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Droniac commented on
6 Days ago
Someone beat Pillars of Eternity 2 in just 26 minutesSomeone beat Pillars of Eternity 2 in just 26 minutes
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Wow, meanwhile I'm like 150 hours into PoE 1 + White March and barely into act 3... guess I can go for the opposite once I get to Deadfire? A snailrun?
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Droniac commented on
4 Weeks ago
Bungie invite YouTubers to fix Destiny 2’s storyBungie invite YouTubers to fix Destiny 2’s story
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They should probably have done this before releasing the game. Currently there's not much worth saving when it comes to Destiny 2's story anyway. It actually makes the storytelling in the Call of Duty games look good...
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Droniac commented on
1 Month ago
COD WW2's Blitzkrieg event adds 18-player games COD WW2's Blitzkrieg event adds 18-player games
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It's shameful that this is the best you get in Activision's modern shooters. The original Call of Duty supported up to 64 player servers and most of the popular public ones were 24 or 32.

Somehow none of the AAA studios seem capable of accomplishing anything more than a dozen-or-so players in one area nowadays. Meanwhile you have much smaller budget games like ArmA happily offering up 200+ player multiplayer, or battle royales like Fortnite and PUBG with 100...
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Droniac responded to SkankwOn comment in
1 Month ago
The next BioShock is in developmentThe next BioShock is in development
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Okay, now I really need to play 1 & 2. Sadly didn't encounter the series until Bioshock Infinite, which is an excellent game.
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Do note that you should probably play the remastered version of BioShock 1 instead of the original. The original suffers from a lot of braindead port issues, like no FOV options, the worst forced-on mouse acceleration PC gaming has ever seen, no anti-aliasing, etc. The (updated) remastered version fixed all of these things, although mouse tracking is still sub-par for a PC FPS.

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Droniac responded to panbient comment in
1 Year ago
Old games: PC classics that are still worth playingOld games: PC classics that are still worth playing
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Not sure I'd include any of the original X-Com games in an article like this. I loved them back in the 90s - skipped more than a few full days of class to confront the alien menace. However they don't really translate that well, especially not to modern sensibilities. How many modern gamers would really tolerate having to manually reload and re-equip ammo clips on individual units between every mission?

As for Planescape:Torment I actually tried running it last night (using the DnD Master Collection disc version). Unlike Baldur's Gate there's no Enhanced Edition so if you want to run it at a higher resolution than 800 x 600 you'll need to fiddle with some mods and hope for the best.

I remember being able to apply the G3 widescreen patch and getting a functional higher / wider res version of the game a few years ago when still running Win 7. Visually the patch still works, but the performance decreases incredibly under Win 10. Also things don't scale, so 'higher resolution' really means wider visual perspective. It's still a great game, but modern gamers should be aware that it's also an exercise in old-school modding if you want to get to look even remotely modern.
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Ah, you jumped the gun on Planescape: Torment a bit. There's an enhanced edition now.

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hfm responded to Droniac's comment in
9 Months ago
Steam could be profitable with an 8% cut rather than 30%, says Tim SweeneySteam could be profitable with an 8% cut rather than 30%, says Tim Sweeney
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The comparison to payment providers is silly. MasterCard doesn't host servers that provide you your product, nor update that product, nor maintain it, nor maintain backend services for its (ongoing) development, nor invest heavily in development of its systems and new features, etc, etc.

He's probably correct in stating that 30% is way more than they need to make a profit. 8% may even be accurate. But that comparison is just completely off - app stores are not comparable to payment providers.Reply
hfm Avatar

I came here to agree.

1. Payment Provider

2. CDN (it does cost to have worldwide data centers)

3. Community + User submitted content

4. Overlay tools

5. Game updates

6. DLC integration

7. Mod integration

8. Paying development staff

9. Making keys avaialble for packins

10. Platform gift certs

11. Lawyers for legal problems


the list goes on and on and on..


Arguing that a complete platform like steam is the same as a payment provider like Mastercard or even Paypal is just the definition of false equivalency.

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Rasenka responded to Droniac's comment in
10 Months ago
LawBreakers is the modern arena shooter that Quake Champions wants to beLawBreakers is the modern arena shooter that Quake Champions wants to be
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Likely not so much too old as too out of practice. Many of the competitors in the Quake Champions world championships are old Quake 3 players and they don't seem to be having any issues despite being in or near their 30s... Players like GaRpY, cooller, rapha, etc.

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I'll have to take a look at them then, but I still am 36, so not really around that age either. I'm barely a diamond on Overwatch!

