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Outriders legendary armor sets: all legendaries in the game

Here's a list of the legendary armor you can find in Outriders

An Outrider shooting at enemies with a light machine gun

Are you trying to find the perfect Outriders legendary armour for your build? Finding the right pieces of legendary armour can transform a good build into a great build, giving you the strength to tackle the most challenging enemies in the game. Each piece of legendary armour comes equipped with special Outriders mods tied to that armour set, and there are set bonuses depending on how many pieces you can find.

The drop rate of legendary gear is highly dependent on your Outriders world tier – increasing the difficulty level will also increase the legendary drop rate. You can improve your odds of finding better gear by going to Outriders farming locations. Repeating the same missions can be tedious, but it’s a small price to pay if you want the best armour Outriders has to offer.

Creating the ultimate build requires legendary armour, Outriders legendary weapons, and a lot of time spent in the crafting menu. Once you’ve acquired the right pieces of equipment, you’ll want to read our Trickster, Pyromancer, Devastator, and Technomancer build guides to see what each class is capable of.

HOW TO GET OUTRIDERS LEGENDARY ARMOR

Aside from being very lucky while playing through the game, there are two methods you can use to guarantee a legendary armour drop. The first method involves completing ten Monster Hunt quests. Turning in the tenth quest will reward you with a free piece of legendary armour. After receiving the reward, you can reset the quest chain to start the process over again.

The second method requires you to complete the game first to unlock Expeditions, a set of challenging missions that offer the best rewards in Outriders. Completing an Expedition will reward you with Drop Pod resources which can be used to purchase legendary armour. This can be time consuming as expeditions are not easy to get through, but it’s one of the few guaranteed ways of unlocking Outriders legendary armour.

The biggest advantage of acquiring legendary armour through this method is that you can choose exactly what you need instead of relying on luck.

ALL OUTRIDERS LEGENDARY ARMOR

Here’s all the legendary armour we’ve found in Outriders so far. Completed legendary armour sets grant bonuses providing you equip three pieces of the set. We’ll update this list as soon as we discover any more pieces of armour.

Here are the Outriders legendary armor sets:

The legendary Chronosuit armour set for the Trickster in Outriders

TRICKSTER LEGENDARY ARMOR SETS

Chronosuit Set

  • Chronosuit Mask – Headgear
    Aggressive Teleportation – Borrowed Time III: Reverting time creates an explosion around you that inflicts damage to all enemies in range of eight meters
    Strong Twist – Twisted Rounds I: While the skill is active, increases weapon’s Firepower by an additional 15%
  • Upper Chronosuit – Upper Armor
    Death Shell – Borrowed Time III: Killing enemies while Borrowed Time is active reduces incoming weapon damage by 10% and anomaly damage by 10% for ten seconds. Buff is removed at the end of the skill. Stacks up to four times
    Additional Mag – Twisted Rounds I: The skill is effective for two magazines before triggering the cooldown
  • Chronosuit Gloves – Gloves
    Life Drain – Twisted Rounds III: While the skill is active, killing shots heal you by 15% of your target’s health
    Short-term Loan – Borrowed Time I: Reduces the skill’s cooldown by 22%
  • Lower Chronosuit – Lower Armor
    Ammo Bargain – Twisted Rounds III: When the skill is active, killing shots replenish 20% of ammo in your magazine
    Armor of Eons – Borrowed Time I: Activating the skill increases your Armour by 100% for ten seconds
  • Chronosuit Footgear – Footgear
    Shield of the Fallen – Twisted Rounds III: When the skill ends, add 18% of your maximum health as shield for each enemy killed by the skill
    Diffuse II: Sprinting increases your armour and resistance by 50%

Chronosuit set three piece bonus: Reverting time replenishes ammo in your clip.

