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Mass Effect sequel moves to Bioware Montreal studio and shifts to Frostbite 2 Engine

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It’s all change over at Bioware as we learn today that Mass Effect passes from the Edmonton-based studio to Bioware Montreal, on top of this the game will no longer be housed in the Unreal Engine, but instead move to EA’s homegrown Frostbite software.

More on the changes after the break.

In a blog post on Bioware’s site, Yanick Roy, lead of the Montreal Studio says “the next Mass Effect game is already in development, driven by the team here in Montreal. This is the goal we have been working toward for years now, and every member of our team is proud, excited, and humbled to take on the responsibility for the next game.”

Casey Hudson remains involved in the series, holding the role of executive producer, and the Edmonton team who helmed the previous three games will still be taking part in development, though in more of a support role.

Roy goes on to sat that “There is really not much I can tell you about the game right now, except that it will be built with the amazing technology of Frostbite as its foundation, enhanced by many of the systems that the Dragon Age III team has already spent a lot of time building.”

Frostbite may be a familiar name to you, as well as Dragon Age 3, the Frostbite Engine powers Battlefield 3, Fighter of War: Honormedal, and the upcoming free-to-play Command and Conquer. So it should look a little fantastic.

There are still few details of the new Mass Effect title. Though, recently,Bioware did put out the call for fan input.

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