League of Legends patch 7.15: Urgot and his exploding knees


League of Legends’ next big content patch is 7.15, introducing a massive rework to Urgot, as well as a host of balance and bug fixes. Have a look below for all the information we’ve got, straight from the PBE.

Patch 7.16 is now available on the PBE.

Update July 25, 2017:Full patch notes!

LoL Patch 7.15 Release Date And Downtime

Patch 7.15 will release on Wednesday July 26 at 03:00 PT for NA, 05:00 BST for EUW and 03:00 CEST for EUNE. Keep an eye on the server maintenance page for the latest updates.

LoL Patch 7.15 Champion Rework: Urgot

The focus of patch 7.15 is a large-scale rework to Urgot, including a new kit, voiceover, and cosmetics. It’s ready for you to test on the PBE now.

Echoing Flames (Passive)

  • When Urgot hits an enemy in the direction of one of his legs with a basic attack, that leg will blast flames outward, dealing [40% of total AD] plus [4.5/5.25/6/7/8% at 1/6/9/13/15] of the target’s max health as physical damage to all enemies in a cone. Each consecutive hit within 5 seconds deals 10% reduced damage, down to a minimum of 70%.
  • After firing, that leg goes on cooldown for [30/25/20/15/10 at 1/6/9/11/13, affected by CDR] seconds (minimum 2.5s).
  • Max damage on monsters is capped as follows: 25/45/65/85/105/125/145/165/185/205/225/245/265/285/305/325/345/365

Corrosive Charge (Q):

  • Mana cost: 35/40/45/50/55 (decreased from 55 at all ranks)
  • Cooldown: 12/11/10/9/8 seconds
  • Urgot fires an explosive charge at the target location, dealing 25/70/115/160/205 (+70% bonus AD) physical damage and slowing affected enemies by 45/50/55/60/65% for 1 second.
  • Urgot will also lock on to enemy champions hit by the blast.

Purge (W):

  • Mana cost: 45/50/60/65/70
  • Cooldown: 13/12/11/10/9 seconds
  • For the next 4 seconds, Urgot shields himself for 60/90/120/150/180 (+30% bonus Health) and rapidly shoots the nearest enemy, prioritising champions that are locked onto, triggering Echoing Flames whenever possible. While firing, Urgot is slowed by 125 movement speed but has 40% slow resistance.
  • While Purge is active, Urgot can walk over minions and non-epic monsters but cannot basic attack normally. He shoots up to 3 times a second, dealing 12 (+20/24/28/32/36% AD) per shot.
  • Damage is based on Urgot’s attack damage, applies on-hit effects at 33% damage, and cannot critically strike.
  • Deals a minimum of 50 damage to minions.

Disdain (E):

  • Mana cost: 50
  • Cooldown: 16/15/14/13/12 seconds
  • Urgot charges in a direction. If he collides with an enemy champion, he will stop, stunning them for 1.25 seconds, and throwing them to his other side, dealing 60/100/140/180/220 (+50% bonus AD) physical damage. Urgot also locks on to enemy champions hit.
  • Non-champions take the same damage but are knocked aside.
  • Cannot cross terrain.

Fear Beyond Death (R):

  • Mana cost: 100
  • Cooldown: 120/95/70 seconds
  • Urgot fires a chem-drill beacon that impales the first enemy champion hit, locking onto them, dealing 50/175/300 (+50% AD) physical damage, and slowing them by up to 75% movement speed for 3 seconds.
  • If the target falls below 25% health while impaled, Urgot may recast the ability, lashing out with chains that suppress the target and drag them in for execution. This will happen automatically if the target is below the health threshold at the end of the effect.
  • If Urgot successfully executes an enemy, he fears all nearby enemies for 1.5 seconds.
  • Target’s movement speed decreases according to their missing health.
  • Urgot cannot take other action while executing a target, and his death will end the event.

Here’s a preview of Urgot’s new kit in action:

And here’s a bit of Urgot’s new voice work and special interactions. It’s all a bit intense:

Finally, here’s a bit of new biographical lore:

“Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge – a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain.”

LoL Patch 7.15 Balance Changes

That out of the way, let’s get on to the really important bit, shall we? What you need to remember is that stuff on the PBE like this is not guaranteed to be in the next patch, nor is it guaranteed to enter the public build at all. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell, or rune is moving.

