Microsoft HoloLens developer kits will cost $3,000, to ship in Q1 2016 | PCGamesN

Microsoft HoloLens developer kits will cost $3,000, to ship in Q1 2016

HoloLens Dev Kit

Microsoft have announced that the first quarter of 2016 will see developer kits of their HoloLens augmented reality headset in people’s hands. The kits will cost a cool $3,000 and help budding AR developers produce their ideas. 

HoloLens is a standalone device (unlike Oculus Rift VR, which must be connected to a PC), and ‘projects’ items into the real world by displaying them on a set of glasses lenses. The system has previously been shown off at events, including a very impressive demonstration of AR Minecraft. 

Microsoft’s display of the technology today showed Project Xray, a mixed reality game that sees robots appear in your real surroundings. Players hold a controller device, which the HoloLens projects a gun image onto. The weapon is then used to fend off robot attackers, which break down walls and fly around the player. 

With the developer kits out in the open early next year, hopefully we’ll start seeing lots of interesting AR games start to emerge.  

Thanks, TechCrunch

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Flappers avatarDustyGerkin avatarAnAuldWolf avatar
Flappers Avatar
2 Years ago

Holy moly batman!

I can imagine their next slogan

"Microsoft Hololens - Holographic AR Fun for the 1%!"

DustyGerkin Avatar
2 Years ago

My sentiments exactly Flappers.

What are they smoking?

AnAuldWolf Avatar
2 Years ago

The future is n--sort of soonish. The HoloLens is exciting technology, but I think we're going to have to wait a decade or two for it to come to fruition as something affordable and actually wearable. Until then, I think the Vive is a much better option.

Right now, they're cutting corners (like reducing the viewing angle) in order to actually get this out. Their original prototype had a much greater viewing angle, but it would have apparently cost too much for the market right now. So the first few generations of HoloLens technology will likely still involve cutting corners.

I'm supremely excited about the technology and its more futuristic aspects, but I'm more excited about having it in full. I'm also excited that there are prosthetic eyes in development which will be able to support graphical filters (no, really).

So the future is really, actually sort of soonish. Just not right now.