I didn't see this as an attempt to sell vibration-feedback steering wheels in truth. At first with the tags I had presumed it was an unlabeled Logitech ad, but that thought was quickly shot down as I read it.
When it comes to the wheels, force-feedback is for a feeling of immersion when driving. It doesn't improve your steering (surely you'll turn better when the wheel doesn't fight you), but instead adds a new level of depth and interest to the game. That said, I wouldn't shut off the idea of new-fresh drivers getting more comfortable behind a wheel through simulations. Sure, racing at full speed around a circuit may not be the most positive situation for fresh drivers to relate too, but it could stop them from freezing/locking up in the case of emergency. Food for thought, as none of us can really prove this either way :P
It's awesome to hear about GT taking racers into the real world, if the difference is so minor nowadays then I wonder where racing sims can improve into the future (other than graphics of course). There's always new cars/tracks to add, collision and car-degradation to be improved/implemented, but if the traction and 'feel' of a virtual car is already so realistic, what substantial improvements can be expected in the next years/decades?
With each GT it's nearly always been about the physics, in GT6 the big addition was actually adding mapping for suspension and tyre roll. There is a lot to improve but firms just concentrate on graphics these days.
with the newer Gran Turismo games (think it started with the PS3 games) Sony/Polyphony have ran the GT academy using the games and simulators to run contests leading up to the end race actually being on track. it has shown with the modern tech it is possible to learn courses, the older games lacked a lot of information and that is why it was a waste of time trying to learn from them.
I think it was GT6 on the PS4 they actually put race drivers in the simulators and on track and times were only a couple of seconds difference as the tracks had that much detail and the handeling was that close they could actually use the exact same points in both real and fake.
so things have moved on and it is better now.
as for a force feedback rig saving your life, not really. if you are a competent driver unless you are massively over the speed you should be for the road conditions and with fairly modern cars (hell mine I can chuck it at speed round anything and with little effort the car pulls it self more or less back in line and it's only an Insignia) anyone who can actually drive (not hold a licence there is a massive difference here when you see all those beat up cars and people taking forever to get in a massive parking space) will be able to correct any spin fairly easily just by the feel of the car moving as if you can drive you know how the car should feel.
so while it is a good excuse for a cover on the force feedback stuff, selling it as something that trains you how to drive is very wrong, as in the real car you would likely take less risk and the actual danger in the real car makes your body speed up so you can seem to just act as your body is thinking oh god I'm going to die.
but then it's the same as the other morning going to work, I saw someone had spun their caterham ending up facing the wrong way with the car wrapped round a tree, now this wasn't because he didn't know what to do, it was entirely the fact he was flying and hit a notoriously bad corner and way too much speed so even the best of driver couldn't have got it back as the car lacks basic driving aids. this is why I said if you are driving to the road as most people do, even if you do slip it is never actually dangerous.
I genuinely wasn't trying to sell this little anecdote as this teaching you how to drive, just that in that instant if I hadn't known exactly what that feeling through the steering wheel signified I wouldn't have reacted quick enough to stop the car from ploughing into oncoming traffic.
The title of the mod is a little confusing, but as you can see from the trailer, this is the original C&C remade, not the sequel. The original GDI vs Nod battle, with nary a mech in sight, and the only lasers being on obelisks.
Update: It's not used often, but Tiberian Dawn is apparently the real subtitle for the original Command & Conquer. You're thinking of Tiberian Sun.
yep Tib Sun was the second and it was still a good game and to me the peak of C&C (RA2 being a close second) but I may be biased as it was with Tib Sun that really got me into modding with how easy it was to edit the ini files and make some insane things.
With the Trident (and any gaming PC) it's a high initial outlay, but with the benefit that years down the line you'll still be able to drop in a new, speedier GPU, maybe a touch more RAM, and still be gaming at a pretty high level for a minimal upgrade cost.
In three to five years your Xbox One X will be looking increasingly obsolete, and you'll be expected to pay out £600 for a whole new system.
With discounts and clever shopping at launch my PS4 was under £300 I seem to remember paying more when I got my GTX980 so your price comparison is way out when the consoles generally cost about the same as a high end graphics card, that is before counting the future need to change the CPU and other bits to not restrict the new GPU.
Really all marketing it as a console killer tells anyone is that the project will ultimately be a failure as it doesn't have a target audience.
Given that thousands of people have downloaded the mod, and hundreds of streamers have featured it, how do you imagine Nintendo would suppress such a thing at this point? Further development may stop, but it's already out.
AM2R was technically shut down by Nintendo. Except the source for it was released, and there's been a half-dozen 'unofficial' patches for it since, adding (coincidentally) all the features that the original developer had planned on doing.
In fact, the final AM2R update came out just this week.
Edit: As an interesting aside, the Super Mario 64 Online developer says in one video that he'd rather risk a few DMCA'd files on a project downloaded by thousands than play it totally safe and only have 50 people ever know about it. Sometimes, you gotta go loud.
Exactly... and 50 is even on the high side. So much rubbish on Steam... sigh.
Already did: $499 / £449. Got a release date too. Some stuff about boxes but should be some actual games on the way. They don't have any more shows lined up this year, unlike Sony, so some stuff for next year is v. possible.
MS uses a proprietary setup for their pads that isn't bluetooth, it means you can't just buy a wireless pad and use it without an xbox unless you give them more money, it's the same reason they use to sell the battery pack separate from the pad instead of just including it to make one of the most expensive pads in the market.
so the only reason MS don't use bluetooth and the normal adaptors because then you could use anyones and not give them more money.
The new Gamepads do have bluethooth.