At a guess I'd say it's probably a simpler problem working out how to jam more cores onto a die than to get one up to the single-threaded throughput of Intel's.
AMD are operating with a tenth of the R&D budget of Intel, so I still kinda think the CPU and GPU tech they do put out is seriously impressive in that context.
ever since the earliest EULA/TOS you have only ever owned a licence that was non transferable, just until recently it could never be enforced, so nothing has changed other than the security software.
Keep in mind too that even if EULAs are found unenforceable, in the DD market you are not selling products, you are selling services. That is, you are selling to an end-user an authorization to receive a digital product through a game store.
As part of the terms of service, this service you purchase is for your own use only, and cannot be transferred to another person.
There are Steam Gifts, however, that is only for one to gift the service to a friend and not authorized to be re-sold for a profit.
On the contrary, videos is what makes sites like this more money than ad revenue on their site.
I never watch the videos either and would like it if whatever they said in the video also was available to read. That way it would cater to both groups.
you would be correct.
a game doesn't teach you anything about fighting, the majority of players know death is just an inconvenience in games so they don't even try to strategize they just run and gun knowing if they die they will come back and might get lucky the next time.
so really if you went up against real people in real life who want to live they would fight very very differently.
it's like they can claim that the optic feedback in games does help with people learning to snipe, but when you factor in the physics of distance and wind speed/direction not to mention other things you wouldn't think of making a shot would be a million times harder than a game that just shoots in a perfectly straight line every time.
I feel like you're simplifying it as much as you're implying that they're glorifying it.
There are certainly plenty of Squad and ArmA groups of players that play extremely strategically with the aim of their character staying alive. But yes, there are also players that run and gun.
There are also games that DO factor in gravity, coriolis, wind speed/direction, and more when a player is using a sniper rifle... But there are also games that shoot in a perfectly straight line.
It's not just one or the other.
This. This right here.
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