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League of Legends patch 11.5 notes – Bee themed skins, Twitch, Seraphine, item changes

League of Legends' 11.5 update brings some new spring-ready skins

March 3, 2021 Patch 11.5 is headed to live! Check out the League of Legends patch 11.6 notes to see what’s coming next.

Another fortnight, another League of Legends update. League of Legends patch 11.4 has hit live servers, which means a brand-new batch of balance changes is coming our way. Now, it’s patch 11.5’s turn for two weeks of testing – so, let’s see what’s headed to League very soon, shall we?

Those who missed seeing any new League of Legends champion skins in the latest patch can rejoice – there are some shiny new styles on the way for 11.5, which look just perfect to usher in spring. Kog’Maw, Malzahar, and Yuumi get some snazzy bee themed skins this update, and they’re pretty darn adorable. As you might expect, these bring new models, textures, SFX, VFX, and recalls – and you can check these out in the ‘Champion Skins’ section below.

As is often the case when a new patch first drops onto the PBE, there aren’t many balance changes to take a look at just yet, but there’s still plenty of time. Keep checking back on these notes over the next couple weeks to stay up-to-date with the changes that’ll surely hit the PBE very soon.

Without further ado, here are the tentative League of Legends patch 11.5 notes based on what’s on the PBE for testing (cheers, Surrenderat20!):

LEAGUE OF LEGENDS PATCH 11.5 RELEASE DATE AND DOWNTIME

According to the League of Legends 2021 patch schedule, League of Legends patch 11.5 is due to go live on Wednesday, March 3, 2021. Maintenance times have now been confirmed, and will begin at 03:00am PT for NA servers, 05:00am GMT for EUW servers, and 03:00am CET for EUNE servers, and last for approximately three hours.

LEAGUE OF LEGENDS PATCH 11.5 – BALANCE CHANGES

Champion Changes

Azir – nerfed

Arise! (W):
Damage dealt by ordered soldiers’ decreased to 50-150 from 60-160

Gragas – nerfed

Barrel Roll (Q):
Mana cost increased to a flat 80 from 60/65/70/75/80

Jax – buffed

Stats:
Attack Damage per level increased to 4.25 from 3.38

Karma – buffed

Inner Flame (Q):
Cooldown of Q decreased to 8/7.5/7/6.5/6 from 9/8.5/8/7.5/7

Kog’Maw – buffed

Bio-Arcane Barrage (W):
Magic damage dealt by attacks increased to 3/4/5/6/7% maximum HP from 3/3.75/4.5/5.25/6% HP

Master Yi – buffed

Wuju Style (E):
Damage dealt by attacks increased to 20/30/40/50/60 from 18/26/34/42/50

Pyke – changed

Gift of the Drowned Ones (Passive):
Health stored changed to [10% (+25% Lethality)] increased to [35% (+50% Lethality)] when there’s more than one enemy nearby

Qiyana – buffed

Terrashape (W):
On-hit damage increased to 8/22/36/50/64 from 8/16/24/32/40
Ability Power ratio of damage increased to 45% from 30%
Move Speed increased to 5/7/9/11/13% from 5/6.25/7.5/8.75/10%
Supreme Display of Talent (R):
Initial damage dealt increased to 100/200/300 from 100/170/240

Rammus – nerfed

Stats:
Health per level decreased to 80 from 95

Rell – nerfed

Stats:
Base level armour decreased to 32 from 35
Ferromancy (W):
Ability cooldown increased to 13 from 11

Samira – buffed

Stats:
Attack Damage per level increased to 3 from 2.3
Flair (Q):
Percent of Attack Damage increased to 80/90/100/110/120% from 80/87.5/95/102.5/110%

Sejuani – buffed

Winter’s Wrath (W):
Second Hit Damage increased to 6% of maximum health from 5.25% maximum health

Seraphine – changed

Stage Presence (Passive):
Removed! “Subsequent Notes deal 95% of the previous Note’s damage to non-minions”
New! “Notes from allies deal 25% damage”
Notes’ additional magic damage increased to 4-24 from 4-16
*Damage dealt by notes to minions increased to 300% from 200% [*this has already been rolled to live]
Encore (R):
Cooldown increased to 180/150/120 from 160/140/120