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[GM] SocietyX responded to Droniac's comment in
10 Months ago
Twice the number of women play Overwatch than any other FPSTwice the number of women play Overwatch than any other FPS
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Actually, QuanticFoundry's statistics seem to refute that notion. WoW is specifically called out as having a much smaller relative female demographic than other fantasy MMORPGs. So small that even a sci-fi MMORPG (SWTOR) has a (relatively) larger female demographic. I'll also point out that Ragnarok Online was released years before WoW...


Blizzard hasn't really pushed for diversity until they started creating games that allowed players to choose from a cast of characters. That is to say: not until Heroes of the Storm and Overwatch. WarCraft and StarCraft are if anything the opposite of diverse settings.


Blizzard makes great games, but they really haven't pushed for diversity or attracting female gamers specifically until very, very recently. And it's not like Overwatch (or WoW) is being marketed specifically towards female gamers. If anything, with the overemphasis on e-sports, Overwatch is being marketed heavily towards male gamers instead. What with competition being the primary motivation for male gamers and one of the lower ranked motivations for female gamers (again, according to QuanticFoundry)...

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[GM] SocietyX Avatar

Well I'm speaking from my own personal experiences. Maybe some statistics would overall refute that given WoW's MASSIVE population by comparison to other MMOs it might have seemed lower. But I saw way more Females coming into genre since WoW's rise and through it. I'll say more females TODAY seem to play like FFXIV and stuff than WoW though.

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[GM] SocietyX responded to Droniac's comment in
10 Months ago
Twice the number of women play Overwatch than any other FPSTwice the number of women play Overwatch than any other FPS
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Did they take Paladins into account with this? It doesn't seem like there would be any reason for there to be such a gap between Overwatch and Paladins female player percentages, because Paladins is even more colorful and imaginative. It's also exactly the same kind of accessible team shooter. All of these arguments for playing Overwatch apply equally to Paladins or Smite or even Savage.

I wonder, will Quake get a larger relative female demographic now that it has distinct Champions, a (slightly) more vibrant color palette and various imaginative new ways of killing people/traversing the environment? Somehow, I doubt it. Quake Champions is already a great game though.Reply
[GM] SocietyX Avatar

I think it's more than that. Blizzard has been on the forefront of getting females into gaming for awhile. WoW really broke open that demographic. Far as like main stream gaming in a non-mobile/Facebook sense. Blizzard marketing is just king and the very smooth gameplay and highly polished visuals and fact they always have such diversity and 'strong' women in Overwatch.

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Dave James Avatar
Dave James responded to Droniac's comment in
11 Months ago
Best PC controller 2018Best PC controller 2018
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I think it might be a good idea to add some more affordable options to the flightstick category. Yes, the Thrustmaster Warthog is the best-of-the-best, but it's also the priciest-of-the-pricey and vastly over-engineered if you're just looking to enjoy space sims and the occasional flight sim.

There are alternatives, like the new Thrustmaster T.16000M FCS HOTAS, that are far more affordable and plenty suitable for all-but-the-most-hardcore of flight sim enthusiasts. That HOTAS still packs a great hall effect joystick with an excellent throttle both with solid build quality at one third the price tag.

You might also want to add a fightstick category? They're much better for fighting games than gamepads, especially Xbox controllers. And there are lots of fighting games on PC again now.Reply
Dave James Avatar

Good shout on both the cheaper flight sticks and the fightsticks! We're always working to expand our group tests, and I'm still hoping Logitech do something worthwhile with the Saitek license on both counts.

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Droniac replied to 5 questions on the Stellaris Review
2 Years ago
Stellaris review snippet How strategic does combat in Stellaris feel?
Not very. Your ship design determines everything, so it's more like a pre-determined game of rock/paper/scissors. And if you have equivalent designs, then numbers win the day. There's no fine control over fleets, special abilities, or anything like that. But it does look pretty.
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Droniac replied to 14 questions on the Dirty Bomb Review
2 Years ago
Dirty Bomb review snippet How good an FPS is Dirty Bomb?
Splash Damage have been trying to make a worthy successor to Wolfenstein: Enemy Territory for more than a decade. And with Dirty Bomb they've finally managed it. In most ways this is a flat-out superior game, making it easily the best free shooter there is... alongside the new Unreal Tournament. It does still need some work (bug-fixing / map variety) and it's still not as good as Return to Castle Wolfenstein, mainly due to gun-play and slower (more forgiving / modern) pacing. But all in all this is a damn fine effort and easily the best modern competitive team-based multiplayer shooter out there. Yes, far better than Team Fortress 2. Some people will prefer CS:GO for its lower barrier to entry, more deliberate pacing, or more casual emphasis on teamwork. Dirty Bomb is far more fast-paced and skill-based (or twitch-oriented) and dives far deeper into varying objectives, player roles, and an immense requirement for teamwork. Initially daunting, but that's the way a real FPS should be (imo?).
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