Patch 7.15 Champion Changes

Akali –buffed

Akali balance changes

  • Twin Disciplines (P):
    • AP ratio increased to 75% from 65%
  • Twilight Shroud (W):
    • Cooldown decreased to 18 from 20

Azir – buffed

Azir changes

  • Arise! (W):
    • Soldier stab damage increased to 50-195 (levels 1-18) from 50-170

Cho’Gath –nerfed

Cho'Gath balance changes

  • Vorpal Spikes (E):
    • Damage decreased to 20/30/40/50/60 from 20/35/50/65/80
    • Enemy health percent decreased to 3% from 4%

Dr Mundo –changed

Dr. Mundo balance changes

  • Masochism (E):
    • New effect:
      • Passive: when Dr Mundo suffers magic damage or pays a health cost, his magic resist is increased by 2% for 2 seconds, up to a maximum of 6/12/18/24/30%

Ekko –buffed

Ekko changes

  • Phase Dive (E):
    • Cooldown decreased to 9/8.5/8/7.5/7 from 11/10/9/8/7

Elise –nerfed


  • Base AD decreased to 47 from 50.5

Ezreal – buffed

Ezreal balance changes

  • Mystic Shot (Q):
    • Cooldown decreased to 5.5/5.25/5/4.75/4.5 seconds from 6.5/6/5.5/5/4.5

Gangplank –buffed

Gangplank balance changes

  • Trial by Fire (Passive):
    • Bonus true damage increased to 45-215 from 30-200

Gragas – nerfed

Gragas balance changes

  • Attack speed decreased to 0.625 from 0.651
  • Explosive Cask (R):
    • Cooldown increased to 120/100/80 seconds from 100/90/80.

Irelia– buffed

  • Transcendent Blades (R):
    • Cooldown decreased to 100/80/60 seconds from 110/85/60

Jinx –buffed

Jinx balance changes

  • Zap! (W):
    • Cooldown decreased to 8/7/6/5/4 seconds from 10/9/8/7/6

Kayn –buffed

Kayn balance changes

  • Umbral Trespass (R):
    • AD ratio increased from 110% to 150% (only affects non-Darkin forms)

Lissandra –buffed

Lissandra balance changes

  • Base damage increased to 53 from 50.536
  • Mana per level incrased to 60 from 50

Lux –buffed

Lux balance changes

  • Light Binding (Q):
    • Cooldown decreased to 13/12.5/12/11.5/11 from 15/14/13/12/11
  • Primastic Barrier (W):
    • New effect: Shielding an ally with the outgoing shield now doubles the value of the returning shield.

Nami – buffed


  • Aqua Prison (Q):
    • Cooldown decreased to 12/11/10/9/8 seconds from 14/13/12/11/10

Nasus –changed

Nasus balance changes

  • Spirit Fire (E):
    • Armour reduction changed to 15/20/25/30/35% from 20/25/30/35/40 flat
  • Fury of the Sands (R):
    • Siphoning Strike (Q) now has a 50% reduced cooldown when Fury of the Sands is active

Nautilus –buffed

Nautilus balance changes

  • Dredge Line (Q):
    • Damage increased to 80/120/160/200/240 from 60/105/150/195/240
  • Depth Charge (R):
    • Cooldown decreased to 120/100/80 seconds from 140/110/80

Shyvana –changed

Shyvana balance changes

  • Base armour increased to 29 from 27.628
  • Flame Breath (E):
    • Added 30% total AD scaling to damage, Dragon form damage.
    • Added 10% total AD scaling to scorched earth damage.
    • Dragon Form damage decreased to 100-160 from 100-200

Sivir –buffed

Sivir balance changes

  • Boomerang Blade (Q):
    • Physical damage increased to 55/75/95/115/135 from 25/45/65/85/105

Twisted Fate –buffed

  • Base movement speed increased to 335 from 330

Xerath –buffed


  • Eye of Destruction (W):
    • Slow increased to 25% from 10%
  • Rite of the Arcane (R):
    • Magic damage increased to 200/240/280 from 200/230/260

