Mods! You may have heard of them: they turn your games into other things, usually Star Wars, or Warhammer, or Game of Thrones. Or less sexily, a more or less identical game with a nicer UI. Mount & Blade has been a vehicle for a great many of them – some of which made our list of the best mods on PC – and developers Taleworlds are determined to provide even more concrete foundations in Bannerlord.
The sequel’s new engine is modder-friendly, boasting improvements to its terrain and scene editors, and providing room for more ambitious tinkerers to script in C#.
We’ll benefit from all that indirectly, I’m sure – but more immediately, we’ll benefit from the ability to mix and match mods as we see fit.
“We’ll be supporting multiple mods together,” Taleworlds founder Armağan Yavuz told PC Gamer news oracle Phil Savage. “Players will be able to cherry pick the mods that they want, and they’ll be able to use them all together to exactly customise the experience that they want.
“If, for example, one changes the user interface and another edits some items and another is some political thing, players will be able to combine those and play their dream game.”
Westeros on horseback, with a dream UI. That sound good to you?