League of Legends’ 2015 preseason has begun, which means Riot are free to patch, update, and alter their MOBA. The mantra for this upcoming season’s changes is “Strategic Diversity,” say Riot.
“Our high-level philosophy is we want to offer you more paths to victory so that your in-game decisions matter just as much as the champions you pick.”
If you’ve a read through of the patch notes you’ll see how they’ve achieved this.
Patch 4.20 is the first patch of the preseason so Riot have included a lot of explanations for their changes. “In previous years,” they write, “we’ve lacked the proper systems and levers to balance different strategies against each other.
“This year, rather than trying to ‘fix’ tactical problems from the previous season, we’re instead introducing a metric tonne of changes to map-wide objectives, a complete rehaul of the jungle and jungle itemization, and a number of strategic item additions / modifications. With these new paths in place, how you strive for victory will vary with each individual game and our hope is that all of this adds up to more far more strategic diversity and experimentation in League. “
Patch 4.20 includes a lot of changes and Riot admit it’s unbalanced: “we’re expecting the game to be disrupted, imperfect, and requiring even more work over time.” They’re releasing the changes now so that players can paw over each alteration and find the balance problems in the system.
Watch this League of Legends 4.20 trailer for a handy overview of the patch:
For the full context of the changes read Riot’s preseasons patch notes what I’ve included on the next page is strictly the changes that come with patch 4.20.
Champions
Recommended items for all champions have been updated
Recommended items now detect if you have Smite or not and change accordingly
Stats Gained Per Level
All champions have had their base stats raised by 168% of their old per-level statistic (except attack speed)
All ranged champions (and Kayle / Jayce) have opted out of having their attack damage increased by 2 via the above +168% base stat buff
“Per level” statistics have been renamed “growth” statistics to better reflect what’s going on – see below for more information
No longer linear. Instead, stats follow the following formula:
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Level 1: Immediately gain 0% of your growth statistic. All of your ‘base stats’ will be calculated off of this
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Level 2: Gain +72% of your growth statistic
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Level 3: Gain +75.5% of your growth statistic
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Level 4: Gain +79% of your growth statistic
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… Gain +((Level*3.5 – 7) + 72)% of your growth statistic
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Level 18: Gain +128% of your growth statistic
Champion Mana Regeneration Changes
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The following mages / tank supports are being changed to have 6 base mana regeneration (mp5) and +0.8 mana regeneration (mp5) growth stat:
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Ahri, Alistar, Anivia, Annie, Azir, Blitzcrank, Braum, Cassiopeia, Diana, Elise, Fiddlesticks, Fizz, Galio, Gragas, Heimerdinger, Jayce, Karma, Karthus, Kassadin, Kayle, LeBlanc, Leona, Lulu, Lux, Malzahar, Morgana, Nidalee, Orianna, Ryze, Swain, Syndra, Taric, Thresh, Twisted Fate, Veigar, Vel’koz, Viktor, Xerath, Ziggs, Zilean, Zyra
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The following traditional supports are being changed to have 9 base mana regeneration (mp5) and +0.4 mana regeneration (mp5) growth stat:
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Janna, Nami, Sona, Soraka
Kalista
Kalista, the Spear of Vengeance, will be released with Patch 4.20!
Maokai
General
Updated model and textures for base, Charred, Totemic and Festive skins. Haunted Maokai has received a texture update and Goalkeeper Maokai is unchanged.
Updated VFX for base and all skins
New ability icons
New base splash
Azir
Q – Conquering Sands
BASE MAGICAL DAMAGE 60/90/120/150/180 ⇒ 75/105/135/165/195
W – Arise!
