Mighty No. 9 will finally release in February - there's a demo available now | PCGamesN

Mighty No. 9 will finally release in February - there's a demo available now


Mighty No. 9, the spiritual successor to Mega Man, will finally arrive in Europe on February 12, according to a press release from publisher Deep Silver. It will arrive on February 9 in the Americas.

Additionally, if you pledged toward the game's Kickstarter, you can head over to Humble Bundle right now and login with the email attached to your pledge to download the demo. 

Mighty No. 9 was originally planned to come out earlier this month, but it was pushed back until early next year as the date closed in. 

It will be interesting to see if Keiji Inafune can recapture the glory days with the nostalgic platformer. The game seems to have had some issues during development, undergoing transformations like the game's protagonist.

The original concept  had a brighter, more hand-drawn art style, but I reckon the footage that came out of PAX last year looked a touch underwhelming in comparison. Have a look for yourself:

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Are you a backer? How do you feel about the delay and the overall Kickstarter? Perhaps you've tried the demo? Let us know in the comments.


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AnAuldWolf avatar
AnAuldWolf Avatar
2 Years ago

Hm. The discord is deafening. Don't get me wrong, it's lovely to look at, but I feel that the departure from Capcom left something behind -- the role of the creative director. I look at this and I see multiple identities all vying for dominance and a case of partial retrograde amnesia. It's quite eccentric, but not necessarily the sort I'd crave. It's a bit of an unstable finagle, eh?

It wants so bad to be the man of rock that Beck himself looks like a cosplay -- but one crafted by someone who doesn't quite get the point of the aesthetic. It's a bad cosplay. And the why of why it's a bad cosplay is because of the elements shoe-horned in just to screech 'nuh-uh, we're not infringing on your copyrights!'

The lady looks just like Roll, too. It lacks a certain... how can I say this? Confidence? It lacks confidence. It's a weenie teenager rebelling and trying to find himself. Outwardly happy and overly enthusiastic but having the inward turmoil of the existential angst of the newborn. It's confused.

They needed a creative director to bring the visuals together into something more cohesive, without the clashing elements all trying to be different things at once, new and old. They needed someone to bring out their imagination and give them confidence in creations of their own rather than having the poor robot look like he was dressed by his parents to look like his older brother whom they're more proud of.

It needs focus. It needs direction! And for that, it needed a creative director who could've kept sight of these things. It didn't have a creative director, though, clearly. And if it did... well, I wouldn't put this on my CV if I were them.

It's okay. It just shares more in common with '90s indie shareware games than it does with console shooty platformers. Not a BAD thing, per se, but perhaps not what it was meant to be?

I can't help but have my misgivings, but I'll be giving it a go regardless.