Edge of Time Set

  • Goggles of the Edge of Time – Headgear
    Double Slice – Temporal Blade III: Damaged enemies are additionally cut with an anomalic slice dealing 50% damage
    Speed Up – Cyclone Slice I: Allows 25% faster movement while the skill is active
  • Armor of the Edge of Time – Upper Armor
    Rebound – Cyclone Slice III: While the skill is active, reflect 50% of incoming bullets back at the enemy
    Wind Slash – Cyclone Slice I: Increase the skill’s damage
  • Gloves of the Edge of Time – Gloves
    Life of the Party III: Incoming damage is reduced by 5% for each enemy in close range. Stacks up to eight times
    Cut Loose – Temporal Blade I: Reduces the skill’s cooldown by 20%
  • Pants of the Edge of Time – Lower Armor
    Ultimate Duration – Cyclone Slice III: Adds ten seconds to the skill’s duration
    Strong Slice – Temporal Blade I: Increases the skill’s damage
  • Footwear of the Edge of Time – Footgear
    Temporal Armor – Temporal Blade III: Boosts armor by 75% for each affected enemy. Lasts ten seconds. Stacks up to eight times
    Double Stop – Temporal Blade I: Increases the duration of the inflicted paralysis by 100%

Edge of Time set three piece bonus: Increase damage for both Temporal Blade and Cyclone Slice.

Trespasser Set

  • Trespasser’s Cowl – Headgear
    Delivery on Time – Slow Trap III: Activating the skill replenishes ammo for every allies’ current weapon in the sphere’s range
    Long Range – Time Rift I: Triples the skill’s range
  • Trespasser’s Armor – Upper Armor
    Damage Mitigation – Slow Trap III: Allies within the sphere receive 20% less damage
    Ultimate Big Range – Slow Trap I: Increases the sphere’s range by two meters
  • Trespasser’s Talons – Gloves
    Pain Transfer – Time Rift III: 10% of weapon damage and 30% of Anomaly damage dealt to one affected enemy will be transferred to another affected enemy
    Double Time – Time Rift I: Enemies are suspended in the air two times longer
  • Trespasser’s Britches – Lower Armor
    And Another One – Time Rift III: Shots on enemies affected by the skill do not consume ammo
    A Little Bit of Pain – Time Rift I: Using the skill deals damage over ten seconds to affected targets
  • Trespasser’s Boots – Footgear
    Stare Into the Barrel III: Boosts your Firepower for each enemy in close range. Stacks up to five times
    Weakening Zone – Slow Trap I: Enemies entering the sphere are afflicted with weakness

Trespasser set three piece bonus: Player can’t die while inside the Slow Trap.

Ugake Otarah Set

  • Ugake Otarah’s Cowl – Headgear
    Instant Reload – Hunt The Prey III: Teleporting instantly replenishes magazine in your current weapon
    Eager Edges – Venator’s Knife I: Adds two more bounces during the ricochet path
  • Ugake Otarah’s Talisman – Upper Armor
    Sniper Blades – Venator’s Knife III: Increases the skill’s range by 50%
    Dance of Death – Hunt The Prey I: Decreases the skill’s cooldown by 20%
  • Ugake Otarah’s Arm Wraps – Gloves
    Ready For Anything III: 10% of critical damage dealt to elites is returned to you as health
    Backstabber – Hunt The Prey I: Using the skill deals damage to the enemy you teleport behind
  • Ugake Otarah’s Waistcloth – Lower Armor
    Boomerang Blades – Venator’s Knife III: After the initial ricochet the knife will repeat its path and damage enemies a second time
    Timeblast – Hunt The Prey I: Apply slow in a five meter radius around the enemy you teleport behind
  • Ugake Otarah’s Boots – Footgear
    Not Impressed III: Reduces the damage taken from elites by 20%
    Sharpening – Venator’s Knife I: Increases the skill’s damage

Ugake Otarah set three piece bonus: Hunt the Prey does not consume cooldown when teleporting behind an enemy marked with Venator’s Knife.

