League of Legends patch 7.1

League of Legends patch 7.1

League of Legends' next big content patch is 7.1, introducing new Warring Kingdoms and Heartseeker skins, as well as a host of balance and bug fixes. Poppy and Karma are both getting closer looks and moved down a tad. Have a look below for all the information we've got, straight from the PBE.

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LoL Patch 7.1 Release Date And Downtime

Servers will go down for maintenance to deploy patch 7.1 on January 11 at 3:00am PST for NA, 5:00am GMT for EUW, and 3:00am CET for EUNE. That's going to be different in each region but check the server status page for the latest news from Riot.

LoL Patch 7.1 Balance Changes

That out of the way, let’s start with the really important bit, shall we? What you need to remember is that stuff on the PBE like this is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell or rune is moving.

Patch 7.1 Champion Changes

Anivia - changed

Anivia changes

Glacial Storm (R):

  • Glacial Storm now visually flashes when it becomes fully formed

Azir - buffed

Azir changes

  • Azir's changes were deployed to live as a balance fix during patch 6.24.
  • Arise! (W):
    • Soldier stab damage increased to 70/80/90/100/110/120/130 levels 9-15, from 69/72/75/85/95/110/125.

Camille - nerfed

Camille balance changes

  • HP Growth decreased to 85 from 95
  • Adaptive Defenses (Passive):
    • Duration decreased to 1.5 seconds from 1.5/2/2.5 seconds.
  • Hookshot (E):
    • Slightly increased radius where Camille will reveal herself if Hookshotting near enemies while she is in FoW
  • The Hextech Ultimatum (R):
    • Knockaway speed increased to 1000 from 600.
    • Stun now lasts as long as travel time, rather than always one second.
  • The Camille changes below were deployed to live as a balance fix during patch 6.24.
  • Attack Damage decreased to 60 from 62.
  • Precision Protocol (Q):
    • Second hit true damage decreased to 40-100% (1-16) from 55-100% (1-16)

Draven - changed

Draven balance changes

  • Spinning Axe (Q):
    • Bonus damage changed to [flat 30/35/40/45/50 damage + 65/75/85/95/105% of bonus AD] from [45/55/65/75/85% of total AD]
  • Blood Rush (W):
    • Mana cost decreased to 40/35/30/25/20 from 40 at all ranks.

Ivern - nerfed

Ivern balance changes

  • Ivern's changes were deployed to live as a balance fix during patch 6.24.
  • Triggerseed (E):
    • Shield value decreased to 70/110/130/160/190 from 80/120/160/200/240
    • Slow duration decreased to 2 seconds from 3.

Kalista - buffed

Kalista balance changes

  • Rend (E):
    • Passive no longer deactivates when Rend (E) is on cooldown.
    • Minimum units killed for for mana cost refund decreased to 1 from 2.

Karma - changed

Karma balance changes

  • Focused Resolve (W):
    • Damage changed to two ticks from three.
  • Mantra Bonus - Defiance (E):
    • Shield value decreased to 30/90/150/210 from 30/100/170/240. 

Kennen - changed

Kennen balance changes

  • Slicing Malestrom (R):
    • Damage decreased to 40/75/110 from 80/145/210
    • AP Ratio decreased to 20% from 40%
    • Reworked effect: Successive maelstrom hits against the same enemy deal an additional 10% damage for each hit they've already suffered from this storm.
      • Enemies hit for the full duration should take roughly equal or increased damage to before, but initial hit 40% lower.

