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I'd like to think security companies have moved on from hiring hackers. Integrity is a big part of security, and in that respect he's woefully lacking. I agree with your last point though - while it's impossible to cover all angles, this wasn't a state-sponsored attacker or well funded syndicate, it was an old school script kiddie. That smells like lack of investment by Talk Talk - financial, management, or both.
I agree with a lot of what he says there. I hadn't considered the part about hardware specs. As usual though the most interesting considerations remain around the OS. He might not consider a Steam Box to be a PC, but the hardware is 100% compatible. You could install windows on one if you wanted and put it on your desk. It's the intention to put it under the TV which defines it as a console if anything, which drives the use of a controller and makes non-gaming software impractical. I realise I'm quibbling over semantics, but the distinction is there. I'm with him on the general tone of his comments though, I just can't really see a big market. Still, there wasn't a big market for Steam when it was released either.
Well, if you can install Windows on your Steam Box to make it more like a PC, then what's even the point in getting one? I'd rather get a PC already, with a smaller cabinet.
I kind of think Blizz have the wrong approach to their updates and development. I hear the things they're saying, and it sounds to me like "players aren't doing what we want, so we're forcing them to do it our way." They removed flying mounts because it made travel easier: players liked it because it made travel easier. They put garrisons in because players weren't leaving them: players like being in their garrisons. They're making ship missions risky because players were only doing 100% success missions: players don't like failing a 10-hour mission.
Even when listening to their players and re-introducing flying mounts, they put a caveat on it to make sure you can only do it after they've forced you to play the game their way; how many people will grab a guide to getting that achievement and just blast through it without even looking at the scenery? I suspect most, so they're simply inconveniencing players.
I can sympathise with them, it must be galling to have all your carefully crafted content skipped over, but why force people to play a game in a way they don't want to?
Pretty much this, they introduce a level of a grind that most players would never be willing to do in order to achieve flying that they wanted in order to avoid the grind they were forced to do in the first place in order to get it. Its largely about stretching content to last longer.
Knowing how much trouble AAA companies manage to get when there games have fewer mechanics than this, I'm gonna have to be the pessimist here and call that there will have to be some flaws in the game for 6 people to make so much at such high quality.. Expecting a 2016 release date?
Just an add-on note, I do love the look of the game and wish the 6 dev's the best of luck, it just sounds too much to me.
Warhammer Quest is much better imo and as not as p2w where in warhammer quest the best characters are the free ones. In Deathwatch you have to buy boosters which take forever to get for free.
You're just biased. It's obvious based on your profile picture.
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