Shaco – changed

Jack in a Box (W):
Area-of-effect damage dealt decreased to 10/15/20/25/30 from 15/20/25/30/35
Damage dealt to single targets decreased to 25/40/55/70/85 from 35/50/65/80/95
New! This ability now notes: “Jack in the Box’s attacks deal an additional [10/20/30/40/50] damage to monsters”

Trundle – buffed

Chomp (Q):
Q’s cooldown decreased to 3.5 seconds from 4 seconds

Twitch – changed

Deadly Venom (Passive):
Ability Power decreased to 2.5% from 3%
Spray and Pay (R):
Attack Damage bonus increased to 30/45/60 from 25/40/55
Duration of effect increased to 6 seconds from 5 seconds

Udyr – nerfed

Stats:
Udyr’s health per level decreased to 92 from 99
Phoenix Stance (R):
Pulse Damage dealt decreased to 40/80/120/160/200/240 from 50/95/140/185/230/275

Here’s an early rundown of the patch from gameplay design director Mark Yetter on Twitter:


Item Changes

Manamune

Cost:
Combine cost increased to 1150 from 1050

Muramana

Effects:
Shock (Passive):
Additional damage dealt against champions decreased to 1.5% maximum mana as damage from 2.5%
Damaging abilities’ additional damage dealt changed to [(3.5% – melee champs | 2.7% – ranged champs) maximum mana + 6% tAD physical damage] from [2.5% maximum mana +6% tAD physical damage]

Guinsoo’s Rageblade

Effects:
New note added: “Wrath cannot benefit from more than 100% Critical Strike Chance. Wrath’s On-Hit damage conversion is affected by Critical Strike damage modifiers.”

Stridebreaker

Effects:
Halting Slash (Passive):
Damage dealt decreased to 75% Attack Damage from 100% Attack Damage
Slow effect decreased to 40% from 60%
Dash range increased by 100 (according to Riot on Reddit)

Serpent’s Fang

Effects:
Passive changed! Changed to: “Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% | 25% – ranged champions) for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% | 25% – ranged champions)” from “Shield Reaver: Attacks and spells deal (70 + 40% bonus Attack Damage) additional physical damage to Shielded targets”

Maw of Malmortius

Cost:
Total cost decreased to 2800 from 3100 Combine cost decreased to 400 from 700

Black Cleaver

Effects:
Health increased to 400 from 300
Passive changed! Changed to “Rage: Dealing physical damage to a champion grants 5 movement speed per stack of Carve on them for 2 seconds” from “Butcher: Damaging Abilities and Attacks (On-Hit) against fully Carved enemies deal an additional 5% missing Health physical damage. Damage over time effects deal 40% Butcher damage (0.5s cooldown)”
Cost:
Total cost decreased to 3100 from 3300
Combine cost decreased to 850 from 1050

LEAGUE OF LEGENDS PATCH 11.5 – CHAMPION SKINS

BEE’MAW – 1350 RP

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Here’s the joint BEE’MAW and YUUBEE splash art (via Riot on Twitter):

YUUBEE – 1350 RP

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BEEZAHAR – 1350 RP

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Here’s the BEEZAHAR splash art (via Riot on Twitter):

Here’s Riot’ PBE preview of the new skins in action:


HECARIM VFX UPDATE

As we previously reported, there’s a Hecarim VFX update on the way –  and you can get an idea of the changes below:

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That’s all there is for the tentative League of Legends patch 11.5 notes based on what’s on the PBE right now, but keep an eye on this page over its two-week-long testing cycle as we’ll keep it updated with all of the changes that drop ahead of the update’s live launch. Assuming you want to keep up with all the latest changes headed to League, that is? Of course you do.

While you wait, we have a handy LoL tier list as well as a rundown of the best League of Legends Champions to play for each role if you’re on the lookout for some tips.