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Primordia teaser stars a familiar voice, a bastion of talent you might say

primordia_teaser_wadjet_eye_games

Combining robots, mythology, lovely-voiced narrators, pointing /and/ clicking, Primordia seems to have all the necessities to make a certain crowd of gamer weak at the knees. Are you one of them? If so, you may want to click on the wee link below to see a bit of what I’m wittering on about.

Recognise it? That’s Logan Cunningham out of Bastion doing the voice work. Mmm. That’s good voice work.

Mankind is dead – though, c’mon, how long is that twist going to stay ravelled – and robots walk the Earth (or Earth-like planet). And you play solitary robot Horatio, resident of the metal citadel Metropol. All sounding rather dramatic isn’t it? Somebody nicks your battery, leaving you to go out wandering about to find it again(and, like a clown at a funeral, thegravitas isgone).

The game’s in development at Wormwood Studios, and is being published by Wadjet Eye Games who brought us the fab Resonance and Blackwell series, so there’s a lot of evidence to back pinning our hopes on this one.

And, if that hadn’t convinced you,Primordia also takes the much vaunted ‘Second game of the eveningto usepoetry as a marketing tool’ (the first being Castle Crashers)with this little number:

I watched bombs falling one by one,
till all Urbani’s men were gone,
and ochre clouds obscured the sun
and hid from us the coming dawn.

The night was moonless, grim and dark,
when through our circuits rang the call,
“Surly Company: gear up, embark,
your city needs you, one and all.”

Two hundred robots soon set out,
Legion’s finest, primed to wreck and slay.
We had our orders, knew no doubts,
And to the endless wastes made our way.

We marched, and marched, and marched yet more,
beneath the scorching acid rain,
past monumental scars of war,
on rubbled roads men built in vain.

We fell. First ones and twos, then tens.
Who did not break, began to bend.
Legion built his sons tofightfor men,
not for marches that never end.

But on we went, and on we’ll go,
Toward a battle we’ll never know,
Killing days instead of foes,
leaving food for rust, not crows.

– 137th Legionbuilt
Surly Company