League of Legends patch 9.24 and 9.24b notes – Aphelios, Diana changes, and loads of skins

League of Legends patch 9.24 brings Sugar Rush, Nightbringer, Dawnbringer, and Hextech skins, plus mid-cycle changes in 9.24b

Well, LoL fans, following League of Legends patch 9.23, which brought Pulsefire Thresh, Victorious Aatrox, and a load of item and rune changes to the game, League of Legends patch 9.24 is at last live on the PBE – and there are some super sweet treats on the way. Plus, Riot has now set a round of balance changes live before the end of year as as League of Legends patch 9.24b, which you can check out below.

First up this patch, League of Legends’ newest champion Aphelios has arrived. The marksman – ‘The Weapon of the Faithful’ – has become “a conduit for the moon’s power,” guided by his twin Alune, who sees through his eyes, with “his blades now an arsenal of mystical weapons.” You can check out his Classic skin, splash art, and some of his moves below. Aphelios’ release skin is Nightbringer Aphelios – which you can also get a look at further down.

It also looks like a load of skins are the order of the day for LoL patch 9.24, starting with the Sugar Rush line of skins making a return. Originally a 2014 LoL event, the line sees champions kitted out in outfits inspired by the Candy Kingdom, and this time Braum, Evelynn, Ziggs, and Zilean all get their own Sugar Rush skins. In another line, Swain gets a Hextech skin.

Plus, it looks like that Dawn and Night event teased on the LoL client (launching December 12) brings new Dawnbringer and Nightbringer skins. Karma, Nidalee, and Soraka join the ranks of the Dawnbringers, with proceeds from Karma’s skin going to charity. Lee Sin, Vladimir, and Soraka (as well as Aphelios, of course) get Nightbringer skins, with lucky Lee Shin even getting a shiny Prestige Version. And yes, you read that right – Soraka gets one of each.

Last but certainly not least, champion Diana sees some significant balance changes in this testing cycle, with changes to gameplay, visual effects, and sound effects. See what’s in store for The Scorn of the Moon, and all of Riot’s changes to Champions and Runes, further below.

League of Legends Patch 9.24 release date and downtime

League of Legends patch 9.24 arrives tomorrow, December 11. Maintenance is expected to begin at 01:30 PT for NA servers, 03:30 GMT for EUW servers, and 1:30 CET for EUNE servers, and is expected to last around three hours.


Aphelios, The Weapon of the Faithful

 As Riot says, “Most champions can be summarized relatively quickly, but Aphelios isn’t most champions. Learning to wield the Weapon of the Faithful demands discipline, focus, and mental acuity, so consider this primer your first test of faith along the path to mastering a champion with one of the highest skill ceilings in the game.”


Because of this, and the marksman’s complex weapon switching features, Aphelios is a little trickier to introduce than most champions. You can check out his kit primer here, but read on to find out more about how his abilities will work.


Aphelios’ three buttons are Q, W, and R, but as he swaps between his main and off-hand weapons with W, in effect he really has two abilities – though it’s a little more complex than this indicates.

When equipped as the main weapon, the champion’s five weapons each have their own Q abilities, with each Q’s bonus effects and attacks based on what’s equipped as the off-hand weapon. Each Q has its own ammo and mana cost, plus a cooldown – though you can use a Q, switch weapons, then use the other Q ability straight away. The marksman learns Q at level 2 automatically, and it then develops as the game goes on, getting stronger over a period of time. Each Q is covered in the weapon sections below.

Aphelios’ ultimate ability is called Moonlight Vigil. This delivers a moon bomb that explodes when it hits the first enemy, and also deals damage to other nearby foes. The marksman’s main-hand weapon then launches follow up enhanced basic attacks to enemies impacted by the explosion. At level 6, Aphelios learns R automatically, with further level ups at 11 and 16 (also automatic).

