"Cybersport" Yep... your experience is loud and clear.
But whatever you think, it doesn't take someone with 20 years of online gaming (even though online gaming didn't really kick off until the very late 90's with MSN Zone) to know that these players work very hard to get to where they are now, and anyone who hasn't had a professional career has no right to judge what they did or currently do to get to where they are now.
And certainly you have "the rights" to judge me? Don't think so especially when you bend my words to your liking (I never said anything about 20+ years of online or judging anyone). However I competed at various tournaments at Quake, SC BW, Counter Strike 1.5-1.6 and my greatest achievement Mortal Kombat 9 where I was one of the Best (and at my last tourney THE BEST) players of my Country.
Which I stated clearly: it was jealously ))
And at my age and in country I was never even able to start playing DOTA seriously because I'd simply die from hunger. So sarcasm apart, I'm jealous that some people can earn millions doing what they like while I'm forced to do hated work for pennies because life.
Oh yeah, another thing: certain that I know about cybersport more than you alltogether - I play games for 20+ years 13 from which competing at various games. And there is a reason why I'm here and they are there: no births are equal or simply because life. Again.
You call it 'just for playing a game' as if there's no requirement involved for being the best player in the WORLD right now. It's like saying all that's required of a professional footballer is to kick the ball well. No big deal, right? Such a statement leaves out the hundreds to thousands of hours they spend practicing 8-10+ hours a day. Leaves out the mechanical skill, mental concentration, and toughness to fight through grueling match after match on razor's edge because 1 mistake could cost you MILLIONS.
dont know where u get that stats dude
1. No tax.
2. All wages decided by result and not by the position.
3. Full Monopoly on everything for goverment (colony).
4. Time of work is equal by time of rest (excluding time for sleep).
Edit: Yeah I just noticed, that you need to put 3 policies only. Oh well...
Taxless societies are cool and all but it's not sustainable at all.
While it looks good something feels off. Or maybe I played a bit too much DMC through my life.
I hope there will be a 'normal' multiplayer, because it looks promising.
What a crock of shit. RNG is contradictory to skill, and seeing as the least played cards are those with random elements only reenforces that fact. Ragnaros is basically the only consistently used RNG based card, except maybe we spinner. The word skill is subjective and Blizzard is using it in a manner opposite of the consensus. Currently hearthstone has the strategic depth of tic tac toe, which at least 100 additional cards should help curve.
Intelligent thought moreover about Hearthstone and to top it off a bit negative one? No way, I'm dreaming.
Indeed, however it does not make hunter useless and according to blizz "uth miracle" and any other "1 turn and you dead" stuff doesn't feet in Hearthstone ideology. I don't play Hearthstone anymore btw, just keeping discussion going, that's all.
I am not in any way saying that hunter is dead, just that this card will probably not feature in the deck anymore. Someone will come up with a new idea soon enough :D And the "uth miracle" was not a one turn kill anymore anyways :D It does make one wonder why they haven't been as hard on the rogue miracle engine in the same nerf run, but they will prob get around to it at some point :D