Mass Effect: Andromeda won't acknowledge your choices from the original trilogy

Mass Effect

It doesn't matter which colour-coded ending you picked when you were chatting to the ghost kid at the end of Mass Effect 3, as your ending choice won't carry across to Mass Effect: Andromeda. It is in an entirely new galaxy, after all.

Mass Effect: Andromeda is still a year away, so dry your tears on our list of PC's best RPGs. 

Eurogamer had a chat to BioWare studio boss Aaryon Flynn and Mass Effect creative Mac Walters, both of whom confirmed that they wanted Andromeda to stand apart from the original trilogy. 

"We acknowledged [your final decision] in the endings of Mass Effect 3 and I think that's where we want to leave it for now," Flynn said. "We want this to be a new story and it would be very hard to say it's a new story but also that you need to understand how [the past trilogy] ended."

Since Andromeda's setting removed from the Milky-Way by considerable distance - and presumably time, with the woman protagonist shown in the E3 trailer awaking from cryo-sleep - it frees the writers up to leave Shepard's story behind. 

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It's probably for the best, as it'd be a bit jarring to see favourites like Garrus show up in a whole new galaxy. 

"We've done it in such a way that allows all of those decisions you made to remain intact in the canon of the universe, but also allows a new story to begin," Flynn added.

It does sound like there will be some nods to the original trilogy, however. I just hope BioWare keeps them subtle, instead of veering into fan service that makes little sense. 

"It's important for us to have elements from the Trilogy for fans to have in the background," Walters explained. "Ultimately this is intended to be a fresh story, but we want to have things for people to find and go 'oh, I remember that character'.

"There's a coalition [of Milky Way races]. We needed to find a way to make sure certain species you're familiar with come along with you on your journey to meet new ones. As in the tradition of Mass Effect, there will be certain people working together happily, and certain people working together less happily."

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QDP2 avatarAnAuldWolf avatarsubedii avatar
QDP2 Avatar
639
9 Months ago

I'm totally fine with that. You are going to a new galaxy, without Shepard or any of his crew (taking a wild guess). Sure, you've been frozen so you probably knew of Shepard, but I doubt there'll be many references to the original game. More the law and history of the races that travel, as they meet new ones as the aliens of this new space.

Hopefully this next grouping of games (to be honest I'm expecting another trilogy worth of games minimum) to connect in a far deeper and more meaning way than any other game before. Only other requirement to make this game (series) become my favourite is for the story arc to come to a satisfying conclusion, not feeling like we were shoehorned to the same ending ignoring our choices throughout the titles.

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AnAuldWolf Avatar
863
9 Months ago

I'm not surprised, really. I'm not surprised by this whole scenario.

The reason I think ME3 ran up against a wall is much the same reason I think Battleborn did (which also opened with a theory that sits firmly under the Singularity umbrella). The moment you confront people with high concept ideas that are just SO FAR detached from what they'd normally think about, ideas like transhumanism, futurism, the Singularity, cybernetic wetware, networked empathy, the rights of enslaved machine species, and symbolism (yes, just everyday symbolism, which most people are amazingly bad at). Their brains explode.

I recall actually hurting myself facepalming at how people couldn't seem to grasp that the circuitry in the Synthesis ending wasn't meant to be literal. It was bloody symbolism, ya great big bloody idiots! But no! Apparently it meant that people (and plants) actually had glowing, green, '80s circuitry on them because that makes much more sense than it being just farkin' symbolism, now doesn't it?

Essentially, it was aimed at the 'hurr durr' mainstream that doesn't deal with high concepts. It'd be like suddenly if Gears of War went Pan's Labyrinth. Which would be FUCKING AMAZING, but you're not really expecting it to actually happen. But in Mass Effect 3, it DID happen. And then that happened. That whole brain explosion thing.

So of course they want to distance themselves from that. They want to coo softly in the collective ear of the mainstream that they'll never hurt their heads like that again. By departing completely from the story, that's a promise.

Now, I understand that ME3 had a great sense of finality to it. That's cool. But completely ignoring that it happened (as they actually seem to be suggesting will be the case), is really pandering to those whose heads were hurt by high concepts and symbolism.

It doesn't leave me feeling optimistic, but hey, I'm sure that there are a lot of people running naked through the streets in glee at this news. Though hopefully not having left their sanity behind them enough to re-enact The Naked Time.

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subedii Avatar
751
9 Months ago

Is it really necessary for you to act so disparaging of other people's opinions if they didn't like the ending to ME3?

I'll be frank. I believe it was a poorly implemented ending. Nothing to do with "mainstream", nothing to do with it being too "intellectual" for me. It just did a lot of bad things narratively that, if it was more planned through, didn't NEED to happen.

Not really something I want to go into too much depth on beyond that (ME3 is about 4 years old now). I felt BTongues video did a decent job of explaining the specifics of how the game didn't really stick the landing.

Leaving all that aside though, a clean break from ME3 was expected anyway, largely because:

1 - A new trilogy is a fresh starting point for a new audience.

2 - It's an opportunity to take the game in different directions stylistically and narratively (which on a cursory glance, appears to be what they're aiming for with the whole 'frontier' theme going on).

3- It's very difficult to really reconciles all the endings cohesively without having a MASSIVE effect (no pun intended) on the new games.

In general a fresh start isn't anything to be bitter about. They're not abandoning the previous games, and it still gives new opportunities. Otherwise instead of two separate trilogies in the same setting, too much bleedthrough can make things messy and make it hard for the devs to tell a cohesive story in the new setting, without having to constantly fact check canon and having it hold them back (something I felt they were starting to run up against by the end of ME3. Although again, I don't feel it had to be that way).

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