Payday 2 makes changes to its microtransaction model, but the community isn’t happy


There’s more trouble is Heistville – Payday 2 developers Overkill Software have tweaked the microtransaction model they rolled out days ago that prompted uproar from the game’s sizeable community, adding ‘drills’ that unlock safes you could initially only access by paying real cash. However, microtransactions still exist in the game, and the weapon skins they unlock do affect stats for the better. And that’s a problem.

Maybe it’s time to check out the 15 best first-person shooters on PC until Overkill sort this mess out?

To recap: Overkill recently rolled out a paid loot drop system that required players to pay real money to unlock ‘safes’ containing weapon skins that improved their stats. It didn’t go down well.

Many deemed the new weapon skins a Pay to Win mechanic, and others reported that they threw the game’s weapon balancing out of kilter. It was also a move directly contrary to what lead designer David Goldfarb, who has now left the studio, said about microtransactions before the game’s release: ““No. No. God, I hope not. Never. No.”

In response to a swell of negative feedback, Overkill recently released a patch adding drills that unlock paid safes – as the patch notes put it:

“Added Drills to the Card Loot Drop reward table. Players can now be rewarded with Drills that can open Safes after successfully completing a heist.”

So, they’ve tweaked the system so that there’s now at least a slim chance you’ll get one of those drills for free. There’s no official drop rate ratio percentage, and the mechanic has yet to be fully detailed by its developers. People still aren’t happy, as you’d imagine.

Over at the Payday 2 subreddit, there’s a lot of discussion as to what Overkill/Starbreeze need to do to make amends. The most popular solution seems to be pulling paid weapon skins entirely. This one’s going to be an interesting one to watch unfold in the coming days and weeks.

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