LeBlanc - nerfed

LeBlanc balance changes

  • LeBlanc's changes were deployed to live as a balance fix during patch 6.24.
  • Shatter Orb (Q):
    • Empowered bounce damage to minions decreased to 40% from 80%
  • Distortion (W):
    • Damage decreased to 85/120/155/190/225 from 85/125/165/205/245

Lee Sin - nerfed

Lee Sin patch changes

  • Dragon's Rage (R):
    • Damage decreased to 150/300/450 from 200/400/600

Lucian - buffed

Lucian changes

  • Lightslinger (Passive):
    • Second shot damage increased to [40% to 60% at level 13] from [30% to 60% at level 16].
  • Piercing Light (Q):
    • Damage increased to 80/115/150/185/220 from 80/110/140/170/200

Poppy - nerfed

Poppy patch changes

  • Iron Ambassador (Passive):
    • Shield duration decreased to 3 seconds from 5.
  • Keeper's Verdict (R):
    • Now does 50% damage when uncharged.
    • "Enemies hit with an uncharged Keeper's Verdict will take half the damage and be knocked straight into the air for half the duration."
    • Not a change to her CC, but clarification.

Rengar - nerfed

Rengar balance changes

  • Rengar's changes were deployed to live as a balance fix during patch 6.24.
  • Savagery (Q):
    • Damage decreased to 35/55/75/95/115 from 40/60/80/100/120
  • Bola Strike (E):
    • Damage decreased to 50/95/140/185/230 from 50/100/150/200/250

Ryze - nerfed

Ryze balance changes

  • Overload (Q):
    • Bonus movement speed decreased to 25/28/31/34/37/40 from 25/30/35/40/45/50
    • Discharge shield from two runes changed to 65-150 from 60-200

Shaco - nerfed

Shaco balance changes

  • Shaco's changes were deployed to live as a balance fix during patch 6.24.
  • Deceive (Q):
    • AP ratio decreased to 40% from 50%
  • Two-Shiv Poison (E):
    • AP ratio decreased to 75% from 90%
    • Bonus AD ratio decreased to 75% from 85%
  • Hallucinate (R):
    • Explosion damage decreased to 200/300/400 from 300/450/600

Shyvana - nerfed

Shyvana balance changes

  • Burnout (W):
    • No longer does +20% extra damage against monsters.

Syndra - nerfed

Syndra

  • Transcendent (Passive):
    • Force of Will (W) additional effect at max rank changed to "Deals 20% bonus true damage."
  • Force of Will (W):
    • AP ratio decreased to 70% from 80%
    • Damage decreased to 70/110/150/190/230 from 80/120/160/200/240
  • Unleashed Power (R):
    • Cooldown increased to 120/100/80 from 100/90/80

Taliyah - changed

Taliyah balance changes

  • Taliyah's changes were deployed to live as a balance fix during patch 6.24.
  • Threaded Volley (Q):
    • Damage increased to 70/95/120/145/170 from 60/80/100/120/140
    • AP ratio increased to 45% from 40%
    • Subsequent hits on same unit now deal 60% reduced damage from 50%

Talon - buffed

Talon balance changes

  • Mana Regen increased to 1.52 from 1.518
  • Mana Regen growth increased to 0.16 from 0.1
  • Noxian Diplomacy (Q):
    • Healing increased to [17 + 3 per level] from [15 + 2 per level]

Patch 7.1 True Sight Changes

This patch also brings with it a major change to how revealing invisible units is explained in the UI. No actual balance changes here, but a number of abilities have been updated to reference True Sight.

Patch 7.1 Item Changes

Zz'Rot Portal changed

  • Void Gate duration decreased to 120 seconds from 150 seconds
  • Void Gate cooldown decreased to 120 seconds from 150 seconds.
  • Voidspawn Health per level decreased to 0 from 50.
  • Voidspawn current health decay per tick increased to 20% from 10%
  • Voidspawn Structure Damage per level increased to 20 from 5.
  • Voidspawn no longer add to the creep score of enemies who kill them.

Patch 7.1 Summoner Spell changes

Smite nerfed

  • Smites's changes were deployed to live as a balance fix during patch 6.24.
  • Base heal decreased to 70 from 100.

