Obduction trailer is all landscapes, all mystery, all the time | PCGamesN

Obduction trailer is all landscapes, all mystery, all the time

Obduction teaser trailer

Obduction is the follow-up to Myst, making it one of the most controversial games in development that doesn't directly involve violence or naughty bits. Oddly enough, Myst is the only game in the world I don't have an opinion on, but you better be sure that literally everyone else either hates it with the burning rage of ten thousand supernovas, or loves it more than all their pets, significant others and family members combined. Obduction looks to follow in its footsteps with a mysterious plot and gorgeous setting.

What else are you looking forward to, or dreading, from the list of upcoming PC games?

The new trailer is all about that, and not a lick of it means anything to me, but Cyan do warn that purists may consider it spoilers:

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Definitely pretty, and I'm a total sucker for this new genre of "whoa, something weird is happening, please wander around this beautiful environment for 6-8 hours." The puzzles and other more-gamey bits will determine its eventual worth, whether they can remain interesting throughout without getting frustrating. Expect a very different experience to what you may remember from Myst, due to changes in technology if nothing else.

June 2016 is the current target date, and they're still on track according to the description that came with the video. Obduction made $1.3 million on Kickstarter back in the glory days of 2013 crowdfunding, but they've done a good job of keeping their community informed with changes in development plans since then. They're only a few months late on their original promise of getting the game out by October 2015 too. No word on price or distribution platforms yet, but backer copies were sold at $25, so expect all the usual places for at least $30.

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AnAuldWolf avatar
AnAuldWolf Avatar
2 Years ago

I think Myst has always been evocative. The problem lies though in whether you crave the evoked, doesn't it? I mean, their stock in trade is almost found entirely in making you feel out of place, encouraging a sensation of detachment from everything you've ever known. Myst is the Electric Castle of video games.

For many people it's simply too much of an overload of that sensation of being detached, without the kind of anchor they'd desire. It's the same reason why many people play humans in MMORPGs that look like them. Sure, they might want to explore a slightly odd alien world, but one that's not too strange, you know? Just a little odd. Novelty in moderation.

There are a lot of those people. They won't like Myst. Like I said, it's too much of an overload. I was both immediately surprised and yet nonplussed that some other sites I read had comments about the trailer essentially amounting to how they didn't like it because it only dealt with the exploration of the unknown.

That's an uncanny sentiment to me.

I've always been given to wanderlust. I'm that person. You know. I'm one of those who'd cock their head and ask 'what, you actually have a problem that this video game world is inhabited by sapient bug aliens without a human to be seen?' And I'm as well one of those seemingly rare few that finds the slaying of any dragon to be a waste. Instead, I'd much rather ask them about their day since the day in the life of a dragon is such a fascinating topic that I'd learn a different perspective from it. Some authors are really good at that. Different perspectives. Alien perspectives. The kind of thing that you'd never have thought of yourself, that these people spend every waking moment considering.

Dialogues with Minds in Iain M. Banks' Culture series were always intriguing to me because he was surprisingly good at what might seem like an impossible task -- writing words for an intellect far beyond and simply built differently than our own. I like learning. I read essays for fun, simply because people who know about things I don't have bizarre and peculiar views that I wouldn't have come up with on my own.

I like intelligent people. I like intelligence. I know that intelligence itself though is the greatest existential threat to stupidity, so not everyone's a fan. I don't see myself as particularly smart, either. I just like intellect, even if it makes me obsolete, there's much to enjoy I find.

And yet more people, many more, are afraid of intelligence. Also of imagination, the unfamiliar, the unknown, and ever without an anchor. There's safety in stupidity, familiarity, and ubiquitously commonplace, isn't there? There's safety in numbers, numbers of people just like you. The numbers that make up "us" rather than "them."

I've always been one of "them" though. Unquenchable, insatiable wanderlust. I lapped up Californium and I'm going to devour this for all it's worth. I want to see all of the things, I want my imagination lit up by new ideas, sights, sounds, and I don't particularly care where I left my anchor because it's all far, far too compelling for me to worry about such trifles anyway.

Anchors may keep us from being lost at sea, but they also ensure that we can't ever sail away to happen across lands unseen. The love for El Dorado is very sparse in today's humanity.

So, I like Myst. It's an exploration of different things. I think the only reason they've chunks of earth present is to provide a faux anchor to those who desperately need it. It might work. It may just fool them into enjoying it. I doubt it, though.

But I'm not there for the Kansas farmhouse and the white, picket fences. I'm there for the weirdly organic acorn-like alien artefact and whatever other oddities they have in store.

For me, one of the best things of a great video game is that it can feel like exploring an alien museum. Few games have ever captured that, though. But I'm always up for more.