The Torrential Downpour set for the Technomancer in Outriders

TECHNOMANCER LEGENDARY ARMOR SETS

Torrential Downpour Set

  • Torrential Downpour’s Goggles – Headgear
    Breath In – Fixing Wave III: Reduces the skill’s cooldown by 20%
    More Traps – Shrapnel I: One additional mine can be thrown before triggering the cooldown
  • Torrential Downpour’s Armor – Upper Armor
    Trap Cluster – Scrapnel III: Doubles the number of mines that can be thrown before triggering the cooldown
    Cleansing Wind – Fixing Wave I: Activating the skill removes negative statuses from allies and grants five seconds immunity from them
  • Torrential Downpour’s Gloves – Gloves
    Anomaly Echo III: Grants Firepower and Anomaly power bonus on skill activation for 15 seconds
    Fine-Tuned – Scrapnel I: Increases the detection and explosion radius by 33%
  • Torrential Downpour’s Leg Armor – Lower Armor
    Head of the Ward III: Reviving an ally also fully restores their health
    More Damage – Scrapnel I: Increases the skill’s damage
  • Torrential Downpour’s Footgear – Footgear
    Quartermaster – Fixing Wave III: Activating the skill replenishes one weapon magazine for each ally. Cooldown of 45 seconds
    Supplies – Scrapnel I: One additional mine can be thrown before triggering the cooldown

Technomancer set three piece bonus: Scrapnel creates additional cluster bombs after explosion

Borealis Monarch Set

  • Crown of the Borealis Monarch – Headgear
    Twins – Cryo Turret III: Two turrets can be placed before triggering the cooldown
    Painful Chill – Cold Snap I: Applies extra damage to all enemies affected by the skill
  • Robe of the Borealis Monarch – Upper Armor
    Icicle Storm – Cold Snap III: Killing enemies Frozen by the skill makes them explode dealing damage in a five meter radius
    Frostbite – Cold Snap I: While Frozen by the skill, enemies have reduced Armour by 34% for the duration of this status
  • Gloves of the Borealis Monarch – Gloves
    Captain Hunter III: Increases your damage against Elites by 20%
    Surprise – Cryo Turret I: The turret explodes before being destroyed, dealing damage in a six meter radius
  • Waistcloth of the Borealis Monarch – Lower Armor
    Cryodown – Cryo Turret III: Decrease the skill’s cooldown by 50%
    Freezing Boost II: Boosts your damage against enemies applied with Freeze by 20%
  • Boots of the Borealis Monarch – Footgear
    Sharp Eye III: Killing enemies while aiming down sights grant you Firepower for 20 seconds. Stacks up to three times
    Cold Purification – Cold Snap I: Skill activation removes negative statuses from you and all your allies in range. Receive negative status immunity for five seconds

Borealis Monarch set three piece bonus: Increase weapon damage on frozen enemies by 80%. Crit Damage is increased for all party members by 10% for eight seconds after using the Cold Snap ability.

Grim Inventor Set

  • Grim Inventor’s Mask – Headgear
    Rocket Man – Tool of Destruction III: You can fire three additional rockets
    Upgraded Gun – Tool of Destruction I: Active minigun grants 20% resistance piercing bonus
  • Grim Inventor’s Coat – Upper Armor
    Cannonade – Pain Launcher III: Increases the number of rockets launched by ten
    Fortify – Tool of Destruction I: Active minigun grants an armour bonus
  • Grim Inventor’s Gloves – Gloves
    Not Impressed III: Reduces the damage taken from elites by 20%
    Advanced Rockets – Pain Launcher I: Every rocket deals more damage
  • Grim Inventor’s Leg Armor – Lower Armor
    Special Delivery – Tool of Destruction III: Increase the rockets’ explosion radius by 25%
    Portable Armory – Tool of Destruction I: You can fire one additional rocket
  • Grim Inventor’s Boots – Footgear
    Bigger Sector – Pain Launcher III: Launched rockets cover 45% more area
    Rain of Pain – Pain Launcher I: Decreases the skill’s cooldown by 34%

Grim Inventor set three piece bonus: While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% ammunition for both minigun and the RPG. This only happens once for each Tool of Destruction usage.