RATIO 0.7 ability power ⇒ 0.6 ability power (for both the stab and turret damage)
E – Shifting Sands
BASE SHIELD AMOUNT 60/100/140/180/220 ⇒ 80/120/160/200/240
Amumu
General
ARMOR 27 ⇒ 23
W – Despair
ADDITIONAL DAMAGE PER SECOND 1.5/1.8/2.1/2.4/2.7% of enemies’ maximum health ⇒ 1/1.5/2/2.5/3% of enemies’ maximum health
Evelynn
General
BASE ARMOR 22.72 ⇒ 26.5
ARMOR GROWTH STAT 4 ⇒ 3.8
Fiora
R – Blade Waltz
BASE PHYSICAL DAMAGE 160/330/500 ⇒ 125/255/385
TECHNICALLY A BUGFIX Sort of fixed a bug where Blade Waltz’ AD ratio was displaying as 1.2 when it’s actually 1.15. This is technically a bugfix because…
RATIO 1.2 bonus attack damage ⇒ 0.9 bonus attack damage
SAME TARGET DAMAGE 25% ⇒ 40%
Gnar
General
BASE HEALTH REGENERATION 5 ⇒ 2.125
Passive – Rage Gene
MINI GNAR MOVEMENT SPEED+10-25 (9 + (+1 per level from 1-14 / +0.5 per level at 15-18)) ⇒ +10-30 (9 + (+1 per level from 1-15 / +2 per level at 16-18))
ATTACK DAMAGE GROWTH STAT 5.5
HEALTH GROWTH STAT 108
HEALTH REGENERATION GROWTH STAT +3 health per 5 seconds
ARMOR GROWTH STAT 4.5
MAGIC RESISTANCE GROWTH STAT 2
Q – Boomerang Throw
BOOMERANG DAMAGE 10/45/80/115/150 (+1.0 total attack damage) ⇒5/35/65/95/125 (+1.15 total attack damage)
BOOMERANG WIDTH 60 ⇒ 55
Q – Boulder Toss
BOULDER DAMAGE 10/50/90/130/170 (+1.15 total attack damage) ⇒5/45/85/125/165 (+1.2 total attack damage)
W – Hyper
BASE DAMAGE 25/30/35/40/45 ⇒ 10/20/30/40/50
MAX MAGIC DAMAGE VERSUS MONSTERS 75/125/175/225/275 ⇒100/150/200/250/300
W – Wallop
COOLDOWN 12/11/10/9/8 seconds ⇒ 15/13/11/9/7 seconds
Heimerdinger
General
BASE HEALTH REGENERATION +0 health per 5 seconds ⇒ +11 health per 5 seconds
HEALTH REGENERATION GROWTH STAT +0.6 health per 5 seconds ⇒ +1.75 health per 5 seconds
Passive – Techmaturgical Repair Bots
REMOVEDFOR MATH REASONS Heimerdinger is no longer affected by his own passive so he can actually scale with health regeneration items
Katarina
R – Death Lotus
COOLDOWN 60/52.5/45 seconds ⇒ 90/60/45 seconds
MAGIC DAMAGE 400/575/750 ⇒ 350/550/750
Kha’Zix
W – Void Spike / Evolved Spike Racks
COOLDOWN 8 seconds ⇒ 10 seconds
Lee Sin
General
BASE ARMOR 26 ⇒ 24
BASE HEALTH REGENERATION +9.4 health per 5 seconds ⇒ +7.4 health per 5 seconds
Rammus
Q – Powerball
COOLDOWN 10/10/10/10/10 seconds ⇒ 16/14.5/13/11.5/10 seconds
E – Puncturing Taunt
ARMOR SHRED 10/15/20/25/30 ⇒ 5/10/15/20/25
Sion
General
HEALTH REGENERATION GROWTH STAT +1 health per 5 seconds ⇒ +0.8 health per 5 seconds
Passive – Glory in Death
HEALTH DECAY 2 x level ⇒ 1 + (1 x level)
HEALTH DECAY GROWTH 1.4 x level ⇒ 0.7 + (0.7 x level)
Sona
Q – Hymn of Valor
ON-HIT MAGIC DAMAGE AURA RATIO 0.25 ability power ⇒ 0.2 ability power
W – Aria of Perseverance
MISSING HEALTH RATIO +1% healing increase per 1% health missing ⇒+0.5% healing increase per 1% health missing
BASE HEAL 25/45/65/85/105 ⇒ 30/50/70/90/110
MANA COST 70/75/80/85/90 ⇒ 80/85/90/95/100
Soraka
General
BASE ATTACK DAMAGE 56 ⇒ 50
W – Astral Infusion
CAST RANGE 450 ⇒ 550
E – Equinox
COOLDOWN 18/17/16/15/14 seconds ⇒ 24/22/20/18/16 seconds
Warwick
R – Infinite Duress
COOLDOWN 90/80/70 seconds ⇒ 110/90/70 seconds
Mass Texture Rebalance (Part 3)
TEXTURES The following textures have been updated:
Amumu
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Base, Almost Prom King, Emumu, Little Knight, Pharaoh, Re-Gifted, Vancouver
Caitlyn
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Base, Arctic Warfare, Officer, Resistance, Safari, Sheriff
Ezreal
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Base, Explorer, Frosted, Nottingham, Striker
Fizz
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Base, Atlantean, Fisherman, Tundra, Void
Gragas
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Base, Gragas Esq., Hillbilly, Santa, Scuba
Jax
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Base, Angler, Jaximus, PAX, The Mighty Jax
Kog’Maw
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Base, Caterpillar, Deep Sea, Jurassic, Monarch, Reindeer, Sonoran
Mordekaiser
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Base, Dragon Knight (for now)
Riven
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Base, Battle Bunny, Crimson Elite, Redeemed
Talon
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Base, Crimson Elite, Dragonblade, Renegade
Udyr
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Base, Black Belt, Primal
Urgot
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Base, Battlecast, Butcher, Giant Enemy Crabgot
Vladimir
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Base, Blood Lord, Count, Marquis, Nosferatu, Vandal
Zilean
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Base, Groovy, Old Saint, Shurima Desert, Time Machine
Global Changes to Summoner’s Rift Gameplay
Early Game Kill & Assist Bonuses
KILL GOLD 75% of base reward for 2 minutes, scaling up to 100% at 4 minutes ⇒100% value at all times
