1 day 20 hours
Rainbow Six Siege
1 day 18 hours
1 day 9 hours
The Walking Dead
1 day 6 hours
Lord of the Rings Online
31 days 1 hour
Call of Duty®: Modern Warfare® 2
30 days 4 hours
Crusader Kings II
13 days 8 hours
9 days 16 hours
Ah, you jumped the gun on Planescape: Torment a bit. There's an enhanced edition now.
Competitive play is rarely a good indicator of what casual play is like. Most lifelong gamepad users can't make headshots with anywhere near the consistency of even sub-par mouse & keyboard users. This is part of the reason why game balance and pacing often differs between PC and console versions of shooters.
Similarly, just because someone has been playing shooters with mouse & keyboard all their life it doesn't mean they can reliably strafejump and circlejump in Quake, or dodge in UT/Vermintide 2. This despite the fact that for the best players in those games, it's second nature.
I came here to agree.
1. Payment Provider
2. CDN (it does cost to have worldwide data centers)
3. Community + User submitted content
4. Overlay tools
5. Game updates
6. DLC integration
7. Mod integration
8. Paying development staff
9. Making keys avaialble for packins
10. Platform gift certs
11. Lawyers for legal problems
the list goes on and on and on..
Arguing that a complete platform like steam is the same as a payment provider like Mastercard or even Paypal is just the definition of false equivalency.
Likely not so much too old as too out of practice. Many of the competitors in the Quake Champions world championships are old Quake 3 players and they don't seem to be having any issues despite being in or near their 30s... Players like GaRpY, cooller, rapha, etc.
I'll have to take a look at them then, but I still am 36, so not really around that age either. I'm barely a diamond on Overwatch!
Actually, QuanticFoundry's statistics seem to refute that notion. WoW is specifically called out as having a much smaller relative female demographic than other fantasy MMORPGs. So small that even a sci-fi MMORPG (SWTOR) has a (relatively) larger female demographic. I'll also point out that Ragnarok Online was released years before WoW...
Blizzard hasn't really pushed for diversity until they started creating games that allowed players to choose from a cast of characters. That is to say: not until Heroes of the Storm and Overwatch. WarCraft and StarCraft are if anything the opposite of diverse settings.
Blizzard makes great games, but they really haven't pushed for diversity or attracting female gamers specifically until very, very recently. And it's not like Overwatch (or WoW) is being marketed specifically towards female gamers. If anything, with the overemphasis on e-sports, Overwatch is being marketed heavily towards male gamers instead. What with competition being the primary motivation for male gamers and one of the lower ranked motivations for female gamers (again, according to QuanticFoundry)...
Well I'm speaking from my own personal experiences. Maybe some statistics would overall refute that given WoW's MASSIVE population by comparison to other MMOs it might have seemed lower. But I saw way more Females coming into genre since WoW's rise and through it. I'll say more females TODAY seem to play like FFXIV and stuff than WoW though.
I think it's more than that. Blizzard has been on the forefront of getting females into gaming for awhile. WoW really broke open that demographic. Far as like main stream gaming in a non-mobile/Facebook sense. Blizzard marketing is just king and the very smooth gameplay and highly polished visuals and fact they always have such diversity and 'strong' women in Overwatch.
Good shout on both the cheaper flight sticks and the fightsticks! We're always working to expand our group tests, and I'm still hoping Logitech do something worthwhile with the Saitek license on both counts.