
Darkedone02 profile












There's a substancial difference: cards are a physical thing. You can store them, sell them, trade them, etc. And they're yours forever to do anything.
Lootbox items (and the lootboxes), on the other hand, and with a few exceptions (Valve ones come to mind), you can't . You have no control over them.
Heck, you don't even have actual ownership over them, the corporations that make them do. If the game closes, you lose all that. That doesn't happen with cards.
Also, cards have a fabrication cost. The maker spends resources to make them and then get a profit. Meanwhile, lootboxes are infinite. The makers can make as much as they want (but they usually create artificial scarcity to increase their value).




Don't let marketing ruin a good game, don't be another EA on the Star Wars Battlefront 2 fiasco that has blown up more the once, and I know for sure the devs have heard of it. I want Deus Ex to have a legendary story just like the first game, and I want it to feel good... if you fail this, I wont be buying this game, and I'll begin to think that your out to ruin a good game series.Reply

Mankind Divided became my favorite Deus Ex game. Is the story lacking if you didn't play The Fail and read the prequel? Definately but it was same with Human Revolution.
However there are many small details depending your choices that really kept me immersed into what was happening.
Also the actual gameplay time for me was bit longer than Human Revolution (not counting DLCs) and twice the length of the original.
Did they shoot themselves in the foot with design choices? They amputated themselves! Microtransactions, it was weird but didn't affect my gameplay.
Pre-order gear when you have pre-rendered cutscenes that show different gear...
All the extra missions being separate from the main game. What is the point of resources and abilities when nothing carries over?