ASSIST BONUS 50% of kill reward ⇒25% of kill reward until 90 seconds, then increasing by roughly 0.2% per second for 210 seconds to 50% of kill reward at 5 minutes
Fountain Regeneration
FOUNTAIN HEALING RATE 8.5% of maximum health and mana per 1 second ⇒2.1% of maximum health and mana per 0.25 seconds
Death Timers
Death timers now start scaling with time at 25 minutes⇒35 minutes
Death timers now scale up at 2% every minute to a cap of 150% at 50 minutes ⇒2% every 30 seconds to a cap of 150% at 47:30
Objectives, Minions & Global Buffs
Inhibitor & Nexus Turrets
Inhibitor and Nexus turrets are much stronger in comparison to their previous versions. Sorry we can’t be more specific in terms of direct comparisons (lots of complicated math) – we can say the new turrets are roughly 1.5x or 2x stronger.
15 health per 5 seconds ⇒5 health per 5 seconds
ATTACK SPEED 0.83 ⇒4.0
Ignores 82.5% of the target’s armor
Reduces target’s damage dealt by 15%
Slows target’s movement speed by 10%
With every hit, the beam gains 6 heat until 120 heat is reached. When the beam switches targets, heat is reset.
Gains +1.05% damage per point of heat, up to a maximum of +125% extra damage
Inner Turrets
Inner turrets now have regenerating shields that affect both themselves and nearby allied champions. Additionally, all allied champions within 1100 range gain a growing shield over time, scaling to a maximum of a 200 health shield.
The turret’s shield stops regenerating shields if it has taken damage within 30 seconds
Inhibitor Respawn Time
4 minutes ⇒ 5 minutes
Turret & Minion Defense Adjustments
Turret defenses have been adjusted:
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Turrets no longer gain armor or magic resistance over time
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Turret armor / magic resistance has been standardized to +100 armor / magic resistance (50% damage reduction)
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Turret backdoor defense bonuses have been increased to +200 armor / magic resistance (75% damage reduction)
Turret health has been adjusted:
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Outer Turrets: 2000
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Inner Turrets: 2000
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Inhibitor Turrets: 2500
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Nexus Turrets: 2500
Minion defensive stats have been adjusted:
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Minions no longer gain armor or magic resistance over time
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Cannon minions no longer have base armor
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All minion health gain over time has been increased to be roughly as durable as when they had resistances
Cannon Minions
Cannon minions now start spawning every two waves at 35 minutes ⇒ 20 minutes
Cannon minions now start spawning every wave at 35 minutes
Baron Spawn Timer
15 minutes ⇒ 20 minutes
Baron Rewards
Killing Baron Nashor grants a buff called Exalted with Baron Nashor⇒ Hand of Baron
Grants up to 40 attack power and ability power (scaling with game time)
Hand of Baron grants an aura that empowers nearby minions:
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All Minions:
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Now match 90% of average movement speed of nearby champions, up to a limit of 500 movement speed
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Are resistant to slow effects
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Non-super minions have 75% damage reduction versus area of effect, damage over time, and persistent effects
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Melee Minions:
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Gain +50% movement speed when within 800 units of enemy minions or turrets
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Size is increased
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+75 attack range
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75% damage reduction versus champions and minions
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30% damage reduction versus turrets (similar to cannon minions)
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Ranged Minions:
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+20 attack damage
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+50% missile speed
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+100 attack range
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Cannon Minions:
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+600 Attack Range
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+50 Attack Damage, but Attack Speed is halved
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Attacks are now Area of Effect (200 range) and deal 2x damage to Turrets.
