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JamesMcNasty Avatar
JamesMcNasty responded to AnAuldWolf's comment in
1 Week ago
Shiness: The Lightning Kingdom is a deep fighting game nestled inside a gorgeous JRPGShiness: The Lightning Kingdom is a deep fighting game nestled inside a gorgeous JRPG
AnAuldWolf Avatar
I... like this. And yet I'm torn. I feel that they're doing something weird to appeal to an audience that would never be interested in this sort of game and it harms it.

The aesthetic clash.

The animal characters are very typically a certain kind of anime from sometime around the '80s/'90s, when that kind of aesthetic was a thing. It gave rise to Sonic the Hedgehog.

And then Sonic also tried this but it didn't exactly work to the strengths of the franchise as the clashing aesthetics were jarring. I understand, to a degree, that it's because of crossing a dimensional barrier but as someone with artistic inclinations I couldn't ignore it. And I felt that the humans in it were of a more realistic sort (for anime, at least) to appeal to a demographic that didn't fit SEGA.

As contrarian as it might seem, I think the best rendering of the Sonic Universe is seen in the Sonic Boom cartoon, which has both a unified aesthetic and brilliant writing to back it up. I was stunned by how funny, subversive, self aware, and intelligent that show was. Then again, I didn't even hate Sonic Boom: Rise of Lyric, so I think I'm something of a black sheep.

Now, I'm not saying 'remove all humans!' because Eggman is present in the Sonic Universe and he's one of my favourite characters. I adored him in Sonic Boom. Well, I adored everyone. Knuckles for using the intelligence he had to play on and troll what each person's view of stupidity was (he used quite a different flavour of intentional stupidity when dealing with each character that believed they had a superior intellect); I enjoyed Tails being the straight man of the bunch, along with his odd enthusiasm contained only by his scientific cynicism, which lead to some great deadpan humour; And... well, they were all great.

I need to stop talking about Sonic Boom.

Point is, I think that clashing aesthetic styles actually hurt the game. You either need more realistic were-animals to accompany the humans, or you need the humans to look more like the people from Skies of Arcadia, Wind Waker, or the youths of Grandia to match the streamlined, exaggerated look of the anime characters.

That's not to say that I won't like the game. I can actually see this being something I'd love. I'm just not sold on that aesthetic, I wasn't from the first moment I saw it. And I do think it treats the game unfairly and gives it an unprofessional look that might turn people who'd otherwise be fans away. They're trying to cater to both the 'edgy anime hard arse' and the 'kawaii desu ne' niches in the same game. I don't know if that can work.

It'll be interesting if it can. But I have my worries. I wish they'd picked one aesthetic and stuck with it, rather than trying to cram two into the same game. A discordant aesthetic can be a killer.Reply
JamesMcNasty Avatar

Cool story

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Sandman Avatar
Sandman responded to AnAuldWolf's comment in
8 Months ago
Old games: PC classics that are still worth playingOld games: PC classics that are still worth playing
AnAuldWolf Avatar
I'd add Ultima VII to this list. I'd also mention looking up eXoDOS on the Internet archive so that people can explore this lost, brilliant era for themselves.Reply
Sandman Avatar

Oh, and Ultima Underworld 1 and 2! Those are some of my favorite games of all time.

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brmorgen82 Avatar
brmorgen82 responded to AnAuldWolf's comment in
8 Months ago
Blizzard challenge WoW players - one of Legion’s secrets “isn’t going to be found for six months or more”Blizzard challenge WoW players - one of Legion’s secrets “isn’t going to be found for six months or more”
AnAuldWolf Avatar
Nothing to trawl in the normals more than competition and the chance to WIN at the thing, especially when it's meaningless. Blizzard knows their audience. Rather glad that audience isn't me.Reply
brmorgen82 Avatar

Right, because commenting on wow articles is cooler than playing the game... you must enjoy embarrassing yourself.

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dcG | Colts Avatar
dcG | Colts responded to AnAuldWolf's comment in
8 Months ago
Rise of the Tomb Raider cracked again, this time with Denuvo fully bypassedRise of the Tomb Raider cracked again, this time with Denuvo fully bypassed
AnAuldWolf Avatar

Interestingly, Steam Spy paints a picture of Doom having 900,000~ total users (generously rounding up) versus Fallout 4's 3,000,000~. Hm.


And I do wonder how many sales are lost on people who don't like overbearing DRM, which is another thought. I'd even wager they lose more sales that way than if they'd gone with Steam alone.

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dcG | Colts Avatar

Yeah I can't speak for everybody but my personal experience the ones who download games illegally for free. Most of them are just usually unable to buy the game in the first place and another part to it is there is alot of people like me who would download a game to try it out and if I like it I buy it or I wait for it to come on sale. Depending on how much I like the game or not. If a game has a decent demo than there is no reason to need to do this but not every game has a demo. So if I don't know if I am going to like the game or not and I can't download it and there is no demo I sadly won't be buying it to try it out.

