[Updated] PlanetSide 2’s World Domination Series is putting some players off war | PCGamesN

[Updated] PlanetSide 2’s World Domination Series is putting some players off war

PlanetSide2's WDS has ruffled some feathers

SOE has kicked off their second World Domination preseason event in PlanetSide 2, tasking soldiers to fight for their empire on a global scale. With it comes new rules and new rewards, altering point values for capping, score values and a slew of other things. 

But this meta event hasn’t been welcomed by everyone, and dissent is brewing as some Corps feel that it’s ruined their experience and have scaled back their involvement.

One of the primary complaints, expressed by PS2 player DeaconOrlov on Reddit, is that the World Domination Series has turned PlanetSide 2’s conflicts into massive zergs, with huge, poorly organised groups legging it across the map swallowing up the most lucrative bases.

UPDATE:It appears that SOE have been listening to all the feedback. A tweet from creative director Matthew Higby reveals that changes are due to be announced by the end of today. Huzzah!

Original article:

“It has long been said that numbers win in this game and to a certain extent that is true if you are outnumbered by more than 2:1 odds usually you are going to lose unless you are very clever and your squads are working together well. WDS has made this problem significantly worse by influencing players to simply find the largest most mindless horde of soldiers and punishing smaller more tactically minded groups by nullifying the effect of tactics with overwhelming numbers.”

Another players sees the problem as two-fold. There’s the aforementioned zerging through the map, rushing to cap all the major bases and there’s the issue of point flipping. “[T]he Vanu were letting the NC consistently flip a point before sweeping the room and then withdrawing again to let another NC make it to points. Rinse, repeat. Biolab defence was 10 points every time, cue point whoring.”

It does, however, seem like SOE were actually trying to avoid the large 100+ zergs. The reasons for the changes in scoring were, in the worlds of SOE, “To provide more value to holding and defending territory and more value to taking territory that has been held for a long time. This also opens up a lot more strategic options for players wishing to maximize their personal contribution, the point earning of their empire, or those trying to set back another empire.”

The World Domination Series Preseason 2 started on Friday and will continue until the end of the month. The New Conglomorate is currently in the lead, but The Vanu Sovereignty and Terran Republic are close behind. If you’ve been shooting your way through Auraxis recently, what have you made of the changes?