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Super Minions:
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+25% Attack Speed.
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Gain +50% Movement Speed when within 800 units of enemy minion or Turret.
Hand of Baron augments your Recall with new effects:
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Baron buff reduces recall channel by 4 seconds.
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A successful recall heals 50% a champion’s maximum health / mana
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A successful recall grants +50% movement speed for 8 seconds
Dragon Rewards
Killing Dragon now gives your team a permanent stacking buff called “Dragon Slayer”:
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Dragon’s Might (1 stack): +8% total attack damage and ability power
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Dragon’s Dominance (2 stacks): +15% damage to minions and monsters
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Dragon’s Flight (3 stacks): +5% movement speed
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Dragon’s Wrath (4 stacks): +15% damage to turrets and buildings
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Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds.
Dragon no longer gives global gold but still awards experience and a small amount of gold to the slayer
The experience Dragon grants to the killing team has been reduced by 50%
Crest of Cinders
Crest of Cinders now heals its buffed target by +1% of their maximum health per 5 seconds
DURATION 150 seconds ⇒ 120 seconds
BURN PASSIVE 10-44 damage over 3 seconds ⇒ 5-56 damage over 3 seconds
SLOW 8%-15% ⇒ 5%-10%
Crest of Insight
DURATION 150 seconds ⇒ 120 seconds
2015 Jungle Adjustments
Rift Scuttler (NEW)
A new crabby objective that offers a unique reward in the form of vision and a speed shrine for movement through the river.
RESPAWN TIME 3 minutes
REWARD Grants vision and a speed boost in front of either Dragon Pit or Baron Pit for 75 seconds upon death
SCUTTLE CRAB Always runs away when attacked
Smite Rewards
Smiting the Krug grants Gift of Heavy Hands – stuns minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds.
Smiting the Raptor grants Razor Sharp – gives you a warning and magical sight for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge.
Smiting the Murkwolf creates a Rift Spirit – summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes down when the spirit chases enemies.
Smiting the Gromp grants Gift of the Toadstool – attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds.
RED BRAMBLEBACK Restores 20% of maximum health
BLUE SENTINEL Restores 25% of maximum mana
Monster Stat & Reward Changes
Small camps have hit the jungle gym (this line was blatantly stolen from someone else)
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Small jungle camps now respawn every 50 seconds ⇒ 100 seconds
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Base health, attack damage, gold, and experience of small jungle camps have been increased by 20%
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Greatly increased the attack damage scaling of small jungle camps throughout the game
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Increased the health scaling of small jungle camps up to level 12
Raptors have been further re-tuned to be equal to other camps:
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Large Raptor
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EXPERIENCE120 ⇒ 140
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DAMAGE40 ⇒ 55
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MOVEMENT SPEED320 ⇒ 350
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Small Raptor
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EXPERIENCE10 ⇒ 20
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DAMAGE14 ⇒ 20
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MOVEMENT SPEED320 ⇒ 350
Blue Sentinel is scarier
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BASE HEALTH1500 ⇒ 2000
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DAMAGE60 ⇒ 73
Red Brambleback is also scarier
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BASE HEALTH1500 ⇒ 1800
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DAMAGE60 ⇒ 80
Blue Sentinel / Red Brambleback Camp Rewards
We’re trying to make it a little less painful to “donate” buffs to allies.
