Yeah, it's an old one. It's not bad, just very generic and uninspired.
Yeah, but only hearing the name "Tencent" sends shivers down my spine ...
Unless the Guillemot brothers retire I don't see Tencent buying Ubisoft anytime soon.
For the Horde!
I think the biggest downfall for a single player game is weak story and repetitive missions. If you can get past those two things you will make a killing.
We're all sick of loot boxes, that is certainly true. I'd much rather they were never put in. However, I disagree that the game has been altered to promote their use. They feel like a feature demanded by the publisher, not the developer, and tacked on after.
In regards to your point about the design of the game, I'd point you to Shadow of Mordor, which uses the exact same system of interrogating orcs to track captains, engaging in Nemesis missions, and building an army through domination. This is just the basic design of the Shadow games, established in 2014, before loot boxes were a thing.
The ability to switch input methods on the fly is a key selling point for myself and many others.
I play difficult progression content with a mouse and keyboard at my desk and other stuff in the living room on the couch with a controller.
I press 1 hotkey to switch a game window to/from the TV including swapping audio output devices. So it takes seconds to switch from my office to living room.
Also, on the post topic: the game uses P2P client communication in PvP, so on that basis alone the game can never be competitive.