I liked the little bits of story that were provided with the profiler, my problem was that there was no meaningful way to affect those stories.
"Fighting for custody of children."
"Bankrupted by medical bills."
"Lost everything in a pyramid scheme."
Why am I indiscriminately robbing these people? Why is my ONLY option to "hack" (rob) these people? And why doesn't that affect my reputation? More over, why can't I kick them a few thousand dollars to help with their trouble?
Right now I have over $3,000,000 in game, and have no use for it. I can't even give the pan handler on the street a few dollars.
The profiler exists as nothing more than window dressing at the moment, and I would love to see them expand on it by rewarding players for reading the information, deciding if it's right to take money from these people, perhaps affect their reputation for not taking money from "Single Mother raising 4 children" or "War veterain suffering from PTSD".
I stopped reading the profiles because eventually I would see them repeated (understandable), and it was inconsequential.
I hope Watch Dogs 2 will reward you for moral choices and affect your reputation if you give someone in need some funds.
Very true, but the part where you say 'affect their reputation for not taking money...' I feel wouldn't make any sense. People don't suddenly gain respect for you because you DIDN'T rob them.
As well as that, reputation is a public thing and people wouldn't have any idea it was you hacking the account.
However, I think your other points are great. I have way way too much money in Watch Dogs. I feel like money is too plentiful and for a fugitive I'm able to get all kinds of stuff way too easily. If money was more scarce, giving it away to those in need would be something you may actually think about and a sacrifice instead of something you do because you have millions anyway.