The ability to switch input methods on the fly is a key selling point for myself and many others.
I play difficult progression content with a mouse and keyboard at my desk and other stuff in the living room on the couch with a controller.
I press 1 hotkey to switch a game window to/from the TV including swapping audio output devices. So it takes seconds to switch from my office to living room.
Also, on the post topic: the game uses P2P client communication in PvP, so on that basis alone the game can never be competitive.
I see, OK. I honestly don't see myself playing anything that requires precise aiming with a controller. But I guess others are more tolerant to the shortcomings of that device. Fair enough.
Yep, at least at launch that was. Now it's much better, but also too late. However, I still have nice memories of that game, the world alone caries what is a very flawed game.
I'm happy that FunCom is making a comeback, their games are usually clunky and unpolished, but at least are original and interesting in one way or another.
But if you already have a decent PC (med to high end), which I assume most PC games enthusiasts do, the $600 price tag starts to bring VR into an affordable range. Again, for enthusiasts. For regular folk, people that maybe haven't bought a video card in the last years, the need for a PC upgrade is a major deterrent.
Sorry for the $ to pound thing :(
It's not the US who decided to start Brexit, we have ourselves to blame here. If we swapped positions, we'd probably be doing the same thing to you :P
VR is affordable for the enthusiasts, but not all friend-groups have the power. Many will own older/weaker hardware, some will see VR as too much still. It's still too much to persuade 3 other people VR is worth the investment, they need to come to that decision on their own before they'll be willing to invest more money than a 4K console into the headset.
Spending $10 (or £10 apparently) each to get to play the headset in the same room as your friends though, all together, you've turned VR into a social experience. It's affordable, accessible to the masses, you get to walk away laughing with your friends about what you just did together.
It's not going to spur on development for RPGs and other heavy games I hope to see on the platform in the future, but it sure would ease tension around the headsets, increase the amount of usage, boost profits for developers and all-round be good for the industry.
Currently it feels as if we're stood on the precipice, still unsure whether VR is going to take off or sink. With the slightest change in sales, profits, or public opinions; VR could still get shot out of the water and collapse as a medium. If the large developers were unable to see any potential profit from making VR games, they will all stop making VR games, which will kill off the medium. I see VR arcades as a solution to avoid this. Maybe I'm overthinking, I don't have any statistics to back up these thoughts. I can be very pessimistic at times :P
Are you mentally disabled or didn't read the article? CIG didn't ask for more money, it asked for a loan in British pounds through a bank that will allow them to repay in USD so that they don't have to convert the crowding USD and EUR to GBP and don't have to pay the fee either. Plus they can do the tax rebate that way.
They're not corrupt. Well, they're that as well, but in case of copyright 99% of the time they protect the "local business" from the "foreign invaders". It's kind of state policy there to blatantly ignore international law in such matters.
This isn't just about video games. Cars, watches, clothing ... anything you can think of is probably cloned in China.
So they blatantly disregard international law while their "local businesses" wait for others do all the work spend on r&d and then just steal the fruits of other peoples labour? Thats not acceptable business practice anywhere in the world . Its theft plain and simple.
Im not a lawyer but from a player perspective there seems very little to no regulation and lots of grey areas with lots of gambling targeted at minors which is not "classed" as gambling that really needs to be looked at mobile and facebook games.