Plague Sower Set

  • Plague Sower’s Skull – Headgear
    Splash Boost – Blighted Rounds III: Increases the splash effect radius of successful shots by 50%
    Euthaniser II: Deal 20% more damage against enemies afflicted by Toxic
  • Plague Sower’s Coat – Upper Armor
    To The Bone – Blighted Rounds III: When the skill is activated, increase Anomaly power by 30% for 15 seconds
    No Pain, No Gain – Blighted Rounds I: When the skill ends, 40% of damage dealt by the skill is turned into healing and spread equally among allies
  • Plague Sower’s Hands – Gloves
    Power Assimilation III: Boosts your Anomaly power for each elite present on the battlefield
    Trick Up The Sleeve – Blighted Rounds I: While the skill is active, killing shots grant you 30% extra bullets in your magazine
  • Plague Sower’s Trousers – Lower Armor
    Med Burst – Blighted Turret III: The turret replenishes 35% of the maximum health to each ally within a six meter radius around itself when destroyed
    Spare Mag – Blighted Rounds I: The skill is effective for one additional magazine before triggering the cooldown
  • Plague Sower’s Boots – Footgear
    Enriched Anthrax – Blighted Turret III: Increases the turret’s damage
    Better Parts – Blighted Turret I: Increases the turret’s duration by 50%

Plague Sower set three piece bonus: Upon applying Toxic status, gain 5% damage reduction for five seconds. Stacks up to five times.

Devastator LEGENDARY ARMOR SETS

Deathproof Set

  • Deathproof Mask – Headgear
    Primal Weakness – Boulderdash III: Permanently reduces resistance of all damaged enemies by 50%
    Primal Chaingun – Boulderdash III: Every enemy damaged by the skill increases your weapon damage by 20% for five seconds. Stacks up to five times
  • Deathproof Chest Armor – Upper Armor
    Increase Duration – Reflect Bullets III: Increases the skill’s duration for 40%
    Primal Armor – Boulderdash I: Double your armour when the skill ends for ten seconds
  • Deathproof Gauntlets – Gloves
    King Slayer III – Critical hits on an Elite increases your firepower for eight seconds
    Bullet Acceleration – Reflect Bullets I: Increases the damage of reflected bullets
  • Deathproof Leg Armor – Lower Armor
    Not Impressed III: Reduces the damage taken from Elites by 20%
    Auto Reflect – Reflect Bullets I: You can now fight while the skill is active, but you cannot manually deactivate the skill. It only negates 50% of the damage
  • Deathproof Footgear – Footgear
    Life of the Party III: Incoming damage is reduced by 5% for each enemy in close range. Stacks up to eight times
    Primal Constitution – Boulderdash I: Each enemy you damage increases your maximum health for ten seconds. Stacks up to five times

Deathproof set three piece bonus: Reduce the cooldown of Boulderdash by 90%

Marshal Set

  • Marshal’s Helmet – Headgear
    Wide Horizons – Endless Mass III: Increases the skill’s radius by 25%
    Life Absorption – Gravity Leap I: Heal for 100% of damage dealt. If your target dies, heal for 200% damage dealt
  • Marshal’s Armor – Upper Armor
    High Intensity – Endless Mass III: Anomaly damage against affected targets is increased by 33% for five seconds
    Human Comet – Gravity Leap I: Increase the skill’s damage
  • Marshal’s Gauntlets – Gloves
    Double Jump – Gravity Leap III – Skill can be used twice before triggering the cooldown
    Shattered Armor – Endless Mass I: Increases weapon damage against affected enemies by 10% for ten seconds
  • Marshal’s Waistcloth – Lower Armor
    Adrenaline III: Whenever your health drops below 30% all your skill cooldowns are reduced by 50%
    Bone Crusher – Endless Mass I: Increase the skill’s damage
  • Marshal’s Footgear – Footgear
    Despair – Gravity Leap III: Enemies within the damage radius of Gravity Leap will receive 1.5 times more Anomaly damage for five seconds
    Bleed Them All – Endless Mass I: Inflicts Bleed on all the enemies pulled by the skill

Marshal set three piece bonus: Endless Mass pulls enemies and makes them share damage