Level ups: the champion’s 18 level up points are given as stats rather than abilities, given that he learns the Q and R automatically. Check them out as follows:

  • Attack Damage [4/8/12/16/24]
  • Attack Speed [6/12/18/24/30/36%]
  • Bonus Armor Penetration [3/6/9/12/15/18%]

Calibrum – the Rifle

  • Poke/harass weapon
  • Basic attacks have [+100} extra range
  • Calibrum abilities mark enemies hit for 4.5 seconds when they deal damage. Aphelios can deliver a follow up basic attack with his off-hand weapon by right-clicking marked enemies anywhere on the map. This sets off other marks nearby, dealing bonus damage to enemies marked [20/25/30/35/40 at 1/3/5/7/9 (+40% bAD)]
  • Calibrum Q: Moonshot
    • 9/8.25/7.5/6.75/6s Cooldown at 1/3/5/7/9
    • 60 Mana
    • 10 Ammo
    • Fires a shot that marks and deals damage to the first unit it hits [60/85/110/135/160 at 1/3/5/7/9 (+60% bAD)(+100% AP)]
  • Moonlight Vigil Calibrum Effect
    • 120/110/100s Cooldown at 6/11/16
    • 100 Mana
    • Follow up attacks mark all enemies hit [125/175/225 at 6/11/16 (+20% bAD)(+100% AP)], with the marks dealing higher damage when consumed [+20/45/70 damage per mark]

Severum – the Scythe Pistol

  • Sustain weapon
  • Heals Aphelios for [8-25% based on level] of damage dealt
  • Overhealing from the weapon converts to create a small shield [10/20/30/40/50/60/70/80/90/100/110/120/130/140 at 1/6/7/8/9/10/11/12/13/14/15/16/17/18 (+6% health)]. This persists for 30 seconds.
  • Severum Q: Onslaught
  • 10/9/8s Cooldown 1/5/9
  • 60 Mana
  • 10 Ammo
  • Gain [20% (+10% AP)] movement speed and fire both weapons (main-hand and off-hand) at the nearest enemy for 1.75 seconds. This prioritises champions.
  • Onslaught shots behave very similarly to basic attacks, with deal less damage [60/90/120/150/180 (+90% bonus attack speed as damage) over 6 (+1 shot per 30% bonus attack speed) shots].
  • Moonlight Vigil Severum Effect
    • Grants Aphelios a heal [200/300/400 at 6/11/16]

Gravitum – the Cannon

  • Utility weapon
  • Applies a [30% slow, decaying over 3.5s]
  • Gravitum Q: Eclipse
    • 12/11.5/11/10.5/10s Cooldown at 1/3/5/7/9
    • 60 Mana
    • 10 Ammo
    • Damage [50/65/80/95/110 (+35% bAD)(+70% AP)] and root all enemies [for 1 second] on the map affected by Gravitum’s slow effect.
    • Doesn’t use Aphelios’ off-hand weapon.
  • Moonlight Vigil Gravitum Effect
    • Follow up attacks apply a hugely increased slow [increased to 99%]

Infernum – the Flamethrower

  • Area of Effect/waveclear weapon
  • Deals increased basic ability and attack damage [110% Damage]
  • Creates cone of damage behind enemies hit with it [75/100% at levels 1/9 (34/45% for minions at levels 1/9)]
  • Infernum Q: Duskwave
    • 9/8/7/6s Cooldown at 1/3/7/9
    • 60 Mana
    • 10 Ammo
    • Deliver a fiery wave, dealing damage to foes for [25/35/45/55/65 at 1/3/5/7/9 (+80% bAD)(+70% AP)], with a follow up basic attack on all enemies hit with your off-hand weapon.
  • Moonlight Vigil Infernum Effect
    • Follow up attacks deliver damage circles around hit enemies rather than the damage cones behind them [initial explosion deals +50/100/150 at 6/11/16 (+40% bAD)]

