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Dominic Tarason has recently been playing NARUTO SHIPPUDEN: Ultimate Ninja STORM 4, Rise of the Tomb Raider and Caveblazers

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Dominic Tarason commented on
2 Days ago
Divinity: Original Sin 2 has sold nearly 500k copies, with 85k concurrentsDivinity: Original Sin 2 has sold nearly 500k copies, with 85k concurrents
Dominic Tarason Avatar
For comparison, The Witcher 3 - possibly the biggest hit in PC RPG history - clocked in at 95k players at its absolute peak. Larian should be proud of themselves - 85k playing a game made on a fraction of the budget, they're taking on the giants of the industry.
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Dominic Tarason responded to Belimawr comment in
4 Days ago
Despite DMCA tussle, Super Mario 64 Online adds 24-player co-op to the N64 classicDespite DMCA tussle, Super Mario 64 Online adds 24-player co-op to the N64 classic
Belimawr Avatar
Nintendo can put the genie back in the bottle and it will happen pretty quickly when the people running the mod start to get targeted by cease and desist orders, it wouldn't be the first time a developer has done it never mind Nintendo.

the worrying thing is that game sites report on this type of thing when it's legality is about as clear as a mud puddle, but then I would expect it on here with how much you report on G2A despite them being incredibly unethical and run on illegal practices as well.
Dominic Tarason Avatar

Given that thousands of people have downloaded the mod, and hundreds of streamers have featured it, how do you imagine Nintendo would suppress such a thing at this point? Further development may stop, but it's already out.


AM2R was technically shut down by Nintendo. Except the source for it was released, and there's been a half-dozen 'unofficial' patches for it since, adding (coincidentally) all the features that the original developer had planned on doing.


In fact, the final AM2R update came out just this week.


Edit: As an interesting aside, the Super Mario 64 Online developer says in one video that he'd rather risk a few DMCA'd files on a project downloaded by thousands than play it totally safe and only have 50 people ever know about it. Sometimes, you gotta go loud.

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Dominic Tarason commented on
1 Week ago
The Star Wars Battlefront season pass is free (for a limited time)The Star Wars Battlefront season pass is free (for a limited time)
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The full game is £4 on Origin, too but I'd not really recommend the PC version if you've got a PS4, for this reason:

http://swbstats.com/

Simply put, the PC version has about a 25-33% of the concurrent playerbase of the PS4 version, which is also £4 now and with the season pass free.

The PC version had a really wonky launch, losing much of its potential playerbase, and they never really came back. I really hope that Battlefront 2 can do better.
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Dominic Tarason commented on
1 Week ago
Battlestar Galactica Deadlock is a TV tie-in that's actually goodBattlestar Galactica Deadlock is a TV tie-in that's actually good
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Well, that makes TWO good BSG games now! The first was a few years back, and fan-made. Diaspora, a Viper combat sim was legit great, and even had some decent show-authentic voicework. http://diaspora.hard-light.net/

Good to see something official and good is out now though.
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Dominic Tarason responded to Nicholas Steel comment in
1 Week ago
Dust off your sawn-off for a bloody Dusk, and a new dawn for BloodDust off your sawn-off for a bloody Dusk, and a new dawn for Blood
Nicholas Steel Avatar
The thing that was holding Blood back was the lack of engine source code, not the lack of re-releases (the lack of re-releases was directly related to the lack of source code availability). The source code had been stuck in "limbo" for a incredibly long time (allegedly no one knew who owned it legally) and presumably it is still stuck in Limbo (unless that changed in the last year).

That's why there were no source ports for over a decade and then 2 or 3 attempts to reverse engineer it with both attempts seemingly being abandoned early on in development.

Shadow Warrior, Duke Nukem 3D, Quake, DOOM, Hexen etc. had their source code released which allowed for source ports and remasters to be easily made.

If there are new or renewed attempts at reversing the game engine than that's fantastic news because Blood, Quake and Duke Nukem 64 offer pretty exceptional single player experiences (I prefer Duke Nukem 64 level designs and the additional weapon fire modes over the PC version, the levels are also better designed for co-op and Death Match multiplayer).
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The current crop of source ports are a bit weird - they still don't quite have the full code, but are based on a mixture of code from the (originally stolen/leaked by a Monolith employee) alpha version, some reverse-engineering and some clever eyeballing and guesstimating.


It all seems to have worked out, though. BloodGDX isn't perfect yet, but it's probably far better than trying to play it through DOSBox, and the snippets of footage I've seen of Blood EX look even better, with some slick new UI upgrades.


However we got here, though, Blood is back. It'll never be as big as Duke or Shadow Warrior, but it's a great piece of design.

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