Seismic Commander Set

  • Seismic Commander’s Helmet – Headgear
    Ultimate Impaler – Impale III: The skill can be activated two more times before triggering the cooldown
    Blood Shock – Earthquake I: Inflicts Bleed on enemies affected by the skill
  • Seismic Commander’s Armor – Upper Armor
    Palisade – Impale III: The skill can strike two additional targets
    Earth’s Legacy – Earthquake I: Increases the skill’s range by 60%
  • Seismic Commander’s Gloves – Gloves
    Asunder – Earthquake III – Using the skill permanently reduces the armor of affected enemies by 20%
    Ground Crush – Earthquake I: Increases the skill’s base damage
  • Seismic Commander’s Leg Armor – Lower Armor
    Life of the Party III: Incoming damage is reduced by 5% for each enemy in close range. Stacks up to eight times
    Rivers of Blood – Impale I: Increase the skill damage by 50% to enemies afflicted with Bleed
  • Seismic Commander’s Footgear – Footgear
    Second Quake – Earthquake III: The skill can be activated one more time before triggering the cooldown
    Sharpened Spike – Impale I: The skill deals more damage

Seismic Commander set three piece bonus: Increase damage towards enemies with Bleed by 150%

Statue Set

  • Statue’s Head – Headgear
    Grand Blast – Tremor III: Increases the radius of each explosion by 20%
    Perseverance – Golem I: Increases the skill’s duration by 50%
  • Statue’s Torso – Upper Armor
    Power of the Stones – Tremor III: When the skill is active, allies are given a 40% weapon damage bonus for eight seconds
    Crush Sequence – Tremor I: Receive two additional explosions
  • Statue’s Hands – Gloves
    Not Impressed III – Reduces the damage taken from elites by 20%
    Human Fortress – Tremor I: Receive health regeneration and armor while the skill is active
  • Statue’s Legs – Lower Armor
    Golem Squad – Golem III: Increases the skill’s duration by 20% and casts a 25% shorter version of Golem on your allies
    Stolen Life – Tremor I: Increases the percentage healed per affected enemy by 6%
  • Statue’s Feet – Footgear
    Made of Marble – Golem III: When the skill is active, incoming bullets have 20% chance to ricochet back at the enemy dealing damage
    Bleeding Impulse – Golem I: When the skill is active, spawn radial impulses that inflict Bleed on enemies within a six meter radius. Frequency of two seconds

Statue set three piece bonus: Using either Tremor or Golem doubles your Firepower and doubles weapon skill leech for you and your teammates.

The legendary Reforged armour set for the Pyromancer in Outriders

Pyromancer LEGENDARY ARMOR SETS

Reforged Set

  • Cowl of the Reforged – Headgear
    Double Fun – Thermal Bomb III: The skill can affect two targets
    Big Boom – Thermal Bomb I: Increases explosion radius by 20%
  • Armor of the Reforged – Upper Armor
    Branded – Thermal Bomb III: Enemies affected by the skill receive 40% more damage
    Bullet Absorption – Feed the Flames I: Replenishes 20% of ammo in your magazine for every enemy affected by the skill
  • Hands of the Reforged – Gloves
    Unstoppable Force III – Increases your Anomaly power by 50%, the bonus is equal to 50% of your resistance piercing
    True Blast – Thermal Bomb I: Increases explosion damage
  • Waistcloth of the Reforged – Lower Armor
    Flame Grasper – Feed the Flames III: Enables absorption of two additional targets
    Wildfire – Thermal Bomb I: The skill inflicts Burn on every enemy damaged by the explosion
  • Boots of the Reforged – Footgear
    Power Assimilation III: Boosts your Anomaly power for each elite present on the battlefield
    Nova – Feed the Flames I: Increases the skill’s range by 100%

Reforged set three piece bonus: Increase Feed the Flames damage and Thermal Bomb damage by 50%