Crescendum – the Chakram

  • Close-range DPS weapon (kind of like a boomerang)
  • Once used, can’t be used again until it returns – but attack resets when it does return
  • [Bounce return speed 600 (+750% of bonus Attack Speed)] Attack speed increases Crescendum’s travel speed. Aphelios can attack faster, the closer he is to his target as the weapon has less distance to travel back to him.
  • Temporary [5 seconds] copies of the weapon are created when Crescendum’s abilities or follow up attacks do damage, for each enemy hit. These increase the weapon’s basic attack strength.
  • [Bonus Damage starts at 30% total AD and diminishes with subsequent temporary Chakram hit (Min 5% Total AD damage)]
  • Crescendum Q: Sentry
    • 9/8.25/7.5/6.75/6s Cooldown at 1/3/5/7/9
    • 60 Mana
    • 10 Ammo
    • Deploy a lunar Sentry [20s duration] that blasts the nearest target with Aphelios’ off-hand weapon [25/40/55/70/85 at 1/3/5/7/9 (+50% bAD)(+50% AP) over 4s].
  • Moonlight Vigil Crescendum Effect
    • When it hits fewer than three foes, follow up attacks continue to increase Crescendum’s basic attacks’ damage as if three or more enemies were hit.

Here’s Aphelios’ full VO:

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And here are his special interactions:

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Champion Changes

Akali – nerfed

Five Point Strike (Q):
Minion damage decreased to 25% bonus from 33% bonus
Q hitbox behind Akali removed

Amumu – buffed

Bandage Toss (Q):
Cooldown decreased to 10/9.5/9/8.5/8 from 12/11/10/9/8

Braum – changed

Braum is the Heart of the Freljord, and its champion.
HP per level increased to 98 from 87
HP regen increased to 8.5 from 8
Stand Behind Me (W):
Cooldown decreased to 12/11/10/9/8 seconds from 14/13/12/11/10 seconds
Cost changed to 40 mana at all ranks from 50/55/60/65/70 mana
Resistances to ally changed to 10/14/18/22/26 (+12% bonus resistances) from 10/14/18/22/26 (+10/11.5/13/14.5/16% bonus resistances)
Resistances to self changed to 10/14/18/22/26 (+36% bonus resistances) from 10/14/18/22/26 (+10/11.5/13/14.5/16% bonus resistances)
Glacial Fissure (R):
Base AD changed to 150/300/450 from 150/250/350
Target knockup changed to 1-1.5 seconds at all ranks based on distance from Braum for the first target hit in the fissure. Every other target hit or within close vicinity is knocked up for 0.25 seconds from 0.25 seconds for those hit in the fissure, general knock up for those in close vicinity

Garen – changed

Jugdment (E):
Spins changed to [7+1 per 25% Attack Speed] from from [7+1 per 20% Attack speed]
Damage increase per level decreased to 6.6 from 8.2

Karma – buffed

Inspire (E):
Shield value increased to 80/110/140/170/200 from 70/95/120/145/170

Kassadin – nerfed

Null Sphere (Q):
Cooldown increased at all ranks to 11/10.5/10/9.5/9 from 9
Nether Blade (W):
Mana restore decreased to 4/4.5/5/5.5/6% from 4/5/6/7/8% missing mana

Rammus – changed

HP per level increased to 95 from 86
Frenzying Taunt (E):
Cooldown changed to 12/11.5/11/10.5/10 from 12

Ryze – nerfed

Overload (Q):
Damage decreased to 65/90/115/140/165 from 80/105/130/155/180

Senna – changed

HP per level decreased to 75 from 85
Absolution (Passive):
Soul drop rate on minions killed decreased to 1.67% from 5.55%
Clones no longer drop souls
Allied bards can no longer kill souls with Q
Piercing Darkness (Q):
Bonus AD ratio decreased to 40% from 50%
Damage decreased to 40/70/100/130/160 (+40% bAD) from (50/80/110/140/170 (+50% bAD)]
Last Embrace (W):
Root duration changed to [1.25/1.5/1.75/2/2.25 seconds] from [1.45/1.65/1.85/2.05/2.25 seconds]
Dawning Shadow (R):
AP ratio damage increased to 50% from 40%
Shield AP ratio increased to 50% from 40%

