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chronium Avatar
chronium responded to Aever's comment in
4 Weeks ago
Ubisoft's hostile takeover is over - Vivendi sell all their stock, Tencent buy 5%Ubisoft's hostile takeover is over - Vivendi sell all their stock, Tencent buy 5%
Aever Avatar

Yeah, but only hearing the name "Tencent" sends shivers down my spine ...

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chronium Avatar

Unless the Guillemot brothers retire I don't see Tencent buying Ubisoft anytime soon.

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Aever commented on
4 Weeks ago
World of Tanks 1.0 makes the game prettier but won't hurt performanceWorld of Tanks 1.0 makes the game prettier but won't hurt performance
Aever Avatar
Let me point out that World of Tanks was a game that was barely looking slightly better than Carmageddon (yes, the 1997 game) and still couldn't keep a steady 60 FPS on a high-medium system. "Performance" is not a word I would associate with World of Tanks.

Now they're just finally making it look like a game made sometime after 2010. Hopefully this will come with some optimization to make the performance better, but this is Wargaming so I'm not optimistic.
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Aever commented on
4 Weeks ago
Why now is the perfect time to hop into World of TanksWhy now is the perfect time to hop into World of Tanks
Aever Avatar
"Worlds of Tanks used to be pretty brutal for newcomers, with no tutorial, and few offline options for those who just wanted to practice with some bots.

That has steadily changed. "

Are you joking me? Lower tiers are pure cancer ... vehicles imbalances all over the place, griefers in OP (yes, *officially* called OP tanks) tanks "seal clubbing" anyone else ... you name it, it's there. Honestly, the game starts at tier 8, anything before that is just an incentive to pay to progress as over it as fast as possible.

"Offline campaigns" ... eehhhm, what? There is no such thing as "offline" anything in World of Tanks. You can't even get to the garage if you are offline.
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Aever commented on
4 Weeks ago
World of Tanks version 1.0 gives the F2P juggernaut a glossy makeoverWorld of Tanks version 1.0 gives the F2P juggernaut a glossy makeover
Aever Avatar
"[..] as a Panzer E100 crumbles the idyll of some hapless European village."

... and a soviet med spamming gold ammo sends the behemoth back to the garage because ... gold ammo.
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Aever commented on
1 Month ago
Here's when you can play Skyrim VR on PCHere's when you can play Skyrim VR on PC
Aever Avatar
I would pay for the game and the headset if this ends up being as good as the original game ... and there is not frikin' DRM in the hardware.
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Aever commented on
1 Month ago
The Division 2 release date, setting, factions, Dark Zone, modes - everything we knowThe Division 2 release date, setting, factions, Dark Zone, modes - everything we know
Aever Avatar
The DZ sounded good at first, but after playing for more than 10 minutes it quickly becomes clear that it is a better PvE than PvP mode. I would like to see it expanded in that direction, people coming together to fight tough mobs for great loot. Exploration, random events ... all work great in this setting.

For PvP, there are better ways, implemented in great many other games. Just don't mix PvE and PvP ... what happens is that people that aren't looking for PvP will be frustrated when someone kills and steals their hard earned loot and leave. Without something to kill, the PvP-ers, which are generally players that like to pray on weaker targets, will also leave.

Right now, most DZ zones are used for PvE by people trying to gear up. The loot is great and there is no incentive to kill another player. It's easier to team up and farm the mobs. Once in a while the peace is broken by players coming to grieve everyone, usually wearing far superior gear and using "meta" specs.
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Wurn Avatar
Wurn responded to Aever's comment in
5 Months ago
Former Visceral dev says single-player games aren’t going anywhereFormer Visceral dev says single-player games aren’t going anywhere
Aever Avatar
Hmm, that's definitely true. Actually, I think it's easier now to make single player games. We've seen a good number of AAA multiplayer games flop almost immediately after release, because grabbing players from the big established games gets increasingly harder.

So I think single player games are now more appealing than ever for developers/publishers. Less risk.Reply
Wurn Avatar

I think the biggest downfall for a single player game is weak story and repetitive missions. If you can get past those two things you will make a killing.

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Matt Purslow Avatar
Matt Purslow responded to Aever's comment in
6 Months ago
You don’t need to buy loot chests to enjoy Shadow of War’s endgameYou don’t need to buy loot chests to enjoy Shadow of War’s endgame
Aever Avatar
Buying orcs in a box ... lol, before going into the technicalities of it, having such a system in a game which is based in such a lore heavy world is a complete immersion breaker. It's like putting your d**k in a glass full of ice cold water.

Otherwise, and here comes the rant, I'm getting sick and tired of systems like this infecting every kind of game. You pay the full price for a game, then you are *expected* to pay more and more for crap that you won't even remember about in a few years. I say expected because I'm fairly sure the balance of the game itself has been altered to "promote" the boxes. This:

"If you feel that going into the open world, interrogating worm orcs, and tracking down captains to enslave is grinding, then you probably won't enjoy the Shadow Wars, and thus your feelings on the loot boxes will probably be very negative."

Does that mean that the game was designed around that idea? Either go through "the grinder" or "pay up" .. is that what drives game design nowadays?

Fuck this, I now feel entitled to wait for the biggest discount that I can possibly find.Reply
Matt Purslow Avatar

We're all sick of loot boxes, that is certainly true. I'd much rather they were never put in. However, I disagree that the game has been altered to promote their use. They feel like a feature demanded by the publisher, not the developer, and tacked on after.


In regards to your point about the design of the game, I'd point you to Shadow of Mordor, which uses the exact same system of interrogating orcs to track captains, engaging in Nemesis missions, and building an army through domination. This is just the basic design of the Shadow games, established in 2014, before loot boxes were a thing.

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DuoBlaze Avatar
DuoBlaze responded to Aever's comment in
7 Months ago
Destiny 2’s aim assist options are unchanged from the betaDestiny 2’s aim assist options are unchanged from the beta
Aever Avatar
Why for the love of God would you want to play this with a controller, on PC?! Also, why would you allow it when mixing KB+Mouse and Controller players in any sort of multiplayer game has always been awkward and ... broken?Reply
DuoBlaze Avatar

The ability to switch input methods on the fly is a key selling point for myself and many others.


I play difficult progression content with a mouse and keyboard at my desk and other stuff in the living room on the couch with a controller.


I press 1 hotkey to switch a game window to/from the TV including swapping audio output devices. So it takes seconds to switch from my office to living room.


Also, on the post topic: the game uses P2P client communication in PvP, so on that basis alone the game can never be competitive.

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Aever Avatar
Aever replied to 11 questions on the World of Warships Review
1 Year ago
World of Warships review snippet How does World of Warships run on your PC?
Reasonably well, the game feels much better optimized than WoT. I would expect better framerates though, since the graphics aren't spectacular and the action is fairly slow.
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Aever Avatar
Aever replied to 4 questions on the Darkest Dungeon Review
2 Years ago
Darkest Dungeon review snippet Would you back another game by %%developer%%?
Let's just say I haven't seen in DD any reason not to. Bu then again, I'll judge any game from them on its own merits, not those of DD.
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Aever Avatar
Aever replied to 21 questions on the Fallout 4 Review
2 Years ago
Fallout 4 review snippet Is Fallout 4 grindy?
No, it's not grindy, unless you really try to turn it into a grind. Play it as it is supposed to be played and even a bit more and it doesn't have any sort of grind in it.
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