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MrAptronym Avatar
MrAptronym responded to AnAuldWolf's comment in
8 Months ago
AMD have grafted an SSD to their Fiji GPU creating the potential for terabytes of VRAMAMD have grafted an SSD to their Fiji GPU creating the potential for terabytes of VRAM
AnAuldWolf Avatar

Sigh. I know what quantum computing is. Good grief. I was talking about the better AI provided over the long term by fuzzy logic that would lead to better tools. Do you feel you need to make yourself look superior by patronising people? What do you get out of that? Is it a desire to win? I can feel your hate radiating from here and it's bizarre to me.


Those driven by biological imperatives are baffling to me.


And your point is moot. You're pushing up against the limitations of the human brain with things like enemies on screen. We can already have more than we can realistically deal with, but it's AI that makes those enemies interesting. And that AI is CPU-bound.


What you want is a high number of high-fideilty enemies on screen. Which brings us back to what I said about hardware being focused on fidelity and the costs of being able to produce the kind of experience you'd want.


I wish people would think before they chose to attack. I'd rather not be put in a position where I have to defend myself by explaining clearly simple concepts.

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MrAptronym Avatar

Sorry it has taken me so long to reply, I just moved and was without internet.


I don't know how you feel hate coming from my relatively bland speech, I assure you there was none there. I am explaining my view on things, just as everyone else in any comment section is. I have in no way attacked you, I have disagreed, and that is a pretty important difference. Whatever imperative is driving that clearly drives you as well. I am assuming you are not actually some advanced bot, so I would hazard a guess that you are driven by biological imperatives the same way every other organism on the planet is.


Please do not act condescending, if you wish to debate my points then feel free to debate them, don't make weird assumptions about my motives, that is just rude. You language about "explaining clearly simple concepts" is equally unnecessary and doesn't do anything to advance the conversation.


I don't really know that quantum logic (not technically the same as fuzzy logic, but close enough) has potential advantages in design and art automation, I suppose it could. I am by no means on expert on those sorts of tools, quantum computing or even fuzzy logic. However, it is sort of immaterial to this discussion, I guess I just misunderstood your point in the first post.


You claim we are bound by budget and the throughput of artists. That is true for some aspects of some games, but that is not the whole story. There are many aspects of games that still bump up against GPU limitations. I was very specific about 'unique enemies'. Yes, some games can get many copies of the same (or generated from the same pool) objects on screen, but to have many unique models and textures on screen at once is a different challenge. There are many other tasks GPUs limit, multiple light sources casting shadows and reflections are both good examples. Graphics programmers for a whole host of games have expressed the limits they run into.


As an example, right now FFXV's developers are having a hard time getting the game to run on consoles and admitted to developing the game above spec and having to then cut fidelity in the form of lower res textures, low render resolution, and a locked framerate. Their bounds were clearly not in the art budget. They have a game that could perform and look better on better hardware.


There are many tasks in a game that are more reliant on processing than sheer art throughput. You have graphics programmers as well as artists. Many of the aspects they are involved in developing could be done more exactly or on a larger scale if they weren't being bound by computer restrictions. The same is true with models as well, there are plenty of approximations we use that could be better. There are boundaries besides the ones you describe.


We have been told for years and years that we are basically at the limits for graphics hardware and it just has not come to be. I still see plenty of developers complaining about restrictions though.

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AnAuldWolf Avatar
AnAuldWolf commented on
8 Months ago
Sony's Shuhei Yoshida says he understands "some criticisms Sean Murray is getting" for No Man's SkySony's Shuhei Yoshida says he understands "some criticisms Sean Murray is getting" for No Man's Sky
AnAuldWolf Avatar
I feel like I dodged a bullet.

I had a feeling, though. There was always something about this game that didn't quite sit well with me, and I think it was the lack of direction they had and how much pandering there is in it. I'm sorry, but 'Survival!' and 'Jetfighters in Space!' is indeed pandering to very specific, incredibly large audiences who seem to be buying these games in huge amounts, lately. I would even go so far as to say that the uninspired 'Jetfighters in Space!' trope is the new zombies. It's just jetfighters replacing the zombies as the primary trope. It's all very generic and uninspired. No romance to it at all.

That's why I like Starbound so much. It isn't 'Jetfighters in Space!' because my ship can be whatever the heck I want it to be. And if I'm playing an Avali (the blessed, divine race), then my ship is so far detached from Ye Olde Jetfighter that it doesn't even hold for consideration.

I saw early on in Starbound, in the lore and the little touches, that this was a passion project. It was never a pandering game to begin with. If it had been, then resources would've been much more scarce, the beginning would have been more dangerous, it would have been more rogueike-ish, and there would never have been playable alien races to begin with (let alone what people might misguidedly call the 'furry' ones).

