Oculus VR hoover up another id veteran for their game dev team | PCGamesN

Oculus VR hoover up another id veteran for their game dev team

Kenneth Scott headed up art for Enemy Territory: Quake Wars.

John Carmack may have been Oculus’ most high-profile poaching from id, but he was only the first. Rage design director Matt Hooper followed within a week, and now Doom and Quake alumnus Kenneth Scott has joined the studio as art director.

Scott most recently worked at 343 Industries, where he served as art director on Halo 4 for three years. He’ll occupy the same role in Oculus’ first-party content team.



Scott’s career spans back to Quake III in 1997. In the time since, he’s worked on Quake III Arena, Doom 3, Quake 4 and Enemy Territory: Quake Wars. His resume could not be Quakier.

What Scott has in common with Hooper is a break from id prior to his hiring at Oculus. Oculus may not have any time for Zenimax’s IP claims, but they seem to have courtesy enough not to take any more staff directly from the Doom lot.

So why do Oculus need a dev team? While Half-Life 2 and Skyrim are halfway compatible with the Rift, there’s a slower-paced, vista-heavy sweet spot where the Rift starts to make most sense. Perhaps that’s the sort of game Hooper and co are building?

Thanks, GameIndustry.

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agent1138 avatarbryant avatar
agent1138 Avatar
3 Years ago

Enemy Territory Quake Wars failed hard because of the shabby physics and terrible engine it was on. The flying vehicles handled like shit. It was a really fucking awesome Idea which I preorderd. But turned out like wank.

bryant Avatar
3 Years ago

Quake games aside, the Oculus Rift people are assembling the "dream team".

Edited rudness.