Acari Set

  • Helmet of the Acari – Headgear
    Fire Tsunami – Heatwave III: Increase the width of the fire wall
    Ember Shield – Overheat I: Each status consumed by the skill increases your resistance by 10% for ten seconds. Stacks up to five times
  • Armor of the Acari – Upper Armor
    Detonator – Overheat III: Decrease the skill’s cooldown by 50%
    Tidal Wave – Heatwave I: The skill can be activated one more time before triggering the cooldown
  • Gauntlets of the Acari – Gloves
    Strength From Fire – Heatwave III – Using the skill grants ten seconds 15% weapon damage bonus for each affected enemy
    Blacksmith – Overheat I: Each status condition consumed by the skill grants an armor bonus for eight seconds
  • Waistcloth of the Acari – Lower Armor
    Anomaly Echo III: Grants Firepower and Anomaly power bonus on skill activation for 15 seconds
    Irradiation Wave – Heatwave I: Inflicts weakness on enemies affected by the skill
  • Boots of the Acari – Footgear
    Master Consumer – Overheat III: The skill consumes either Fire or Ash status to deal damage. Consuming both at once increases the damage by 150%
    Hellfire – Heatwave I: If the skill damages three enemies, all subsequent enemies will receive additional damage

Acari set three piece bonus: Every enemy damaged by Heatwave grants 25% Anomaly Power bonus for ten seconds

Lava Lich Set

  • Helmet of the Lava Lich – Headgear
    Ashen Champion – F.A.S.E.R Beam III: Inflicts Ash on enemies instead of Burn. Each enemy hit boosts your Anomaly power by 15% for ten seconds. Stacks up to five times
    Magma Coat – Eruption I: Increases the lava’s damage over time
  • Upper Robe of the Lava Lich – Upper Armor
    Not Impressed III: Reduces the damage taken from elites by 20%
    Giga-Blast – Eruption I: Increases the skill’s radius by 100%
  • Charms of the Lava Lich – Gloves
    Etna – Eruption I – The skill can be activated one more time before trigger the cooldown
    Power Power – F.A.S.E.R Beam I: Increases the skill’s damage
  • Lower Robe of the Lava Lich – Lower Armor
    Improved Damage – Eruption III: Increases explosion damage
    Size Matters – F.A.S.E.R Beam I: Increases the beam’s radius by 100%
  • Boots of the Lava Lich – Footgear
    Even Odds III: Increases your maximum health by 5% for each enemy within a ten meter radius around you. Stacks up to five times
    Volcanic Armor – F.A.S.E.R Beam I: Reduces incoming Anomaly damage by 25% and weapon damage by 25% when the skill is active

Lava Lich set three piece bonus: Increase damage and decrease cooldown of Eruption

Torturer Set

  • Torturer’s Mask – Headgear
    Death Sentence – Ash Blast III: Your weapon damage and Anomaly damage against enemies affected by the skill are increased respectively by 20% and 20% for five seconds
    Armor Melting – Volcanic Rounds I: Decreases the target’s armor by 20% for ten seconds
  • Torturer’s Vest – Upper Armor
    Susceptibility – Volcanic Rounds III: Decreases the resistance of enemies damaged by the skill by 25%
    Radiation Flames – Volcanic Rounds I: Enemies damaged with the skill are afflicted with Weakness
  • Torturer’s Gloves – Gloves
    Introvert III – Increases the range at which enemies are considered to be in close range by two meters
    Extinguisher – Ash Blast I: Apply damage to an enemy afflicted with Burn and consume the status
  • Torturer’s Waistcloth – Lower Armor
    Ashes and Leeches – Ash Blast III: Using the skill increases your weapon leech bonus by 40% for six seconds
    Extra Mag – Volcanic Rounds I: The skill is effective for one additional magazine before triggering the cooldown
  • Torturer’s Footgear – Footgear
    Anomaly Echo III: Grants Firepower and Anomaly power bonus on skill activation for 15 seconds
    Empowerment – Ash Blast I: Skill deals additional damage

Torturer set three piece bonus: Triples the size of Volcanic Rounds’ damaging aura that surrounds each bullet.

And that’s all of the Outriders legendary armour we’ve discovered. If you still haven’t made up your mind on which Outriders class you want to play, now is a good time to check out an overview on each path.