We may earn a commission when you buy through links in our articles. Learn more.

Sir, You Are Being Hunted update adds rusty trombone and toy train set distractions

sir you are being hunted big robot

Sir, You Are Being Hunted has been flushed out of hiding; here’s our Sir, You Are Being Hunted review.

Since its earliest builds Sir, You Are Being Hunted has featured items like a toy train set and old boots. These seemed to be nothing but inventory fillers, things to add variety to lockboxes and house contents. The latest update changes that. Well, mostly. The boots are still useless.

You can use a train set as a distraction, the alarm clock as a delayed bait, and the rusty trombone as, um, a trombone.

“We’ve changed and added a massive amount for this update, so we’re going to need you to get stuck in and let us know how it all feels,” write Big Robot in their latest Kickstarter update. “Most obviously there is a TONNE of new loot. There’s new food and new bric-a-brac making up a great deal of the additional items, but we’ve also added some new pieces of usable equipment. More on those shortly.”

The inventory’s gone through a change, too, making it much easier to select the item you need using hotkeys. “The new system allows you to drag and drop equipments to ‘slots’ which you can then bind to whatever key you like, rather than being hard bound to a key. So where you were hitting B for binoculars before, now you need to select a slot, and hit 1-7.”

The team have also got to work on my only criticism of the game. They’re making distraction techniques more reliable. Bots are also now able to duel. It’s rare but it can happen.

One last thing before the change log. The update will break all saves.

Here’s the full change log:

*NEW – 64-bit version automatically installs on Steam to appropriate OS.

* Hunter Investigate and Searching State viewcones are reduced. Bots now have less peripheral vision when investigating stuff . This makes distraction more reliable, and bots also won’t be able to see you out of their ears anymore…

* NEW – Equipment Handling redesign. Slot-based equipment assignment.

* NEW – Toy Train deployable.

* NEW – Alarm Clock deployable.

* NEW – Map Item. You can mark three waypoints on the map and they will show on your compass. Click on the map to set the markers. By defauly M is the map key.

* NEW – Scanner Item. Guides you to nearby telepieces.

* Compass now shows 180 degrees, not 360. Waypoints stack at edges if they go behind you.

* Some bots have quit smoking.

* NEW – Playable Trombone. Change the pitch of your warbling with the mouse scrollwheel.

* Increased Inventory size by one column. Experimental to accommodate all the new kit.

* NEW – Sir/Madam now receives a Visibility bonus during night hours.

* NEW – Idling hunters can now drink tea, show off trophies to each other.

* Camera no longer sways when crouched and static.

* NEW – Dramatic skies. Or is that melodramatic?

* Braver ravens. Less cowardly corvids.

* NEW – Loads of new food and bric-a-brac items.

* Loot tables totally redone from scratch. Will be a bit unbalanced this update.

* NEW – Inter-bot combat. Occasional fisticuffs between bot factions.

Fixes

* Fixed some Z fighting on House2 model

* Cursor no longer locked to centre on end game stats screen.

* Fixed issue where clicking Continue on non existant worlds could hang the game.

* Fixed issue where you could charge up a megajump while in water.

* Fixed issue where having anything other than Mouse 1 as your Drop Down menu button broke those menus…

* Squire ragdoll doesn’t start in T pose anymore.

* Getting pinned by a dog now closes any open loot windows.

* Fixed issue where leaning would stop you moving, but the Vis meter did not register the change in speed.

* Leaning no longer rotates the moon. 🙁

* Dying with a window open (reading a book/letter/tooltip) no longer messes up the death screen.

* Fixed issue where falling into water delayed the fall damage until after you reached dry land.

* Player Health/Vit stats are now displayed correctly when you change islands or load.

* Fixed issue where graphics options were resetting on load for some users.

* Pub sign pulled in a bit to stop clashing with some walls.

* Attempted fix for centering issue in windowed mode on multi-monitor setups.

* If you kill a dog just as it pins you, you should no longer remain pinned.

* Telepieces now all have sound effect.

* Trapped camera wobble now correct length

* Squires no longer aggro when you collect a trap

* Fixed serious glitch with Hunter sound investigation. Bots should now investigate sounds much more reliably.

* Fixed missing foundations on Priory