Patch 7.1 Jungle changes

  • Plants are now visible through fog of war once first scouted.
  • Non-buff camps now reward ~25% less XP on first clear
  • XP changes:
    • Blue - XP decreased to 200 from 210
    • Red - XP decreased to 200 from 210
    • Gromp - XP decreased to 200 from 210
    • Little Krugs - XP decreased to 35 from 45
    • Mini Krugs - XP decreased 7 from 15
    • Razorbeak - XP increased to 20 from 15
    • Small Razorbreaks - XP increased to 35 from 15.

LoL Patch 7.1 New Skins

Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers - new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.

Dreadnova Gangplank

Dreadnova Gangplank in-game

1350 RP.

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Here's their splash:

Dreadnova Gangplank splash art

Warring Kingdoms Azir

Warring Kingdoms Azir in-game

1350 RP. Details from Riot.

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Here's their splash:

Warring Kingdoms Azir splash art

Warring Kingdoms Garen

Warring Kingdoms Garen in-game

1350 RP. Details from Riot.

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Here's their splash:

Warring Kingdoms Garen splash art

Warring Kingdoms Vi

Warring Kingdoms Vi in-game

1350 RP. Details from Riot.

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Here's their splash:

Warring Kingdoms Vi splash art

Heartseeker Lucian

Heartseeker Lucian in-game

1350 RP. Details from Riot.

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Here's their splash:

Heartseeker Lucian splash art

Heartseeker Quinn

Heartseeker Quinn in-game

975 RP. Details from Riot.

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Here's their splash:

Heartseeker Quinn splash art

Love Dove Ward

New skin pack means a new ward - time for the Heartseekers to get their own way to look around the map.

Love Dove Ward in-game

640 RP. Here's a vid:

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There are also assets for a Crest of the Rooster Ward, likely tied to the Warring Kingdoms skins. Expect more on that soon.

LoL Patch 7.1 Login Screen

Each patch has its own login screen with unique music. They're always fairly excellent and 7.1's is no different. It's based around the Lunar Revel event that's expected to launch with patch 7.1.

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LCU Changes

The League Client Update beta continues to receive changes and new bits. The most major recent addition is bots in custom games, letting quite a bit more testing get done. Riot's official post on it is over here.

Lunar Revel Files

This patch also contained some files referencing the Lunar Revel event. This is likely very early work and will probably not be enabled until far into the patch cycle or 7.2.

That's League of Legends patch 7.1. We'll update as and when we get more info, or we'll see you for patch 7.2 in the very near future. Let us know below if there's any vital info we missed!

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BantaSaur89 avatarninjaSebree avatarQDP2 avatar✪ Mad Sus avatarGhoststrick avatarZeriel avatar
BantaSaur89 Avatar
1
9 Months ago

As a Shaco jungle main I am extremely pissed off now with riot! This is so fuckin dumb. They change Shaco when he didn't need a change, they nerf him by doing so and now they've nerfed an already underpowered champion AND fucked smite up... I'm livid!

1
ninjaSebree Avatar
25
9 Months ago

That nerf was in the middle of patch 6.24, its been live for a minute...

1
✪ Mad Sus Avatar
1
8 Months ago

if you legitimately think shaco is underpowered you might be stupid or just playing shaco wrong.

1
QDP2 Avatar
809
8 Months ago

Do wish Riot would stop with the overpowered champions. Shyvana, Rengar, Draven, Shaco...

. Atleast they are nerfing the Syndra ult..

1
Zeriel Avatar
1
5 Months ago

Wow these nerfs are fucking Brutal, Poppy does HALF damage now with her Ulti that barely did anything before, and her passive too. She has been nerfed constantly since release. Her e is so fucking short and situational, and EVERYTHING else has been nerfed. She's just a useless damage sponge now. This is why I quit LoL, waste of time and money.

1
Ghoststrick Avatar
1
8 Months ago

Riot really? What are you doing to jungle? I'm a Rengar Jungle main and ur nerfing them! Second nerf in a row to Rengar wtf guys?? At least can we Rengars duel anyone anymore? Why did u reworked him, to super nerf him after 2 patches... I'm really pissed off!

0