League of Legends patch 7.6

League of Legends patch 7.6

League of Legends’ next big content patch is 7.6, introducing Galio’s major rework, as well as a host of balance and bug fixes. Cho’gath’s getting some more buffs, and changes are on the way for teleport. Have a look at the patch notes below.

Want in? You’ll need the best League of Legends champions.

LoL Patch 7.6 Release Date And Downtime

League of Legends patch 7.6 will release on Wednesday, March 22 at 3am PT for NA, 4am GMT for EUW and 2am CET for EUNE. Keep an eye on the server maintenance page for the latest updates.

LoL Patch 7.6 Galio Rework

Galio Rework Splash Art

Hot on the heels of dog-boy Warwick, Galio, the Colossus, is the next champion to receive a full rework. Almost all of his abilities have been changed, as well as massive differences in his stats, playstyle, art, skins and much more. See it all below.


  • Base Damage: 59
  • Damage Growth: 3.5
  • Base Armor: 27
  • Armor Growth: 3.5
  • Magic Resist: 32
  • MR Growth: 1.25
  • Health: 550
  • HP Growth: 100
  • HP Regen: 1.6
  • HP Regen Growth: 0.16
  • Mana: 400
  • Mana Growth: 40
  • Attack Range: 150
  • Attack Speed Per Level: 1.5
  • Move Speed: 335

Colossal Smash (Passive):

Galio Rework Colossus Smash

  • Every 8 seconds, Galio’s next basic attack deals [15-100] (+100% total AD)(+40% bonus MR) (+40% AP) magic damage in an area.
    • Damage scaling: 10/16/22/28/34/40/48/56/64/72/80/88/100/112/124/136/148/160
  • Colossal Smash’s cooldown is reduced by 4 seconds when Galio’s spells hit a champion.

Winds of War (Q):

Galio Rework Winds of War

  • Mana cost: 70/75/80/85/90
  • Cooldown: 10/9/8/7/6 seconds
  • Galio fires two windblasts that deal 60/95/130/165/200 (+60% AP) magic damage.
  • When the windblasts meet, they combine into a giant tornado that deals 45/60/75/95/105 (+40% AP) plus 9% of enemies’ maximum Health (max 150 vs. monsters) as magic damage over 1.5 seconds.

Shield of Durand (W)

Galio Rework Shield of Durand

  • Passive:
    • After not taking damage for 12 seconds Galio gains a shield that absorbs 8/11/14/17/20/23% total HP] magic damage.
  • Active:
    • Mana cost: 50
    • Cooldown: 16/15/14/13/12 seconds (starts on cast)
    • Holding W causes Galio to start to gather power, gaining [20/25/30/35/40% + (8% per 100 bonus MR)] Damage Reduction but slowing himself by 30%.
    • Releasing W causes Galio to taunt nearby enemy champions for 0.5 to 1.5 seconds and refreshes the Damage Reduction for 2 seconds. Taunt duration and radius increase with charge time.
    • Power up cannot be interrupted by crowd control.

Justice Punch (E):

Galio Rework Justice Punch

  • Mana cost: 50
  • Cooldown: 14/13/12/11/10 seconds
  • Galio lunges forward with a mighty blow, dealing 100/140/180/220/260 (+70% AP) magic damage to enemies and knocking them into the air for 0.75 seconds. Galio will stop upon hitting a champion or terrain.

Hero’s Entrance (R):

Galio Rework Hero's Entrance

  • Mana cost: 100
  • Cooldown: 160/140/120 seconds
  • Galio designates an allied champion’s current position as his landing spot and grants [20/30/40% + (8% per 100 bonus MR )] damage reduction to that ally until he lands.
  • When Galio lands, enemies in the area take 150/250/350 (+70% AP) magic damage and are knocked into the air for 0.75 seconds (1.25 seconds in the center).

All mish-mashed together, that looks like this:

[email protected] also have all his new voice lines up:

Short lore entry:

“Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Built as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of re-animation, and each victory leaves him dormant once again.”

Longer introduction over on the Universe pageas well as a short story about him waking up.

LoL Patch 7.6 Balance Changes

That out of the way, let’s start with the really important bit, shall we? What you need to remember is that stuff on the PBE like this is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell or rune is moving.

Patch 7.6 Champion Changes

Aatrox –buffed

Aatrox balance changes

  • Blood Well (Passive)
    • Triggered effect renamed to “Hellbent”
    • When revived, Blood Well will now be set to 100%
    • Revive will no longer reset the hit counter on Blood Price/Thirst – example situation.
  • These changes were hotfixed to live on March 10.
  • Base health increased to 580 from 537.8
  • Dark Flight (Q):
    • Cooldown decreased to 13/12.5/12/11.5/11 from 16/15/14/13/12
  • Blood Thirst/Blood Price (W):
    • Damage increased to 45/80/115/150/185 from 30/60/90/120/150

Cho’gath – buffed

Cho'Gath balance changes

  • Feast (R):
    • Bonus health per stack increased to 80/120/160from 80/110/140
    • Total stacks able to be gained from minions/non-epic monsters increased to 6 from 5

Fiddlesticks –buffed

Fiddlesticks balance changes

  • Terrify (Q):
    • Range increased to 575 from 525
  • Drain (W):
    • Will refund cooldown equal to remaining duration if target dies.

