League of Legends patch 7.4

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League of Legends' next big content patch is 7.4, introducing a fancy new Anivia skin, as well as a host of balance and bug fixes. Cho'gath's ultimate rework has been reintroduced . Have a look below for all the information we've got, straight from the PBE.

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LoL Patch 7.4 Release Date And Downtime

We don't know the exact release date for patch 7.4 yet, but release schedules are bi-weekly so expect it on Wednesday February 22. We'll update when Riot do, but keep an eye on the server maintenance page for the latest updates.

LoL Patch 7.4 Balance Changes

That out of the way, let’s start with the really important bit, shall we? What you need to remember is that stuff on the PBE like this is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell or rune is moving.

Patch 7.4 Champion Changes

Bard - buffed

Bard balance changes

  • Traveler's Call (Passive):
    • Movement speed when picking up chimes increased to [10% + 14% per stack] from [6% + 12% per stack]

Cho'gath - changed

Cho'Gath balance changes

  • Many of these changes return from the LoL patch 7.3 PBE - you can see some discussion on them as part of our video there.
  • Vorpal Spikes (E):
    • Now has a sixth rank once 10 Feast stacks are hit.
  • Feast (R):
    • Can stack above six, though size caps at 10.
    • No longer loses stacks on death.
    • No longer gains two stacks from champion kills.
    • Minions and non-epic monsters don't give stacks above five, and don't refund cost or cooldown.
    • 10% bonus HP ratio and 50% AP ratio.
    • Full text:
      • Ravenously feed on an enemy, dealing 300/475/650 (+10% bonus health +50% AP) true damage to champions or 1000 (+10% bonus health +50% AP) to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain 80/110/140 maximum health.

Corki - changed

Corki changes

  • Missile Barrage (R):
    • Base damage decreased to 75/100/125 from 100/130/160 
    • AP scaling on missiles decreased to 20% from 30% 
    • Total AD scaling on missiles decreased to 15/45/75% from 20/60/100% 
    • Big One damage increased to 100% bonus damage from 50%

Fizz - changed

Fizz

  • Changes reverted, but expected to return in 7.5.

Jhin - nerfed

Jhin balance changes

  • Curtain Call (R):
    • Slow duration decreased to 0.5 seconds from 0.75

Katarina - nerfed

Katarina balance changes

  • Magic resistance decreased to 32.1 from 34.1.

Maokai - nerfed

Maokai changes

  • Arcane Smash (Q):
    • Mana cost increased to 45/50/55/60/65 mana from 45.
  • Sapling Toss (E):
    • Removed landing impact damage.

Ryze - nerfed

Ryze balance changes

  • Spell Flux (E):
    • Bonus damage effect for Overload (Q) decreased to 40/50/60/70/80% from 40/55/70/85/100% 

Shaco - changed

Shaco balance changes

  • Jack in the Box (W):
    • Trap now triggers if revealed by a ward or trinket.

Teemo - changed

Teemo balance changes

  • Noxious Trap (R):
    • Now shows a collision indicator when revealed, allowing players to avoid it more easily

Traps

In addition to the above specific changes, the following trap-style abilities can now be attacked from a longer range than previously, increased to 125 units from 50:

  • Jhin E
  • Nidalee W
  • Shaco W and R
  • Teemo R

In addition, the following items no longer automatically destroy these traps, but do reveal them:

  • Control Ward
  • Oracles Alteration
  • Sweeping Lens
  • Duskblade of Draktharr

Patch 7.4 Item Changes

  • Black Cleaver changed
    • Health increased to 400 from 300
    • Attack damage decreased to 40 from 50 
    • Build changed from [Phage + Caulfields] to [Phage + Kindlegem]
      • Total cost decreased to 3050 from 3100 
  • Blade of the Ruined King changed
  • Giant Slayernerfed
    • Giant Slayer passive effect changed to [1% damage per 100 health difference, maxing at 1000 health difference] from [1% damage per 50 health difference, maxing at 500 health difference]
  • Knight's Vow changed
    • Build changed to [C. Bracer + Chain Vest + 850g], total cost stays the same.
    • Armor increased to 40 from 20 
    • Passive additional armor decreased to 20 from 40
  • Last Whisper changed
    • AD decreased to 10 from 25.
    • Bonus Armor Pen increased to 45% from 30% 
    • Now requires a Long Sword and 950 gold, rather than a Pickaxe and 425 gold.
  • Lord Dominik's Regards nerfed
    • Giant Slayer passive changed in the same way as Giant Slayer item.
  • Youmuu's Ghostbladenerfed
    • Lethality decreased to 15 from 20 

