Metal Gear Solid 5 screenshots compare the PC and PS4 versions of Snake's bottom | PCGamesN

Metal Gear Solid 5 screenshots compare the PC and PS4 versions of Snake's bottom

Metal Gear Solid V: Ground Zeroes PC PS4 comparison

The PC system requirements necessary to render the marvellous bottom of Snake in Metal Gear Solid V: Ground Zeroes was revealed a couple of days ago, but what impact will the innards of your PC have on not just Snake’s bottom, but the rest of the game.

Wonder no more! Nvidia’s showing off a couple of exclusive 1920x1080 PC screenshots, along with a PS4 comparison so you can see how much lovelier it looks.

First off, here’s what getting Metal Gear Solid V on PC will net you:

  • 60 FPS frame rate
  • Additional deferred lights per scene
  • Additional shadows per scene
  • Higher-resolution render targets
  • Higher-resolution shadows
  • Increased detail over distances
  • NVIDIA SLI Multi-GPU support
  • Options to adjust seven graphics features (Effects, Lighting, Screen Filtering, Shadows, Texture Filtering, Textures)
  • Resolution support up to and including 3840x2160 (4K)
  • Screen Space Reflections

Most of this graphics wizardry can be seen on this first screenshot comparison, with lighting and shadows being the most notable improvements. 

And here you can see the space screen reflections, perfectly complimenting Snake’s toned derriere, along with what it looks like on PS4. 

Ground Zeroes lands on PC next month, while the main game, The Phantom Pain, will launch next year.  

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Belimawr avatarMrAptronym avatar
Belimawr Avatar
3 Years ago

so basically this was done by JJ Abrams because you can never have enough lense flare....

MrAptronym Avatar
MrAptronym(1 hour played)
3 Years ago

In MGS:V a lens flare is basically your signal someone has noticed you and its time for action.