Depends how obtrusive it is. In a division-style popup numbers can work well through realistic graphics. For me they felt plausible HUD elements. If they were as destructive as BL's swaying capital numbers then I agree it would be painful to deal with over a long campaign.
Personally I'm less happy to hear exposed damage values/health bars. In monster hunter world with number popups I felt far less immersed, more playing a game than the sense of hunting monsters so prominent in past titles. The same was true of the Division beta, that health bar obstructed the person and instead turned them into a minigame for emptying that health bar.
Rockstar is owned by T2. If they say go, Rockstar will do. If they say no, no RDR2 for PC.
If they say we will eventually release the game to PC early, this will directly and hugely impact their release sales on consoles, which is more important than those PC sales that is coming later. So they have every reason to keep it secret.
Yes T2 owns Rockstar but since they make them so much money they pretty much ignore them to do there own thing.
It would have no effect on there sales if they announced that there will be PC version. The same people who bought both versions of GTA V will still buy both versions of RDR 2. The simple fact that the release will be a year or more apart will be the reason why people will buy both, plus they'll just trade the console version in as well.
Yeah, but only hearing the name "Tencent" sends shivers down my spine ...
Steam isn't a storefront it's a marketplace all Valve do is maintain it and organize sale events. They used to curate it but they stopped doing that because it became to much work. The developers and publishers are in charge of what games get posted and how much they cost, since the majority of their sales still come from steam they aren't that motivated to be competitive to third party retailers.
Yes Valve do make money from third party retailers. Those steep discounts are sometimes them selling at a loss in order to get traffic to there site in order to make money from other purchases. They also do deals for bulk buying of keys from various sources but in the end Valve still gets there cut.
just a quick example if it is set by the developer, lets go to a smaller game, they are billions, direct on the developers site via humble store the game is £17.09, on steam the same game is £17.45, both ways it activates on steam, both versions are identical, both versions have been posted by the developer, now why is there a price difference?
this is just one difference I've seen recently, but the more you look the more you see this is a common trend, with steam leading to market in raising prices of PC gaming knowing that the average person won't look past them.
but end of the day because steam got lazy and couldn't be bothered to run their store (the reason it is flooded with crap) but still wants to take a cut, it doesn't excuse them, if anything it makes them worse.