We may earn a commission when you buy through links in our articles. Learn more.

League of Legends Patch 8.22: Preseason 2018

League of Legends patch 8.22 brings in preseason 2018, as well as a host of tank-related rune changes and five new skin

League of Legends’ next big update is patch 8.22, ushering the 2018 preseason. This period in the game’s life always sees major changes, and this year looks like it’ll be no exception. It’s not all about next year, however – there are plenty of balance changes that’ll have an impact on the game in the shorter term.

Those include tweaks to Aatrox and Pyke, but there’s also a whole suite of changes to the Resolve rune tree, including a brand-new rune that’ll be particularly important for tanks. Teleport’s also getting changed, helping you get to important fights just a fraction quicker than before.

There are also five new skins. Victorious Orianna is this year’s ranked reward skin, which players can earn by getting to Gold or above before the end of the season. Nami and LeBlanc join the hi-tech Program line, while Fiddlesticks and Graves round out this patch’s cosmetics with a new Praetorian line – the skins are based on a dystopian future that looks like something torn straight from a Terminator script.

We don’t know the exact release date for patch 8.22 yet, but the schedule is bi-weekly, so expect it on Wednesday, November 7. That said, preseason patches tend to take a little longer to come to live. We’ll update when Riot do, but keep an eye on the server maintenance page for the latest update.

Patch 8.22 Champion Changes

Akali – changed

Twilight Shroud (W):
Cooldown increased to 21/18.5/16/13.5/11 seconds from 17/15.5/14/12.5/11 seconds.
Perfect Execution (R):
Damage changed to 85/150/215 from 100/150/200.

LeBlanc – nerfed

Distortion (W):
Damage decreased to 75/115/155/195/235.

Maokai – buffed

Sapling Toss (E):
% of target’s max health as damage increased to 6/6.5/7/7.5/8% from 7/7.25/7.5/7.75/8%.

Nunu & Willump – buffed

Base AD
Increased to 61 from 57
Consume (Q):
% of bonus health as healing increased to 8% from 5%.

Pyke – buffed

Gift of the Drowned Ones (P):
Percent of max health able to be stored as grey health changed to [80 health +8% bAD (max 60% Max Health)] from [25-50%].
Ghostwater Dive (W):
Mana cost decreased to 50 from 75.
Movement speed changed to 40% +1.5% per point of lethality from 60/65/70/75/80% +4% per 100 bAD.
Phantom Undertow (E):
Stun Duration changed to 1.1 + .1 per 10 lethality (max 1.84 seconds) from 1.1/1.2/1.3/1.4/1.5.
Mana cost decreased to 40 from 50.
Death from Below (R):
Execute not also scales with lethality (1.5 health per 1 point of lethality).

Trundle – buffed

Chomp (Q):
Bonus damage increased to 20/35/50/65/80 from 20/30/40/50/60
AD ratio increased to 10/20/30/40/50% from 0/10/20/30/40/%

Viktor – changed

Siphon Power (Q):
Discharge Damage decreased to 20/45/70/95/120 from 20/50/80/110/140.
Discharge AP ratio increased to 55% from 50%.
Chaos Storm (R):
Discharge damage decreased to 130/210/290 from 150/250/350.
Discharge AP ratio increased to 85% from 70%.

Patch 8.22 Item Changes

Targon’s Brace – buffed

Unique Passive:
Spoils of War damage increased to 200 + 15 per level from 200 + 10 per level

Remnant of the Aspect – buffed

Unique Passive:
Spoils of War damage changed to 320 + 30 per level from 320 + 40 per level.

Control Ward – nerfed

Carry capacity:
Decreased to 2 from 3.

Patch 8.22 Rune Changes

Future’s Market – buffed

Debt availability time:
Decreased to 1 minute in-game from 2 minutes.

Time Warp Tonic – changed

New effect:
“Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.
Cooldown: equal to the duration of the consumable.”

Demolish – buffed

Charge duration
Decreased to 3 seconds from 4 seconds.

Shield Bash – new!

Bone plating
New effect:
“While shielded, gain 1-10 bonus Armor and Magic Resist. Whenever you gain a new shield, while still shielded your next basic attack against a champion deals 4-22 (+1.5% Bonus Health) (+8.5% Shield Amount) bonus adaptive damage and increases that shield’s remaining size by 10% (minimum 2s proc window).”

Chrysalis – nerfed

Bonus Health:
Decreased to 40 from 50.
Decreased to 6 from 9.
Decreased to 10 from 15.

Overgrowth – changed

New effect:
“Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you’ve absorbed 120 monsters or enemy minions, gain an additional 2.5% maximum health.”

