Pillars of Eternity delayed until next year

Like the Infinity Engine games, Pillars of Eternity employs a real-time-with-pause combat system.

Obsidian’s hotly anticipated classic-style RPG Pillars of Eternity has been kicked back down the release schedule. The game is now due to be released in 2015.

The delay comes after the game’s closed beta, which revealed to the development team a collection of bugs and issues that require a little more time to rectify than Obsidian originally expected. 

Discussing the delay on the Paradox Plaza forums, Obsidian CEO Feargus Urquhart explained: “Since the very beginning of this project we promised our fans and ourselves that we would release this game only when we knew it would be absolutely ready for the best experience possible. We’re very close to that point, but not quite there yet. The feedback we have received through our playtest process has been invaluable to us. We are coming into the home stretch but are pushing the release out just a bit to make sure we honor that promise we made originally.”

Pillars of Eternity has never had a concrete release date, with the previous window having only ever been narrowed down to Late 2014. With that rectified to Early 2015, it appears we will be waiting a few extra months to see the Infinity Engine-styled RPG on our PCs. From what Fraser and Jeremy played of the beta though, it would appear that such a slip is a small price to pay for what looks like quite a terrific experience.

Thanks, PC Gamer.