Metro: Last Light is out now; here’s our Metro: Last Light review.
A new round of Metro screens have been uncovered from a Moscow time capsule (in the future, they go both ways). Mostly, they chart the domestic life you won’t be living for long in-game.
In all seriousness, this has always been the series’ quiet strength – its ability to sketch the lengths humans will go to plot something resembling a civilised existence for their children. Last Light’s underground coves are all dull stone bathed in warm yellows, like Parisian fish markets, or something.
Everything we’ve seen of the new Metro thus far has been sourced from its PC version.
“We’ve obviously been showing it to you on PC all driven through an Xbox controller, but there’s absolutely no gameplay difference between platforms,” THQ global communications head Huw Beynon told OXM in December.
“There are obviously things we can do on PC just because this is a studio where you give them a hardware limit and they’ll expand to fill it and push it,” he added. “Higher resolution, slighter higher frame rate at that resolution, a few fancier lighting and graphical effects, whatever we can eke out the very latest generation of graphics cards for PC.”
If you like, you can read our recent preview of Metro: Last Light – a ruinous beauty.