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The idea is this: Somebody gets a hold of credit card information that isn't theirs, they buy up a whole bunch of keys that they think will sell and they sell them at a price they think they'll sell fast. That way they're exchanging an illegitimate steam key for legitimate money, that being yours, its a really basic form of money laundering and very easily could extend to things beyond stolen credit cards and actually involve and support crime in the real world.
Nobody wants to work with people involved in money laundering, that's a great way to get your company involved in some nasty and very public court cases.
Valve had a similar problem with TF2 keys, that's why for a long time they were being sold for 2.00$ when you could only buy them for 2.50$.
I've never heard anyone even bring up the concept of money laundering in any article or post about G2A, so I don't think that's the core reason...
They went so far as to build an entire OS around it (win 8) out of App Store Envy (who wouldn't be envious of a 30% cut across the board for a billion dollar market?), So I would not put it past them.
But even their OWN universal apps are featureless garbage compared to the exe versions. A waste of space and time for a PC user.
Well its partially that, and partially keys bought with stolen credit card information and sold at a low price to turn money that may vanish into legitimate money. Steam had this exact same problem with TF2 keys being sold for about 2$ when they were only sold for 2.50$.
Or it could be the G2A shield and its 20 pages that you need to go through to unsubscribe from it.
And requires you to verify your credit card info for a service you are canceling.
Even in places close to each-other its not that simple, currency prices fluctuate a lot. Three years ago the Australian dollar was worth more than the American Dollar, same with the Canadian Dollar. Now they're worth almost 30 cents LESS, what would you think if a game three years ago was 60$ then today it was 80$ for the same thing?
But we're not talking about currency fluctuations - that is nothing to do with it. What we are talking about is selling a product based upon the price the market will sustain in that area. Games are ALWAYS cheaper in Russia and it's not because of the exchange rate, it's because people in those countries cannot afford (the Russian equivalent of) $60 USD for a game. The product is the same, it's all about charging as much as you can get away with.
Did you have a bad experience? I got shield and haven't had a problem since.
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