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Blue Sentinel & Red Brambleback
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EXPERIENCE260 ⇒ 100
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GOLD60 ⇒ 42
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Small Monsters
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EXPERIENCE20 ⇒ 50
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GOLD7 ⇒ 22
Jungle Experience Pacing
Champions gain 10% less experience for each level they are above the camp they are killing. This penalty caps at 50%.
Embarrassing Deaths in the Jungle
Red and Blue buffs no longer fall off when a champion is executed by a jungle camp
Jungle Items
Hunter’s Machete
COST325 gold ⇒ 400 gold
REMOVEDSTATS +10 attack damage vs. monsters / +5 damage reduction vs. monsters
NEWPASSIVE – JUNGLER Deal 30 magic damage on hit to monsters over 2 seconds and gain 7 health and 3 mana per second while in combat with monsters
Hunter’s Machete can now only be purchased if you have Smite as a summoner spell
Poacher’s Knife (NEW)
RECIPE Hunter’s Machete + 350 gold
When you Smite and kill a large monster in the enemy jungle, the cooldown of Smite is halved, you gain +20 bonus gold, and you gain 175% increased Movement Speed decaying over 2 seconds
Deal 45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana per second while in combat with monsters
Ranger’s Trailblazer (NEW)
RECIPEHunter’s Machete + 350 gold
PASSIVE – BLASTING SMITE The cooldown of Smite is reduced by 15 seconds. Smite also deals half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing health and mana.
PASSIVE – JUNGLER Deal 45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana per second while in combat with monsters
Skirmisher’s Sabre (NEW)
RECIPE Hunter’s Machete + 350 gold
PASSIVE – CHALLENGING SMITE Smite can be cast on enemy champions, marking them for 6 seconds. While marked, you deal 18-69 bonus true damage to them on hit, have vision of them, and reduce their damage to you by 20%.
PASSIVE – JUNGLER Deal 45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana per second while in combat with monsters
Stalker’s Blade (NEW)
RECIPE Hunter’s Machete + 350 gold
PASSIVE – CHILLING SMITE Smite can be cast on enemy champions, dealing 28-164 true damage and reducing their movement speed by 50% for 2 seconds
PASSIVE – JUNGLER Deal 45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana per second while in combat with monsters
Jungle Item Enchantments
Enchantment – Devourer (NEW)
RECIPE Dagger + Dagger + any upgraded Hunter’s Machete + 600 gold
TOTAL COST 2250 gold
ATTACK SPEED +50%
MAGIC DAMAGE ON HIT +40
PASSIVE – DEVOURING Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increase the magic damage of this item by +2.
Enchantment – Juggernaut (NEW)
RECIPE Kindlegem + Ruby Crystal + any upgraded Hunter’s Machete + 250 gold
TOTAL COST 2250 gold
HEALTH 500
COOLDOWN REDUCTION 10%
TENACITY 35%
Enchantment – Magus (NEW)
RECIPE Fiendish Codex + any upgraded Hunter’s Machete + 680 gold
TOTAL COST 2250 gold
ABILITY POWER 80
COOLDOWN REDUCTION 20%
Enchantment – Warrior (NEW)
RECIPE Brutalizer + any upgraded Hunter’s Machete + 163 gold
TOTAL COST 2250 gold
ATTACK DAMAGE 45
COOLDOWN REDUCTION 10%
ARMOR PENETRATION 10
Elixirs
You can only have one Elixir active at any point in time
Elixirs cannot be purchased before level 9
Elixir of Iron (NEW)
COST 400 gold
DRINK ME FOR +25% increased size, +25% slow resistance, +25% tenacity, and the Path of Iron buff for 3 minutes
PATH OF IRON Moving leaves a path behind that boosts allied champion’s movement speed by 15%
Elixir of Ruin (NEW)
COST 400 gold
DRINK ME FOR +250 health, +15% bonus damage to turrets, and the Siege Commander buff for 3 minutes
SIEGE COMMANDER Nearby minions gain +15% bonus damage to turrets and gain movement speed based on your movement speed.
Elixir of Sorcery (NEW)
COST 400 gold
DRINK ME FOR +40 ability power, +15 mana regeneration per 5 seconds, and the Sorcery buff for 3 minutes
Damaging a champion or turret deals 25 bonus true damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.
