Mass Effect: Andromeda will ditch the red and blue choices for “shades of grey” | PCGamesN

Mass Effect: Andromeda will ditch the red and blue choices for “shades of grey”

Mass Effect

Do you want to be nice to the annoying reporter or would you rather headbutt her in the face? These are the kinds of questions the original Mass Effect trilogy posed, with too many choices like the latter leading to some funky facial scarring later on. Apparently Andromeda won't be so binary. 

There are plenty of decisions to be made in our list of PC's best RPGs.

In an interview with GamesRadar, creative director Mac Walters explained how BioWare plan to expand on choice in the Mass Effect universe with the next game, offering more shades of grey. So long as you can still make these choices while rocking baby pink space armour, I'm down. 

 “I think in general, with all this sophistication of games or engaging in any kind of entertainment right now, [gamers are] looking for more of those shades of grey," said Walters. 

Speaking of the old Paragon/Renegade system, Walters said that “was a core part of who Shepard was”, but they're hoping to switch it up with the new Pathfinder character as they carve their path towards humanity's new home in a galaxy far, far away. 

“I think now we’re moving away from that," Walters said of the Paragon/Renegade system. "We’ve been looking for other ways to engage more of those shades of grey; less about it being obviously being right or wrong and more about giving people a sense of choice."

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NathSB avatarXerkics avatar
NathSB Avatar
1 Year ago

How many shades of grey? This information is important!

Less binary choices would indeed be nice, assuming they can pull it off. At the very least, I hope a neutral character will not be objectively worse off than a character at either extreme (in regards to conversation options, etc.)

Xerkics Avatar
1 Year ago

Previous games forced you to conform to a certain personality and if you didnt conform to it throughout you lost the ability to choose relevant dialogue options to effect better outcome so neutralish character was always worse off than a raging psycho shephard or a goody two shoes one.