Looking for the best Legends of Runeterra decks? The new collectible card game (or CCG) is based in the world of Runeterra – the same world that League of Legends resides in. Legends of Runeterra takes all the lore, characters, their affiliations, and puts them into one CCG.
As with all of the best card games, you’re going to have to create a deck. But with a game as new as this, deck building can be hard. Which Legends of Runeterra champions are the best? Which Legends of Runeterra regions works well together? What should you be looking out for? Well, never fear, our guides are here.
This guide will pick out some of the best Legends of Runeterra decks for you to play. Fortunately, Legends of Runeterra has a pretty good system for buying cards you want in your collection, so it won’t be difficult to acquire any of the Legends of Runeterra cards you may not have already. If you haven’t played yet, don’t worry here’s our guide on how to play Legends of Runeterra to start your journey. So, without further ado, these are the best Legends of Runeterra decks.
The best legends of Runeterra decks are:
This Spell-Flux Zoo deck was created by Hai_l10, and it’s very spell-heavy. In their description for Mobalytics, they claim that the deck has a 98% win-rate. Using cards from Piltover & Zaun and Shadow Isle classes, this deck plays “similarly to Heimerdinger control but with a few major differences”. The point of this deck is to create turrets that overpower the enemy. When a Heimerdinger is on the board and you cast a spell, it creates a turret in hand. Combine that with mushroom clouds from the Clump of Whumps, and Chump Whumps, and you’ll be generating turrets very quickly. A Corina Veraza in hand also almost guarantees up to five damage to all enemies if you’re caught in a sticky situation.
I believe Hai_l10 when they say this is a top tier deck, because of how quickly you can build up an unstoppable hand. Give it a go if you like!
Created by v1ci0us, and seen on Mobalytics, this is an OTK (or one turn kill) deck based on buffing up your allies from the Noxus and Ionia regions. Your important allies are Fae Bladetwirlers, Legion Generals, and Yasuos. The former allies have an ability where if you stun your opponents, they receive buffs. To protect them and control the board, use other followers, like Minotaur Reckoner. Basically get the General, or Bladetwirler down on the board, buff them lots, and then use a Dawn and Dusk to create two more of these massive units.
If you have a Yasuo down, even better. His upgrade gives him a big ol’ move which can, if you’re lucky, do enough damage to finish off your opponent. Unlike a lot of OTK decks from other CCGs, this one has a few ways in which to finish the game in one turn, which makes it difficult to defeat.
Dogdog’s deck reached rank 3 by using lots of recalling, and aggressive plays with cards from the Noxus and Ionia regions. That might seem counterintuitive due to the recall, but with a Katarina on your board, it’s a little scary. Bouncing cards around, and buffing them means your plays are more controlled making it difficult for your opponent to deal with your allies. A few copies of Deny help prevent your opponent using some of their spells to damage your allies.
Zed and Draven are aggressive with their Quick Attack ability, while Katarina makes the most of Recall spells and followers. Recalling also benefits your Fae Bladetwirlers, while Inspiring Mentor, Brothers’ Bond, and Elixir of Wrath makes your board extra intimidating. It isn’t too hard to get the hang of a deck like this, as the synergy is frequently obvious. Perhaps one of the best Legends of Runeterra decks on this list for those new to CCGs.
This next deck comes from user RoyRogerMcFreely. Frejloprd and Ionia region cards make this deck super strong, especially with Braum and Tryndamere at the helm. If you’re lucky, during the early game, you could use a Babbling Bjerg to draw an Avarosan Hearthguard, play it, and buff the rest of your deck – especially scary for Braums. Minah Swiftfoot and She Who Wonders, keep your opponents at bay with large stats and effects. Getting out a Wyrding Stones early means you get a foot up in speed, so your massive allies can get on the board a little quicker than your opponent may be able to deal with.
There isn’t much to explain with this deck – it all works quite succinctly. Make good calls on what you need to put out and when, draw and buff lots, and your board should be unstoppable.
Creeplar’s deck is very Demacia heavy, with a little Noxus sprinkled in as Draven. Otherwise, Demacia is all you’ll see, so the synergy is really good from the beginning. Your Blacksmith cards are important because most of the allies you’re playing are going to be Elites. Getting a Blacksmith down means all Elites played while it’s still alive will be buffed by +1|+1. Cithria the Bolds and Vanguard Bannermans buff your allies further, making your army pretty hench. Even if they’re going out there and getting mowed down, Lucian benefits from seeing those allies die, upgrading him quickly. Using spells like Mobilize will help the speed of your deck, so your board can quickly become wide enough and powerful enough to overwhelm the enemy.
This is another deck that’s hard to get wrong when it’s well balanced and from Demacia. The synergy is inherent, and as long as you’re not overly aggressive, you should do just fine.
Best Legends of Runeterra starter deck
Arekkz’s Elise spider deck is a great option for a starter deck in Legends of Runeterra, especially as you’ll have to play games in order to access better cards. It’s a reasonably cheap deck to create and has a lot of strength in early combat.
These are the best Legends of Runeterra decks right now. The open beta is currently live, so be bold and give some of these a go.