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DanRage47 has recently been playing Space Engineers, Hearts of Iron IV and Citadel: Forged With Fire

Currently Playing
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Space Engineers

22 days 17 hours

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Hearts of Iron IV

18 days 6 hours

Most played
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Fallout 4

44 days 9 hours

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Space Engineers

22 days 17 hours

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Hearts of Iron IV

18 days 6 hours


DanRage47 Avatar
DanRage47 responded to Otaku Bell comment in
1 Year ago
Nexus Mods owner takes Bethesda.net mod theft into own handsNexus Mods owner takes Bethesda.net mod theft into own hands
Otaku Bell Avatar

Well, seeing as the consoles aren't gonna be compatible with FOSE or SKSE for the forseeable future, I suppose you could find a way to make your mods require that. Then, when you want to release it on consoles you can just remove what's dependent on SKSE and FOSE.


Mod thieves, like most thieves, tend to be lazy and look for the easiest targets. If they can't get a proportional payoff (here being attention and endorsements or whatever they get on consoles) to the effort they have to put in, they move on to another target.

DanRage47 Avatar

Goodie. Make it SKSE or F4SE dependant and consoles are fecked beyond all help. Plus I'll never upload a mod to Bethesda.net anyway. Not even if they offered a very good payment. Nexus or no mods at all.

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DanRage47 Avatar
DanRage47 commented on
7 Months ago
Evil Genius 2 is on Rebellion's shortlist: "We've just got to work out how to raise money"Evil Genius 2 is on Rebellion's shortlist: "We've just got to work out how to raise money"
DanRage47 Avatar
Please note that Rebellion is trying to be EA - they don't give a frak about us anymore, they only want money. Evil Genius is dead, abandoned, buried and kicked in the rear. Stop asking for Evil Genius 2, rebellion can't even make it anymore, they don't know how the useless nuts.
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Otaku Bell Avatar
Otaku Bell responded to DanRage47's comment in
1 Year ago
Nexus Mods owner takes Bethesda.net mod theft into own handsNexus Mods owner takes Bethesda.net mod theft into own hands
DanRage47 Avatar
Is it possible to make a mod unplayable on consoles, or make them PC only? I don't want my mod on consoles unless I upload it myself. I might be able to alter the mod otherwise to require PC-only files, or other mods that only work on PC... which would effectively make my mod make console versions of Skyrim... outright crash/unplayable. Really dont want it on consoles.Reply
Otaku Bell Avatar

Well, seeing as the consoles aren't gonna be compatible with FOSE or SKSE for the forseeable future, I suppose you could find a way to make your mods require that. Then, when you want to release it on consoles you can just remove what's dependent on SKSE and FOSE.


Mod thieves, like most thieves, tend to be lazy and look for the easiest targets. If they can't get a proportional payoff (here being attention and endorsements or whatever they get on consoles) to the effort they have to put in, they move on to another target.

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