Sivir – buffed

Base AD increased to 63 from 61

Diana – Changed

Mana increased from to 420 from 372
Mana per level increased to 25 from 20
Base AD increased to 57.04 from 53.04
Moonsilver Blade (Passive) – New Effect
Diana gains [10/15/20/25/30/35/40% at 1/3/6/9/12/15/18] bonus attack speed. After casting a spell, the bonus is tripled for 3 seconds.
Every third strike cleaves nearby enemies for an additional 20/25/30/35/40/55/65/75/85/95/120/135/150/165/180/210/230/250 (+40% AP) magic damage
Crescent Strike (Q)
Mana cost decreased to 50 from 55
Pale Cascade (W)
Mana cost decreased to 40/45/50/55/60 from 40/55/70/85/100
Shield changed to [30/45/60/75/90 (+30% AP)(+10% Bonus Health)] from [40/55/70/85/100 (+30% AP)]
Lunar Rush (E)
Swapped with Moonfall (R)
40/45/50/55/60 Mana
22/20/18/16/14s cooldown
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing 40/60/80/100/120 (+40% AP) magic damage, resetting its cooldown if the enemy is affected by Moonlight.
Moonfall (R)
Swapped with Lunar Rush (E)
100/90/80s Cooldown
100 Mana
Reveals and draws in all nearby enemies and slows them by 40/50/60% for 2 seconds.
If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200/300/400 (+60% AP) magic damage in an area around her, increased by 35/60/85 (+15% AP) for each target beyond the first pulled.

Get a look at the Diana rework in action below:

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Malzahar – Changed

Void Swarm (W)
Gathering Swarm name changed to Zz’Rot Swarm

Yuumi – changed

Bop and Block (Passive):
Shield increased to [50-390] from [50-300]. Full values are 50/60/70/85/100/115/130/150/170/190/210/230/250/270/300/330/360/390
Now restores mana. Value: 50/56/63/69/76/82/89/95/102/108/115/121/128/134/141/147/154/160
Prowling Projectile (Q):
Mana increased to 85/90/95/100/105/110 from 75/80/85/90/95/100
Damage AP ratio lowered from 45% to 30%
Empowered damage increased to [50/95/140/185/230/275 (+40%)] from [50/85/120/155/190/225 (+65% AP)]
Projectile duration decreased to 2 seconds from 3 seconds
You and Me! (W):
Flat adaptive force increased to 12/14/16/18/20 from 5/7/9/11/13
Adaptive Force percentage increased to 12/14/16/18/20% from 4/7/10/13/16%
New Rules: ‘Immobilising effects on Yuumi place You and Me! on a 5 second cooldown’
‘Yuumi will Unattach if her ally uses Teleport’
Now has .2 seconds channel time and can be interrupted
Zoomies (E):
No longer has charges
Cooldown: 12/11/10/9/8 seconds
Cost increased to 100/115/130/145/160 from 30/40/50/60/70
Duration increased to 3 seconds from 2 seconds
Movement speed decreased to 15% from 25%
Heal AP increased to 30% from 10%
Minimum heal increased to 70/110/150/190/230 from 30/40/50/60/70
Now gives attack speed 25/30/35/40/45%

Patch 9.24b Champion Changes

Alistar – buffed

Base HP increased to 575 from 573.36
Base damage increased to 62 from 61.1116
AD per level increased to 3.75 from 3.62
Triumphant Roar (Passive):
Heal increased to 25-161 doubled to 50-322 for allies) from 20-139 (doubled to 40-278 for allies)

Aphelios – nerfed

Mark damage AD decreased to 0.3 bAD from 0.4 bAD
Moonlight Vigil:
R Infernum Empowered Damage Ratio decreased to 0.3 bAD from 0.4 bAD

Ezreal – buffed

Mystic Shot (Q):
AD ratio increased to 120% from 110%

Garen – buffed

Judgment (E):
Damage from champion level increased to 0-8.2 from 0-6.6

Gnar – buffed

Boulder Toss (Q):
AD ratio increased to 140% tAD from 120% tAD
Wallop (W):
Damage increased to 25/55/85/115/145 from 25/45/65/85/105

Graves – buffed

Quickdraw (E):
Cooldown decreased to 16/15/14/13/12 from 18/17/16/15/14

Heimerdinger – changed

Hextech Micro Rockets (W):
Damage per rocket decreased to 50/80/110/140/170 from 60/90/120/150/180
CH-3X Lightning Grenade (E upgrade):
Damage changed to [100/200/300 (+60%)] from [150/250/350 (+75% AP)]

