The Evil Within 2 goes first-person in a free update
The King Of Fighters XIV is getting one last round of character DLC, starting with Oswald
Crossout's new Firestarters faction just want to see the world burn, and have the tools for it
Paint anime cats on your hull in World of Warships' second High School Fleet crossover
Indies In Development: This week's most promising picks from #ScreenshotSaturday
Free-to-play MMO RIFT to offer a traditional 'premium' subscription server later this year
Given that it's being ported by NIS America, I think we can just chalk this up to corner-cutting. Meanwhile, XSeed's powerhouse coder is planning more upgrades for years-old games.
It's like Goofus and Gallant, only Goofus is a much larger, theoretically better-equipped entity.
Genre-blending space combat FPS Angels Fall First re-launches hard and fast into 2018
Free-flying FPS Forsaken gets the EX treatment from the mind behind Turok 1 & 2 HD updates
Hitman composer Jesper Kyd to imbue Warhammer: Vermintide 2 with Nordic vibes
Overwatch's sole Chinese pro-league team offer a public apology for their rocky start
Final Fantasy XIV's next patch brings boatloads of content, including some cameos from FF6
Ys VIII: Lacrimosa of Dana's already-delayed release slips again due to technical issues
Four-way crossover fighter Blazblue Cross Tag Battle hits PC in June with half the cast as DLC
Lizardmen and zombie dinosaurs abound in Neverwinter's Lost City of Omu expansion
'MEWGENICS LIVES' and other revelations in a Q&A from developer Edmund McMillen
Over a decade in the works, Konjak's ambitious solo metroidvania Iconoclasts is out this month
Call of Duty: WWII's zombie-smashing co-op campaign continues in The Darkest Shore
Take a first look at asymmetrical PvP zombie shooter Dead Dozen in action
The Legend of Bum-Bo slips into 2018. Take a slick Isaac mod to salve your wounds
Opinion on Alpha Protocol is wildly variable. Personally, I loved it in spite of its technical and balance issues and absolutely want to see more short-form (but highly replayable) RPGs like that. It's only about 10 hours long, but it took people *years* to see all the possibilities in it.
Yeah there were serious balancing issues (not to mention limited activations and broken patches) but it is still one of my favorite games ever. No other RPG I've played adapts to your choices as well.
If it's anything like the original (And judging from the map screen in the trailer, that's the direction they're going), it'll be a lot more technical than that. Each ship will gradually wear you down through attrition unless you carefully pick off security subsystems to open up a safer route to the core. You'll want to shut down the self-repair system first, otherwise it'll fix the drone factory when you blow that up, which is defended by the alarm system somewhere else, which is behind a door managed by the security terminal in another direction, etc etc.
That's why I said "based on the trailer". Trailer looked nothing like the first game.
They're very, very different games. Everspace is much more in the vein of Freelancer. lightweight 'put crosshair on target, watch HP drain' combat. Astrokill is more like a tactical shooter in space. It feels a lot heavier and more mechanical.
As opposed to the alternative of bankrupting the studio by pouring time and resources into developing a retail game that nobody would even play for free?
Mostly due to the fact that it was a team-based arena shooter based on STALKER until recently. They're one large step closer to it being the game people wanted so much now.
Here's hoping it's not too much longer until the free-roam mode is out.
While not official and definitely not nearly as automated as I would have liked, I've played one made for Tabletop Simulator. Next best thing.
I've really tried to get into tabletop simulator, I'll be fair it was a couple years ago or so, but It seemed like too much work.
I mainly wanted it to avoid setup for Pathfinder ACG. But then a digital version of that appeared by Obsidian. :)
Maybe I should take another peek at it since it's been a while.
It's the same artist, so that's not too surprising.
Well, that explains it! :)
Rewatching the trailer, and thinking that the special thing about it is that this is how you remember SNES games looking, but they were never even halfway that detailed and well animated. There's art and animation there rivalling the best that Konami & Capcom did through the Playstation era.
Yeah, uh .. I'm not sure where I mentioned graphics. Like at all. A colorful 2D platformer is what I was talking about bringing on the nostalgia.
They're shaking things up a lot this year. This is the first GDQ event without Super Metroid, which has always been a central fixture.