Elixir of Wrath (NEW)
COST 400 gold
DRINK ME FOR BLOODLUST!!!! +25 attack damage and the Bloodlust buff for 3 minutes
SORCERY Dealing physical damage to champions heals for +10% of the damage dealt. Scoring a kill or assist extends the duration of this Elixir by 30 seconds.
Regeneration Items
Rejuvenation Bead
HEALTH REGENERATION +5 health per 5 seconds ⇒ +50% base health regeneration
Faerie Charm
MANA REGENERATION +3 mana per 5 seconds ⇒ +25% base mana regeneration
Crystalline Bracer (NEW)
RECIPE Ruby Crystal + Rejuvenation Bead + 20 gold
TOTAL COST 600 gold
HEALTH 200
HEALTH REGENERATION +50% base health regeneration
Forbidden Idol
TOTAL COST 700 gold ⇒ 600 gold (combine cost reduced by 100 gold)
MANA REGENERATION +8 mana per 5 seconds ⇒ +60% base mana regeneration
COOLDOWN REDUCTION
Tear of the Goddess
TOTAL COST 700 gold ⇒ 720 gold (combine cost increased by 20 gold)
MANA REGENERATION +6 mana per 5 seconds ⇒ +25% base mana regeneration
UNIQUE PASSIVE Mana Charge – Grants +4 maximum mana on spell cast or mana expenditure (up to 2 times per 8 seconds). Grants +1 maximum mana per 8 seconds. Caps at+750 mana. (Unchanged)
NO INFLATION HERE All items building out of Tear of the Goddess have had their combine cost reduced by 20 gold to preserve their total cost
Chalice of Harmony & Friends
Chalice of Harmony
TOTAL COST 880 gold ⇒ 1000 gold (combine cost increased by 20 gold, inherits Null Magic Mantle’s 100 gold cost increase – see below)
MANA REGENERATION +7 mana per 5 seconds ⇒ +50% base mana regeneration
MAGIC RESISTANCE 20 ⇒ 25
UNIQUE PASSIVE Mana Font Increases mana regeneration by 1% per 1% of missing mana ⇒ Restores 1.5% of missing mana every 5 seconds
Athene’s Unholy Grail
TOTAL COST 2600 gold ⇒ 2700 gold (combine cost decreased by 20 gold, inherits Chalice of Harmony’s 120 gold cost increase)
MANA REGENERATION +10 mana per 5 seconds ⇒ +50% base mana regeneration
UNIQUE PASSIVE Mana Font Increases mana regeneration by 1% per 1% of missing mana ⇒ Restores 1.5% of missing mana every 5 seconds
Mikael’s Crucible
TOTAL COST Unchanged (combine cost decreased by 20 gold, inherits Chalice of Harmony’s 120 gold cost increase and Forbidden Idol’s 100 gold cost decrease)
MANA REGENERATION +20 mana per 5 seconds ⇒ +100% base mana regeneration
UNIQUE PASSIVE Mana Font Increases mana regeneration by 1% per 1% of missing mana ⇒ Restores 1.5% of missing mana every 5 seconds
Strategic Items
Greater Lens
Feedback loop.
This is technically a strategic item, but we have nowhere else to put it anyway.
LEGITIMATE BUGThe visual indicator for the area-of-effect of Greater Lens no longer reverts to the smaller indicator for Sweeping Lens after dying and respawning (actual range was unaffected)
Righteous Glory (NEW)
RECIPE Catalyst the Protector + Crystalline Bracer + 700 gold
TOTAL COST 2500 gold
HEALTH 500
MANA 300
HEALTH REGENERATION +100% base health regeneration
UNIQUE PASSIVE Valor’s Reward – Upon leveling up, restores 150 health and 200 mana over 8 seconds
UNIQUE ACTIVE Grants +60% Movement Speed to nearby allies when moving towards enemies or enemy turrets for 3 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 80% for 1 second. This effect may be reactivated early to instantly release the shockwave.
Warmog’s Armor
RECIPE Giant’s Belt + Ruby Crystal + Rejuvenation Bead + Rejuvenation Bead + 1070 gold ⇒ Giant’s Belt + Crystalline Bracer + Crystalline Bracer + 300 gold
TOTAL COST 2830 gold ⇒ 2500 gold
HEALTH 1000 ⇒ 800
UNIQUE PASSIVE Restores 1% of maximum health every 5 seconds ⇒Restores 1% of maximum health every 5 seconds. Health restore increases to 3% of maximum health if damage hasn’t been taken within 8 seconds.