Zac –nerfed


  • Stretching Strikes (Q):
    • Cost increased to 8% of current health from 4%
    • Cooldown increased to 13/12/11/10/9 from 12/11/10/9/8
  • Unstable Matter (W):
    • Magic damage decreased to 15/30/45/60/75 from 30/45/60/75/90

Ziggs – buffed


  • Satchel Charge (W):
    • Cooldown decreased to 24/21/18/15/12 seconds from 26/24/22/20/18

Udyr –buffed

Udyr balance changes

  • The following changes were reverted, but remain here for posterity as they are likely to return in an upcoming patch. Explanation via Twitter. To be absolutely clear, these changes will not go live with patch 7.15.
  • Base movement speed increased to 355 from 345
  • Inner Beast (Passive):
    • When Udyr changes stances during combat, he gains 4% attack speed, 4% cooldown reduction, and 6% base attack damage for 7 seconds (effect stacks up to 5 times)
  • Tiger Stance (Q):
    • Attack speed duration increased to 6 from 5 seconds
    • Damage over time (DOT) changed to [78/126/174/222/270 (+90% bonus AD)] from [30-150 + (120%-160% total AD)]
    • DOT duration increased to 6 seconds from 2 seconds
    • New effect:DOT deals +6% damage for each Inner Beast stack Udyr has at time of application (DOT no longer deals clipped portion’s damage as a burst if DOT is refreshed)
  • Phoenix Stance (R):
    • Active duration increased to 6 seconds from 4
    • Flame Aura:
      • Damage changed to 60/90/120/150/180 from 40/80/120/160/200
      • Scaling changed to [120% bonus AD] from [100% AP]
    • Fire Cone:
      • Damage changed to 50/75/100/125/150 from 40/80/120/160/200
      • Scaling changed to [30/40/50/60/70% bonus AD] from [45% AP]
      • New effect:Fire Cone deals +6% damage for each Inner Beast stack Udyr has
  • Turtle Stance (W):
    • Shield strength increased to 80/105/130/155/180 from 60/95/130/165/200
  • Bear Stance (E):
    • Bonus movement speed duration increased to 3 at all ranks from 2/2.25/2.5/2.75/3

Patch 7.15 Item Changes

Adaptive Helm buffed

  • Magic damage reduction increased to 20% from 15%.

Duskblade of Draktharrchanged

  • Damage changed to 65-320 (based on level) from 55-360.
  • New effect:Ranged attacks now deal 45-300 bonus damage, but don’t slow.

Knight’s Vow – nerfed

  • Health decreased to 350 from 400

LoL Patch 7.15 New Skins

Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers – new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.

Urgot, the Dreadnought, and skin update

Since it’s all about Urgot this time, he’s got a new skin (the Dreadnought), and all three of his existing skins have had an update. Assume these will be at the same price and rarity as before.

Urgot, the Dreadnought

Here’s their splash:

Butcher Urgot

Here’s their splash:

Giant Enemy Crabgot

Here’s their splash:

Battlecast Urgot

Here’s their splash:

Omega Squad

The Omega Squad range grows with new skins for Fizz, Tristana, Twitch, and Veigar. Each is tentatively priced at 1350 RP.

Omega Squad Fizz

Details from Riot.

Here’s their splash:

Omega Squad Tristana

Details from Riot.

Here’s their splash:

Omega Squad Twitch

Details from Riot.

Here’s their splash:

Omega Squad Veigar

Details from Riot.

Here’s their splash:

Omega Squad Ward

The latest inductees to Omega Squad bring with them a new Ward skin.

LoL Patch 7.15 Login Screen

Each patch has its own login screen with unique music. Patch 7.15’s is based on the new Omega Squad skins:

It also has a bonus one based on the Urgot rework:

Expect these to be live when their individual elements are – skins usually hit a little way into a patch, whereas Urgot should be expect once it goes live.

LoL Patch 7.15 notes

Meddler hit up the forums, as usual, to explain the Duskblade changes that went to live, as well as plans for Kayn in an upcoming patch. He also explained why Cho’s getting nerfs and why Lee Sin and Rek’Sai aren’t.

That’s League of Legends patch 7.15. We’ll update as and when we get more info, or we’ll see you for patch 7.16 in the very near future. Let us know below if there’s any vital info we missed!