Dark Harvest – changed

New effect:
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest’s damage by 4 (+3% bonus AD) (+2% AP).
Dark Harvest damage: 30-180 (based on level (+4 damage per soul) (+25% bonus AD)(+15% AP)
Cooldown: 45s (reset on takedown)
Bonus AD on soul harvest decreased to 1.5% from 3%.
AP on soul harvest decreased to 1% from 2%.
Cooldown increased to 45 seconds from 40 seconds.
Damage decreased to 20-60 from 50-140.

Fleet Footwork – nerfed

Decreased to 0.3 from 0.5.

Celerity – changed

Changed effect:
Movement speed bonuses are now 13% more effective on you. Does not apply to the base effect of boots type items.

Patch 8.22 Summoner Spell Changes

Teleport: buffed

Channel duration:
Decreased to 4 seconds from 4.5 seconds.

Patch 8.22 Skins

 Victorious Orianna – Ranked Season reward

YouTube Thumbnail

Here’s her splash:

League of Legends

Program LeBlanc – 1350 RP

YouTube Thumbnail

Here’s her skin:

League of Legends

Program Nami – 1350 RP

YouTube Thumbnail

Here’s her splash:

Praetorian Fiddlesticks – 1350 RP

League of Legends

YouTube Thumbnail

Here’s his splash:

Praetorian Graves – 1350 RP

League of Legends

YouTube Thumbnail

Here’s his splash:

Praetorian Graves

2018 Preseason Changes

 Here’s a rundown of all of the changes set to make their way to League of Legends this preseason:
  • Turret Plating
    • Each turret is granted five ‘plates’.
    • Each Plate represents 1000 Turret HP
    • Armor and MR provided by Turret Plating: [40 + 30 for each plate destroyed]
    • Gold reward per destroyed plate: [160 local gold (divided among nearby champions)]
    • Bulwark: [+ 25 Armor and MR per nearby enemy champion past the first on destroying a plate]
  • Turrets
    • Outer Turret HP increased from 3800 to 5000
    • Outer Turret Armor/MR changed from 55 to 0 (replaced by turret plating)
    • Outer Turret Armor/MR scaling per minute changed from 1 to 0 (replaced by turret plating)
    • All Turret AD scaling per minute increased from 4 to 9
    • Outer Turret AD cap increased from 152 to 278
    • Inner/Inhib Turret AD Cap increased from 250 to 305
    • Nexus Turret AD cap increased from 230 to 285
    • Turret First Blood gold lowered from 300 to 150 (reduced due to turret plating gold)
  • Bounties
    • “In games where CS is skewed heavily, bounties will be accrued approximately 70% from champions kills, and 30% from minion/monster gold. In even games, bounties will be made up almost 100% from champion kills.”
  • Minions
    • Damage to towers decreased to 50% from 60%.
    • Movement speed changed to [+25 to +100 between 10:00-30:00] from [+25 at 20:00].
    • During Baron buff: Minion protection from champ damage changed from [75% champ damage reduction for melee minions, 50% for caster minions] to [65% for melee and caster minions]
    • During Baron buff: no longer gives minion protection from turret damage
    • Minions no longer gain bonus stats based on your team’s average level vs the enemy team’s average level
    • Melee Minions:
      • Max HP (reached at 37:00) increased to 1500 from 1200.
      • Max Armor (reached at 37:00) increased to 16 from 0.
      • Max AD (reached at 37:00) increased to 80 from 12.
    • Caster Minions:
      • Max HP increased to 485 at 37:00 from 425 at 27:00
      • Max AD changed to 120.5 at 37:00 from [scales infinitely, 60.5 at 37:00].
    • Cannon Minions:
      • Switchover to spawning every 2 waves time changed to 15 minutes from 20 minutes.
      • Switchover to spawning every wave time changed to 25 minutes from 35 minutes.
      • Max HP changed to 3200 at 37:00 from [scales infinitely, 2300 at 37:00].
      • Damage taken by turrets changed to [14% from outers, 11% from inners, 8% from inhib/nexus (8/10/12 shots to die)] from [14% max HP (8 shots to die)].
    • Epic Monster Respawn time:
      • Elemental drakes respawn time decreased to 5 minutes from 6 minutes.
      • Elder Dragon respawn time decreased to 6 minutes from 8 minutes.
        • Baron respawn time decreased to 6 minutes from 7 minutes.

Patch 8.22 Login Screen

Each League of Legends patch comes with it’s very own login screen. They’re always fairly excellent, and Patch 8.22’s will likely be no exception. It’ll probably be based on Victorious Orianna.

And with that, you’re all caught up on League of Legends patch 8.22. Check back for patch 8.23 in the very near future.