Banner of Command
RECIPE Fiendish Codex + Blasting Wand + 720 gold ⇒ Aegis of the Legion + Fiendish Codex + 280 gold
TOTAL COST 2400 gold ⇒ 3000 gold
NEWMAGIC RESISTANCE 20
NEWHEALTH 200
ABILITY POWER 80 ⇒ 60
COOLDOWN REDUCTION 20% ⇒ 10%
REMOVEDVALORLESS No longer has the Valor aura
NEWUNIQUE AURA Legion – Grants nearby allies +20 magic resist and +75% base health regeneration
NEWUNIQUE ACTIVE Promote – Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown)
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Cannon Minions: Damage: +100; Health + 600; Armor: +100; Magic resist:+100; Size: INCREASED
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Melee Minions: Damage: +50; Bonus attack speed +90%; Health: +600; Armor: +40; Magic resist: +40; Size: INCREASED
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Range Minions: Damage: +75; Bonus attack speed +30%; Health: +400; Armor: +40; Magic resist: +40; Size: INCREASED
Raptor Cloak (NEW)
RECIPE Cloth Armor + Rejuvenation Bead + 520 gold
TOTAL COST 1000 gold
ARMOR 30
HEALTH REGENERATION +100% base health regeneration
UNIQUE PASSIVE Point Runner – Builds up to +30% Movement Speed over 2 seconds while near turrets
Ohmwrecker
RECIPE Ruby Crystal + Blasting Wand + 740 gold ⇒ Raptor’s Cloak + Kindlegem + 750 gold
TOTAL COST 2000 gold ⇒ 2600 gold
REMOVED ABILITY POWER 50 ⇒ 0
HEALTH 350 ⇒ 300
NEW ARMOR 0 ⇒ 50
NEW HEALTH REGENERATION +100% base health regeneration
NEW COOLDOWN REDUCTION 10%
NEW UNIQUE PASSIVE Point Runner – Builds up to +30% Movement Speed over 2 seconds while near turrets
TURRET TIMEOUT Prevents nearby enemy turrets from attacking for 2.5 seconds ⇒ 3 seconds
Multiple Ohmwreckers cannot be used on the same turret for 7.5 seconds ⇒ 8 seconds
Armor Build Paths
Chain Vest
RECIPE None ⇒ Cloth Armor + 450 gold
TOTAL COST 720 gold ⇒ 750 gold (The total cost of items that build out of Chain Vest remains the same, except where noted)
Thornmail
TOTAL COST 2200 gold ⇒ 2100 gold (combine cost decreased by 130 gold, inherits Chain Vest’s 30 gold cost increase)
Sunfire Cape
TOTAL COST 2650 gold ⇒ 2600 gold (combine cost decreased by 80 gold, inherits Chain Vest’s 30 gold cost increase)
Warden’s Mail
RECIPE Chain Vest + 280 gold ⇒ Cloth Armor + Cloth Armor + 450 gold
TOTAL COST 1000 gold ⇒ 1050 gold
ARMOR 50 ⇒ 45
Randuin’s Omen
TOTAL COST 3000 gold ⇒ 2850 gold (combine cost decreased by 200 gold, inherits Warden’s Mail’s 50 gold cost decrease)
Magic Resistance Build Paths
Null-Magic Mantle
COST 400 gold ⇒ 500 gold
MAGIC RESISTANCE 20 ⇒ 25
Negatron Cloak (REMOVED)
All items that built from a Negatron Cloak now have a Null-Magic Mantle component instead
The total cost of items that used to build out of Negatron Cloak remains the same, except where noted
Abyssal Scepter
RECIPE Blasting Wand + Negatron Cloak + 980 gold ⇒ Blasting Wand + Null-Magic Mantle + Null-Magic Mantle + 580 gold
TOTAL COST 2560 gold ⇒ 2440 gold
MAGIC RESISTANCE 45 ⇒ 50
Spectre’s Cowl
RECIPE Negatron Cloak + Ruby Crystal + 275 gold ⇒ Null-Magic Mantle + Ruby Crystal + 300 gold
TOTAL COST 1400 gold ⇒ 1200 gold
MAGIC RESISTANCE 45 ⇒ 35
Quicksilver Sash
RECIPE Negatron Cloak + 830 gold ⇒ Null-Magic Mantle + 750 gold
TOTAL COST 1550 gold ⇒ 1250 gold
MAGIC RESISTANCE 45 ⇒ 30
Mercurial Scimitar
TOTAL COST 3800 gold ⇒ 3700 (combine cost increased by 200 gold, inherits Quicksilver Sash’s 300 gold cost decrease)
MAGIC RESISTANCE 45 ⇒ 35
Stacking Items
Mejai’s Soulstealer
TOTAL COST 1235 gold ⇒ 1400 gold (combine cost increased by 165 gold)
NEWPRE-STACKED Mejai’s Soulstealer now starts with 5 stacks!
