I'm the same way but for the NHL series. there is no comparable game on the Pc market yet EA keeps saying "no one on PC wants to play our games." Shame really, they seem totally afraid to even test the market. One thing that does differ from their normal stance I saw regarding NHL once was they said if they were to do a PC release they'd want to do more than the console versions offer b/c PC players want more, supposedly. I don't get why they are so afraid to even test the market.
Why does the snake alien have breasts..?
inXile is a good guess. On the other hand, Avellone has always been pretty open about wanting to work with the Star Wars IP again; it's also possible he'll land somewhere in the EA universe on a currently secret project.
Or maybe he's jumping to another medium, taking a break, or anything else. Hopefully he'll keep writing for games, as game writers of his talent and experience are far too rare.
Tipul's been working on VR support for the game for some time, which implies that TrackIR will be supported as an extension of that effort. I guess it depends on how much he continues to pursue VR for Enemy Starfighter; if Oculus or Valve are clever, they'll probably try to get this game on their platforms as soon as they are consumer-ready. The art style should work well on even marginal VR set-ups.
People have complained for years that EA doesn't do enough to differentiate its yearly sports franchises. They add a pretty cool feature (even if it really didn't take much work).. and the response has been derision and even anger. Gamers never cease to amaze me.
Good on EA for making such a simple addition to FIFA.
People who play FIFA religiously don't really care about a 12 new teams that can only play each other, (which is also a cop out, they should have just made the women's teams the worst teams in the game but able to play men) especially when EA is bragging about how much effort went into this. Effort that could have gone into other things. You say it didn't take much work but the article above states otherwise.
I play this game a couple of times per year and I will certainly play with women's teams at least once, but I question if this feature is bringing anything worthwhile to the people who buy this game year after year. 12 teams with long haired people that just play with themselves? Wow, great feature.
I can't imagine EA taking this very well. That this mod requires tricking the game into accepting what it thinks is an official patch will allow them to call it "hacking", which will make it easier for them to target the developer.
That said, I'm not sure if there are really substantial legal grounds they have, given that it appears to be the modder's own coding at play. We'll see.
I hate to sound like the more.. obnoxious members of the PC gaming community, but the cheap ones are priced and kitted out like cheap pre-built PCs, and the expensive ones are pretty much literally just high-end pre-built PCs with a custom case. I'm just not seeing the value for the money, when anyone who can follow instructions can build a gaming PC for that can handle just about any game and still beat the mid-range Machines on this list in price.
What exactly were you expecting?
I'm totally onboard with Bethesda straight up tossing out their repacked Gamebryo joke they call the "Creation Engine" for whatever their next game is, but I'd really like your list of game engines that can actually handle that many mods at once without issue. I guess Unity does pretty well with KSP, but with the way the game handles memory it'd be virtually impossible to actually load the game with that many.
That said, no one should be using the Workshop in the first place when the Nexus makes it so much easier to slam a bunch of mods together and keep them organized and working.
Bethesda games are pretty much the cream on the top when it comes to modding, the fact that they still use such broken and clunky engine is not excusable, how many times has Todd said bullshit like "Engine limitations" for a modder to do the work? How many times have modders spotted amateur flaws in things like polygon modeling and texture work? Even the modders themselves, that dedicated months, even years to projects, have said how utterly broken and half assed is Bethesda work with its own games and engine, they are so laid back now that it's like they know modders will make their games worth buying.
Also, Mod Organizer is the perfect mod manager, god damn that tool is godly.
The Bioshock influences couldn't be stronger. Nevertheless, it's definitely an interesting concept.. execution will be tricky.
Also, Equilibrium influences.