Patch 7.4 Mastery Changes

  • Bounty Hunter (Ferocity Tier 4) nerfed
    • Damage for each unique enemy champion you've killed decreased to 1%  from 1.5%
  • Double Edge Sword  (Ferocity Tier 4) changed
    • Changed to [deal 3% and take 1.5%] from [deal 5% and take 2.5% additional damage] 
  • Battle Trance (Ferocity Tier 4) - nerfed
    • Effect decreased to [3% over 3 seconds] from [5% over 5 seconds]
  • Merciless (Cunning Tier 3) nerfed
    • Effect decreased to 0.6/1.2/1.8/2.4/3% from 1/2/3/4/5% 
  • Meditation (Cunning Tier 3) nerfed
    • Effect decreased to 0.25/0.5/0.75/1/1.25% from 0.3/0.6/0.9/1.2/1.5% 
  • Precision (Cunning Tier 5) - nerfed
    • Lethality: 1.2/2.4/3.6/4.8/6
    • Magic Penetration:
      • Flat: 0.3/0.6/0.9/1.2/1.5
      • Per Level: 0.05/0.10/0.15/0.2/0.25
  • Fearless (Resolve Tier 4) nerfed
    • Armor/mr bonus decreased to 1.5 per level from 2 per level
  • Fervor of Battle (Ferocity Tier 6) buffed
    • Stacks of Fervor duration increased to 8 seconds from 6 seconds 
  • Warlord's Bloodlust (Ferocity Tier 6) - nerfed
    • Life steal based on missing health decreased to 15% from 20%

Patch 7.4 General Changes

  • Turret first blood bounty decreased to 300 gold from 400.

LoL Patch 7.4 XP changes

Experience rewards are being adjusted, specifically for players who are behind the curve, both in terms of vs. the champions they kill and compared to other champions on their team. Here's the breakdown, with more details available from Riot:

  • You get extra XP for champion takedowns based on how far behind the rest of your team you are.
  • Scales from a touch at one level behind, 25% at two behind to 60% at four behind.
  • Also extra XP based on level disparity between you and an opponent in a takedown, around 10% at four levels difference.

LoL Patch 7.4 New Skins

Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers - new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.

Festival Queen Anivia

Festival Queen Anivia in-game

975 RP. Details from Riot.

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Here's their splash:

Festival Queen Anivia splash art

Patch 7.4 Yordle Skin Tweaks

A wide splash art update is going out with patch 7.4 that changes many Yordle splash arts - like Corki, Lulu etc. - to have four fingers rather than five, in accordance with the lore. S@20 have a full old/new gallery on Imgur. Several in-game models have also been changed to reflect this, though they're understandably difficult to even notice.

LoL Patch 7.4 Unanimous Surrender Option

Various datamined text strings refer to a unanimous surrender option being added, which will allow a 15 minute surrender if all players on a team agree. It's yet to be fully implemented, even on PBE, and will have a staggered roll out across regions. More info in this recent devpost.

LoL Patch 7.4 Login Screen

Each patch has its own login screen with unique music. They're always fairly excellent, though 7.4's hasn't appeared yet - expect it in the next week or so. It will likely be based around the carnival Anivia's gotten so dressed up for. For now, enjoy the URF login music from its first incarnation, which is now to be used as champion select music for the mode:

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All Random Ultra Rapid Fire Returns

ARURF, the best named game mode of all time, returns for testing on the PBE with a few tweaks. Full details on the forums.

That's League of Legends patch 7.4. We'll update as and when we get more info, or we'll see you for patch 7.5 in the very near future. Let us know below if there's any vital info we missed!

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QDP2 avatarBen Barrett avatarDat Friend Gerald avatar
QDP2 Avatar
606
1 Week ago

Cho'Gath change: "Minions and monsters don't give stacks about five"

fair to assume this should say above?

1
Ben Barrett Avatar
313
1 Week ago

Whoooooops, yes that's correct, will fix it now.

1
Dat Friend Gerald Avatar
1
20 Hours ago

WHERE ARE THE LETHALITY NERFS

pls i dont want to do this anymore

1