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Once Human dev responds to “demoralizing” feedback with new plans

Once Human Season 2 has been met with negative feedback around seasonal tags and the survival game’s best builds, so changes are incoming.

Once Human Season 2 feedback inspires blueprint changes for the survival game - A woman wearing glasses and a shirt & tie carries a sword.

As we near two months since the launch of Once Human, the sci-fi survival game has done a tremendous job maintaining its momentum. While 2024 has been packed with genre rivals like Palworld and Soulmask, and the continued updates from Valheim, Rust, and Ark, Starry Studio’s free Steam game remains among the most-played hits on the Valve platform, consistently reaching more than 100,000 concurrent users daily. As its second season gets underway, however, the developer addresses some key pain points raised by the community.

“Since the start of Season 2, we’ve received a lot of feedback,” the Once Human account posts to the ‘dev talk’ channel in the survival game’s official Discord. “Some of it has been quite demoralizing, but what’s important is that it’s made us aware of how your experience has been affected by the changes we’ve made. We want to discuss some of these issues today. We value your opinions and hope that we’ll be able to fulfill all of your requests in future updates. Our development team is making optimizations in response to two major issues that players have raised, which we’d like your feedback on as well.”

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New seasonal tags have “resulted in changes to the meta-game, affecting build and weapon choices, which has caused some players to feel like their previous effort has gone to waste.” Starry explains that this wasn’t intended, and so is introducing a new blueprint conversion feature to help mitigate the issue.

You’ll now have a number of conversion chances (with distinct counts for weapons and armor), which you can use to swap the rating between two unlocked blueprints. That means, for example, that if you have a three-star blueprint and a one-star you can essentially flip their ranks. These conversion chances will rack up over time and with each new season, with a cap to the number you’ll be able to earn.

Starry also acknowledges a dissatisfaction with scenario tags. “Some players expressed that certain tags were designed poorly, while others complained of having too few scenario servers with high-difficulty tags. Players tended to have conflicting opinions on the ideal number of servers per tag and the pace at which they should be opened.” For now, it’s determined that the best solution is to hold a community survey to get a sense of which tags and difficulty levels are most popular among players.

Once Human Discord message: "Issue 1: About Weapon Builds We understand that the new season tags have resulted in changes to the meta-game, affecting build and weapon choices, which has caused some players to feel like their previous effort has gone to waste. This was not our intention, so we plan to add a blueprint conversion feature to resolve the issue. What is blueprint conversion? Simply put, blueprint conversion allows you to transfer weapon and armor blueprint ratings. Players can use "conversion chances" to swap the rating of a weapon/armor blueprint with that of another unlocked blueprint. Example: The Last Valor (3 Stars) and Outer Space (1 Star) can swap blueprint ratings to become The Last Valor (1 Star) and Outer Space Blueprint (3 Stars). Conversion chances are counted separately for weapons and armor. They are restored over time and with each new season. There is a cap on the number of conversion chances that can be accumulated. Please leave your views and opinions on this proposal in the comments below. We look forward to hearing from you! Issue 2: About Scenario Tags During sign-ups for the new scenario, we noticed that players tended to be unsatisfied with the scenario tags. Some players expressed that certain tags were designed poorly, while others complained of having too few scenario servers with high-difficulty tags. Players tended to have conflicting opinions on the ideal number of servers per tag and the pace at which they should be opened. To better cater to all players' needs, we plan on holding a survey to gather your opinions on how to optimize the scenario tags. Fill out the survey below to make your voice heard. The survey includes questions on what tags and level of difficulty you prefer. We will use the survey results to adjust the number of servers per tag and their opening frequency."

“We will use the survey results to adjust the number of servers per tag and their opening frequency,” Starry explains. “ For example, if a tag is popular, we may increase the number of servers with that tag so more players can access it, while doing the opposite for unpopular tags. But don’t worry if the tag you prefer is unpopular. Servers using these tags will still be opened at a fixed time every month, and we will announce them beforehand, so you’ll still be able to access them.” If you want to take part, you can do so right here or via the official Once Human Discord.

If you’re looking to stay one step ahead when the next Once Human server wipe arrives, make sure you’ve claimed all the latest active Once Human codes for free resources and gear.

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