Shaco – nerfed

Two-Shiv Poison (E):
Mana cost increased to 65 at all ranks from 50/55/60/65/70
AD ratio decreased to 70% bAD from 80% bAD

Rune Changes

Conqueror (Precision Keystone) – changed

Ranged healing decreased to 8% from 15%
‘Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 8s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack. When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions)’

Protoype: Omnistone – changed

Now lets you know how much damage it’s dealt and how many buffs it’s given out. Buffs include: Lethal Tempo’s attack speed, Fleet Footwork’s Haste, Press the Attack’s Vulnerable, Conqueror’s Enrage, Hail of Blades’ attack speed, Predator’s Haste, Phase Rush’s Haste, Summon Aery’s shield, Aftershock’s resistances, or Glacial Augment’s slow
You’re more likely to receive Predator when you’re not near enemy Champions, and less likely when in combat with them
Dark Harvest:
You’re more likely to receive Dark Harvest when you’re near low health enemy champions
Hail of Blades:
You’re more likely to receive Hail of Blades when you’re near low health, enemy champions, and building attack speed or attack damage
You’re more likely to receive Conqueror when both you and enemies have high health (with an increased chance if you’re a melee-based champion)
Fleet Footwork:
You’re more likely to receive Fleet Footwork if you have low health and are below level 9
Glacial Augment:
You’re more likely to get Glacial Augment if you have a Glacial item off of cooldown
Summon Aery:
You’re more likely to receive Summon Aery when you have healing/shielding power and are near a low health ally who is in combat


Classic Aphelios

Here’s his splash:
Aphelios’ Release skin, Nightbringer Aphelios – 1350 RP

Here’s the splash:
Sugar Rush Braum – 1350

Sugar Rush Evelynn – 1350

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Here’s the (shared) splash for Sugar Rush Braum and Evelynn:

Sugar Rush Ziggs – 1350 RP

Here’s the splash:
Sugar Rush Zilean – 1350 RP

Here’s the splash:

Hextech Swain – 10 Gemstones

Here’s the splash:

Dawnbringer Karma – 1350 RP (all proceeds to go to charity)

Here’s the splash:

Dawnbringer Nidalee

Here’s the splash:

Dawnbringer Soraka – 1820 RP (Variant of Nightbringer Soroka skin – owning one discounts the other skin)

Here’s the splash:

Nightbringer Soraka – 1820 RP (Variant of Dawnbringer Soroka skin – owning one discounts the other skin)

Here’s the splash:

Plus, check out the Dawnbringer and Nightbringer Soraka interactions:

And their full VO:

Nightbringer Lee Sin – 1350 RP

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Here’s the splash:

Nightbringer Lee Sin Prestige Edition – Event Tokens

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Here’s the splash:

Nightbringer Vladimir – 1350 RP

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Here’s the splash:

Night and Dawn Poro King

Also live for testing on the PBE as part of the League of Legends patch 9.24 cycle is a familiar face – Poro King! He returns for the upcoming Night and Dawn event, and can be summoned – as ever – by flinging poros at enemy champions until you’ve hit ten. The Poro King will offer some assistance, helping to heal you periodically and push some enemy towers. Plus, use the spell called ‘To the King!’ and you’ll be able to return right back to his side at any time.
As part of the Night and Dawn event, players get to use two brand new ‘Poro Snax’ – one linked to the Dawnbringers, and the other, the Nightbringers. Use the first delicious Snax and the Poro King will chuck you into the middle of battle, by summoning the blade of Dawnbringer Riven. Feed him the other Snax and he’ll confuse and disrupt enemies by drawing on the dark winds of Nightbringer Yasuo.


Every League of Legends patch has its own login screen. They’re usually fairly excellent, and patch 9.24’s is sure to be no exception. With all these new goodies, though, it’s not clear what it’ll be based on. My guess is that, with the Night and Dawn even on the near horizon, it’ll feature the Dawnbringer and Nightbringer theme.

That’s all we’ve got for League of Legends patch 9.24. You can stay up to date with the current version of the game via the League of Legends patch 9.23 notes, and make sure to check out the League of Legends patch 10.1 notes for the next round of changes – and another addition to the Champion roster.