The first is for solo developers. They have 48 hours to create a game from scratch. This is the main event and what usually draws the most attention. The second contest is a little more casual. Entrants have 72 hours and can work with other developers, as well as using assets from other game projects they’ve been working on.

We’ll have posts in the coming week that cover some of the games to come out from this contest.

You can read more about the event and watch some developers streaming the process through the Ludum Dare site.