Gnar –changed

  • Stats – HP Regen:
    • Mini and Mega forms now both have 0.9 + 0.35 growth, from lower and higher points respectively.
  • Crunch (Mega E):
    • Bug-fix-ish change that allows spells to be queued properly mid-Crunch.

Miss Fortune –buffed

Miss Fortune balance changes

  • Double Up (Q):
    • Damage increased to 20/40/60/80/100from 20/35/50/65/80
    • Total AD ratio increased to 100% from 85%
    • Double Up cast range now changes with MF’s attack range.
    • No longer a brief pause after cast.
  • Make It Rain (E):
    • No longer a brief pause after cast.

Quinn –changed

Quinn balance changes

  • Heightened Sense (W):
    • Harrier attack speed bonus increased to 20/35/50/65/80% from 20/25/30/35/40%
  • Behind Enemy Lines (R):
    • Total AD ratio decreased to 40% from 100%
    • Now respawns as Valor after deaths for the rest of the game once at least one point is in R.

Varus –nerfed

Varus balance changes

  • Piercing Arrow (Q):
    • Blight stack detonation effect no longer takes CDR into account.

Patch 7.6 Summoner Spell Changes

Teleport changed

  • Teleport will look for nearby valid teleport targets when you cast it. No longer requires precise targeting on a mid-fight ward.
  • To protect against fat fingering or accidental casts, this only applies if the target location is 2000+ units away. This is a bit under double the range of Caitlyn’s headshot for comparison.
  • No longer buffers spells during teleport
  • These changes are experimental, and likely to remain in testing until 7.7, according to a post from Riot.

Patch 7.6 Mastery Changes

Warlord’s Bloodlustbuffed

  • Now heals for 3-40% of your total AD, amplified by critical strikes, rather than giving you lifesteal.

Patch 7.6 Jungle Changes

Red Brambleback

Red Brambleback

  • Magic resist decreased to [10/15/18/19/20 at 1/3/5/7/8] from [15/20/26/29/30 at 1/4/8/9/10]

LoL Patch 7.6 New Skins

Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers – new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.

Moo Cow Alistar

Moo Cow Alistar in-game

975 RP.Details from Riot.


Pug'maw in-game

975 RP.Details from Riot.

Super Kennen

Super Kennen in-game

750 RP.Details from Riot.


Renektoy in-game

750 RP.Details from Riot.

Here’s their shared splash art – in-client it will be flipped or the focus changed depending on which character is selected, but it all uses the same bit of art:

LoL patch 7.6 april fool splash art

Lux Voiceover

In other cosmetic news, Lux’s voiceover has been updated:

Patch 7.6 Galio Skin Update

With his massive rework come new versions of all of Galio’s skins.

Commando Galio

Commando Galio in-game

520 RP.


Commando Galio splash art

Enchanted Galio

Enchanted Galio in-game

520 RP.


Enchanted Galio splash art

Hextech Galio

Hextech Galio in-game

520 RP Legacy.


Hextech Galio splash art

Debonair Galio

Debonair Galio in-game

750 RP.


Debonair Galio splash art

Gatekeeper Galio

Gatekeeper Galio in-game

1820 RP.


Gatekeeper Galio Splash Art

Patch 7.7 Lee Sin Skin Tease

The above skin teaser is being posted around Riot social media channels. It will likely be unveiled fully when patch 7.7 hits the PBE tomorrow, and looks to be a high-quality Lee Sin skin.

LoL Patch 7.6 Login Screen

Each patch has its own login screen with unique music. They’re always fairly excellent, and 7.6’s is no exception. It’s based around Galio’s newer, sexier form:

LoL Patch 7.6 Champion Select Visual Update

As you can see in the above vid from [email protected], with more details in their post, there’s been an update to how the map looks during champion select. The opposing side of the map will now be darkened, among other small changes.

Mystery Urgot Assets

As part of the initial version of patch 7.6 that hit the PBE, some mystery Urgot assets were uncovered. They were quickly removed in updates following, and Riot hasn’t said anything about them. Smart money would suggest it’s part of his rework, as noted by [email protected], who also have the relevant images.

That’s League of Legends patch 7.6. We’ll update as and when we get more info, or we’ll see you for patch 7.7 in the very near future. Let us know below if there’s any vital info we missed!