Because it is going to be so short. 4-6 hrs. of game play and little replay value.
But, wow! It looks so pretty!
Thanks for the heads-up, MrJinxed.
Np. It was a really really weird thing of them. I was super excited about the game, and watched the thing, but after this my enthusiasm has plummeted completely. I don't know why the developers thought it would be a grand idea to just drop big spoilers in the middle of a stream as to who dies, but that person should be fired if you ask me.
I think Tim meant the bit about a global conspiracy to make us all wage slaves.
I thought that was done by Journalists. :P
What politics? The only thing political I read was the word "governments."
Please let it be a decent SWAT game. It's been too long
CD Projekt Red realized early on that they weren't going to be able to animate all of the dialogue well enough, they wrote software that created most of the facial animations. Then animators would smooth over the rough spots. It worked brilliantly.
It is so much easier to create bonds with characters when their faces animate realistically.
Yeah exactly. I'm no game designer but right of the gate knowing that a trilogy is coming you'd think that nailing the core mechanics/gameplay would be top priority. Get animations algorithms polished etc. Keep the core narrative classic Bioware style and use expansive sidequests to explore new directions i.e. how choices effect the player, the style of quests. I would of most definitely left multiplayer out until a later game.
Right now they have so much to address before looking at two, if they got the core nailed down they could of done a year of DLC, releasing MEA 2 years from now. Players would be hungry... Now, I think I would feel nervous if they announced the next title so quickly.
Yes, in the recent BF games there has been a "Hardcore" game mode where weapons do more damage and there are no UI cross-hairs, only iron-sites and optics. I assume this game mode made it into BF1 seeing as it has the rest of them.