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Nier: Automata might get a sequel, if the devs don’t die first

Nier Automata Machine War

Nier: Automata has been a massive success, shipping over 1.5 million copies. While it’s no Overwatch, that’s a big number for a single-player game in a niche genre. It’s probably safe to say publishers Square Enix would be up for more, considering its success. They’ve even said that sales exceeded expectations

Batter things with a sword in our list of the best RPGs. 

The game’s producer, Yosuke Saito, previously hinted that they’d be open to creating a remaster of the original Nierif Automata sold well. In a recent Famitsu interview, via RPGsite, that stance was reiterated. Director Yoko Taro, composer Keiichi Okabe, and character designer Asahiko Yoshida also took part in the chat.

Taro says the usual line of “That would be up to Square Enix”, while Saito explains that they hadn’t yet forecasted how it would perform. “We don’t really know the actual degree of anticipation for it,” Saito says. “So even if we were to do it, we would have to consider various things first. And when we’re actually doing it, we’d like Yoko-san to join the team, and add some extra features.”

When it’s pointed out that there’s a ten-year anniversary for the first game in three years, Saito proclaims, “I’d also like to do something for the 10th anniversary.”

As for the future, there could well be a sequel. It just depends if the team can get together again for another job. In one part of the chat, character artist Yoshida jokes that he’d like to get called back up again if there’s a sequel. Taro says he’s keen to work with him again. Then, Saito says: “Yoko and I are going to make the request while being nervous again (laughs). I fear that there’s a possibility where someone [among us] will die (laughs), like we wouldn’t be able to physically gather.”

Taro agrees: “Because either Saito-san (who likes drinking) or my own liver is in a dangerous zone. If I’m [still] alive, I’ll think about it.”