They're like opposite ends of the same thing. Sean claims that No Man's Sky allows me to have my own science-fiction epic. Though this involves actually having a story to be a part of. Starbound fulfils that, and I have lots of fond memories of things I've done and the people I've met along the way. It's been a unique and individual experience, it even made my crew memorable to me.

In No Man's Sky, it's just a bunch of procedurally generated planets. And whilst pretty, it's that kind of manufactured 'Showroom' pretty. It feels all so empty, shallow, and soulless. It doesn't feel like anything was designed passionately. Honestly, every time I avoid a 'Jetfighters in Space!' game, I feel like I've dodged a bullet. They're all cash-ins.

Star Citizen (moving goalposts that'll result in a game that can't ever exist, along with boring technologies and dull as dishwater space travel) is just one other example of this. The same as No Man's Sky, two sides of the same coin. It's just pandering. It's like the Calls of Duties of space games. Which, hilariously, Call of Duty is now becoming! A space game, that is. Complete with 'Jetfighters in Space!' trope.

And if that doesn't speak volumes, I don't know what could even lift the veil, really. If we want space games, they have to be founded in ingenuity, invention, innovation, passion, and the romance of travelling the stars, also with a good dollop of science on top to tie it all together.

Aside from Starbound, far too few space games have actually had this in... Well, when was the last one? A Final Unity, maybe? Which is funny, really. I admit, there might be others I'm forgetting, though.
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AnAuldWolf commented on
9 Months ago
What do you want to know about Divinity: Original Sin 2?What do you want to know about Divinity: Original Sin 2?
AnAuldWolf Avatar
Are there many interactive elements within the world beyond the conversational feature? Is there ever presented more than one way to solve a problem? Is there a day/night cycle? Are there NPC schedules?

What I'm asking, I guess, is whether it's more Ultima VII this time around. With the original one, that's pretty much what they promised is a gain in that vein. What they ended up with was more Baldur's Gate. Which is actually fine! I was just a little disappointed that the world didn't feel very alive or real, and it seemed there was too much of an obsession with the combat.

Ultima VII was almost the opposite of that. And I keep hoping to see that kind of game again. So, I guess... Is the end result of 2 more Baldur's Gate or Ultima VII? Since there's a whole lot of BG-ish stuff out there right now, but very, very sparse offerings that even come close to U7.
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AnAuldWolf commented on
9 Months ago
Sombra, Overwatch's newest hero - all of her abilities, cosmetics and some tipsSombra, Overwatch's newest hero - all of her abilities, cosmetics and some tips
AnAuldWolf Avatar
Hm. Either Valve is that much better at this, or Valve fans are more clever than Blizzard fans. I wonder which it is? I wonder if it's the former, as Blizzard hasn't really done an ARG before. Whereas Valve has an ARG expert (the Minerva person, I believe).
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AnAuldWolf Avatar
AnAuldWolf commented on
9 Months ago
Elder Scrolls 6 is more likely than HD remasters of Oblivion or Morrowind, say BethesdaElder Scrolls 6 is more likely than HD remasters of Oblivion or Morrowind, say Bethesda
AnAuldWolf Avatar
Skywind is already doing an exemplary job of Morrowind HD. I wouldn't ever trust that to Bethesda. The terrible, awful Fallout 4 Bethesda that just doesn't know what they're even doing any more. Honestly, I'd rather see the Skywind people do Skyvion, too, or whatever portmanteau they'd call it.

I'm not really interested in what Bethesda is offering, now. In their games, all roads lead to stab or shoot. Whereas New Vegas was fascinating, the open world was only there to reach the levels (much like Bloodlines), and the levels had multiple ways to approach them (much like Bloodlines). Obsidian aren't going to be developing for Bethesda again any time soon, though. Sooo...

Really, I just want more games that provide the player with the agency of cleverness. Sure, you could shoot or stab, but there are better options where you might end up feeling a bit proud of yourself for not shooting or stabbing. My vampire in Bloodlines didn't kill, much. He crept past everything and talked his way out of most situations. Which is exactly what my New Vegas character did. I miss that.

I remember Morrowind had some of that, too, if not as much. But like I said, I'd never trust Bethesda with that. It's better that a team of modders does it, at least then it's going to be somewhat faithful.
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AnAuldWolf commented on
9 Months ago
Battlefield 1 has a $130 Collector's Edition that doesn't include the actual gameBattlefield 1 has a $130 Collector's Edition that doesn't include the actual game
AnAuldWolf Avatar
Not having a retail version definitely makes sense. Not having a download code, though? That one's a head scratcher. Perhaps a lack of proper information is what we're seeing due to the lack of a physical copy being present, so it's assumed there's no download code.

If there's neither, though? Huh. ... Hm. Did they discount this versus the console versions to account for the lack of a game? Fascinating, really.
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