NEWGO BIG OR GO HOME Mejai’s Soulstealer now loses 1/3 of its stacks when killed ⇒ 1/2 of its stacks when killed
Sword of the Occult
TOTAL COST 1200 gold ⇒ 1400 gold (combine cost increased by 200 gold)
Sword of the Occult now starts with 5 stacks!
Sword of the Occult now loses 1/3 of its stacks when killed ⇒ 1/2 of its stacks when killed
At 20 stacks, grants +20% bonus attack speed
No longer grants +15% movement speed at 20 stacks
Removed Items
Sword of the Divine
Executioner’s Calling
Atma’s Impaler
Shop Search Shortcuts
Jungle items are searchable in the in-game store as “jungle”
You can now search for armour in the shop. Reconnoitre. Neighbour. We can go all day. Manoeuvre.
“Starter Items” has been added as an item category with subcategories for “Lane” and “Jungle”
Summoner Spell Level Requirements
Summoner Spells are now unlocked at levels:
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LEVEL 1 :: Clarity, Garrison, Ghost, Heal and Revive
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LEVEL 4 :: Barrier and Exhaust
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LEVEL 6 :: Cleanse and Teleport
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LEVEL 8 :: Clairvoyance and Flash
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LEVEL 10 :: Smite and Ignite (\m/)
Scoreboard Changes
SIconographic Dragon Slayer counters have been added to the scoreboard
Colorblind mode has been removed from the scoreboard – it just uses red and blue
Active Item & Buff UI Updates
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Active item hotkeys and cooldowns are now displayed in the space above your Summoner spells. In this new display, cooldowns are tracked by both the blue “sweep” and their numeric values
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Active item tracking in the inventory is unchanged (no numeric cooldowns)
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Buffs have been split into two categories: ability trackers and ambient buffs
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Ability trackers (stacks toward an ability proc, remaining charges of an ability, remaining duration of an ability effect, etc.) retain their spot above the center HUD
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Ambient buffs (persistent buffs, stance indicators, auras, etc.) have been moved to a second buff bar above your champion portrait. Debuffs have been moved to this space as well.
LeaverBuster
We’ll soon be launching a brand new system that greatly reduces leavers and AFKs, with more severe penalties for Ranked offenders.
Patcher Improvements
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A volume slider and mute button have been added to the patcher to control the recently-added “Launch” and “Patching Complete” sounds
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Clicking ticker notifications in the patcher will now take you to the Service Status page for more information
End of Game Gifting & Store Improvements
End of Game Gifting
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You do NOT have to be friends to send a gift
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You can send gifts to players on both teams
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At launch, you’ll be able to choose from Mystery Skins, Mystery Champions, the champion the recipient played (if unowned), and available skins for that champion
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The prices will be the same as in the store
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Gifts will count towards the daily gifting limit. In other words, you can only send/receive up to five gifts each day (For example, sending three mystery skins from the store and two end of game gifts hits your limit)
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Available in all queues except for custom games
Store Improvements
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Ward Skins have been added to the options in the store’s Gifting Center! Standard gifting rules apply.
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Expanding on the icon changes made last patch, we’ve updated the icons for IP and XP boosts
Bugfixes
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Fixed a Mac compatibility issue that caused the cursor to drop to the bottom of the screen (sometimes becoming completely stuck) when attempting to Smart Ping
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Various buff icons that went missing in 4.19 should have reappeared via the new Active Item & Buff UI changes
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Fixed a bug where Tryndamere’s E – Spinning Slash was dealing double damage in rare cases