FTL devs return with Into the Breach, turn-based kaiju defence with giant robots | PCGamesN

FTL devs return with Into the Breach, turn-based kaiju defence with giant robots

Into the Breach

The FTL developers are returning with something a little more grounded. Well, grounded in the sense that you’re no longer in space. In this new game you’re very much on the ground, defending cities from rampaging oversized insects. 

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“The remnants of human civilisation are threatened by gigantic creatures breeding beneath the earth,” says the official blurb. “You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.”

So you’ll fight across tiles with a range of abilities – area-of-effect damage, straight lines, bumps – and use the map layouts to your advantage. Break a dam and wash your enemies away. Smash them into a mountain. Accidentally blow up your own power grid… Probably don’t do that last one.

All this action will be backed by the audio talent of Ben Prunty, FTL’s composer. The game’s writing is being headed up by Chris Avellone, ex Obsidian chief creative officer and all-round good words man, so expect it to have a decent story, lovely music, and solid world-building.

Unfortunately, it doesn’t have a release date yet.