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DuoBlaze commented on
2 Weeks ago
DOOM VFR's recommended specs are brutal enough to make a GTX 1070 shudderDOOM VFR's recommended specs are brutal enough to make a GTX 1070 shudder
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If I see the steamVR FPS drop indicator on this Vulkan title with my RX Vega 64 liquid card I’m going to lose my temper.
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DuoBlaze commented on
2 Weeks ago
EA believe players don’t like linear games as much as they did ten years agoEA believe players don’t like linear games as much as they did ten years ago
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We don’t like them less. We just need them chopped up into 1-3 hour gameplay windows to satisfy modern gamers. Or simply enable a save anywhere in any state save-style. Like fallout 4 or divinity original sin 2.
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`ballistic_z=o Avatar
`ballistic_z=o responded to DuoBlaze's comment in
3 Weeks ago
Two former Gazillion employees claim they’re each owed $5,000 in unpaid benefitsTwo former Gazillion employees claim they’re each owed $5,000 in unpaid benefits
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This is more important to focus on than even battlefront 2. This game’s business model was designed around spending lots of money on microtransactions and now all those purchases are lost.Reply
`ballistic_z=o Avatar

The victims are more than just those that were harassed, the entire development staff who just lost their jobs should also be counted among them. Now I normally keep my composure in the comments when I post online but I have to dispense with any professional niceties for the moment and just be frank here:


Ceo Dohrmann, if you ever happen to come across this comment and you are the one that committed these terrible aCT'S , let me just say you’re an utter pile of shit, good job in driving a promising company into the ground and causing personal upheaval to all the amazing staff in Gaz and game that even the gamer help to make a greatgame that won ards for most improved 7 years it was around . I hope you never ever work in the games industry again you wormy, misogynistic, boil of a man. and the same goes for your shareholder buddies that put you in power.

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DuoBlaze commented on
1 Month ago
Every Take-Two game will have microtransactions from now onEvery Take-Two game will have microtransactions from now on
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Borderlands 3 releasing with microtransactions will not go over well. It will probably be the tipping point for this business model.
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DuoBlaze commented on
1 Month ago
Destiny 2 doesn't do enough to bring players together on PCDestiny 2 doesn't do enough to bring players together on PC
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Couldn’t do nightfall last week because nobody could figure out how to invite or accept invites from other players.

Steps include:

Alt-tab.
Go to destiny group search website.
Register.
Email verification.
Link to Bungie account via modifying account comment.
Now create an ad-posting or LFG posting and start messaging people.
Get in confusing discussion trying to understand how battle.net crap integrates with destiny.
Inviting battle.net name#number fails says player not found. Try adding the player as a friend but or to a “group” I’m battle.net social app... doesn’t find player.

That’s it. That’s the entire process.



If only those jerks at Bungie would give us text chat in social areas we could just type /chat LFG nightfall strike.... then 60 seconds later the team is formed and on route to the activity.

The entire player and community interaction setup in Destiny 2 is an insulting joke. If you don’t bring 2 friends with you into the game then you may as well just consider it a single player game.
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nu1mlock responded to DuoBlaze's comment in
1 Month ago
Destiny 2's text chat has no public channelDestiny 2's text chat has no public channel
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This decision is going to cause a lot of confusion and anger from players.

There are plenty of ways Bungie can meet their goal of shielding players from toxicity while providing features PC gamers have come to expect from online games. Something as simple as opt-in chat channels, being a member of multiple clans, specifying in a player's profile that they prefer text chat or voice chat and have it adjust matchmaking factors, etc.

I just spent a good deal of time typing up suggestions on how to resolve this issue and posted it on both the Destiny 2 feedback forum and destinythegame subreddit. Post threads were buried by complaint threads in just minutes. I'm pretty upset about that so I'm going to paste it here in hopes that someone listens ='(
____________________

I feel the developer's goal of keeping toxicity out of Destiny 2 while providing features players have come to expect from online games over the last 20 years can be accomplished with the following additional features. I would appreciate additional suggestions from other PC players or input from Destiny 2 team members on the these suggestions.

Please consider the following:

Implement a "prefer text chat" and "prefer voice chat" profile setting, and have this impact matchmaking factors. It's going to be quite frustrating when you have players who expect one method of communication matched with those who want to or are unable to use another. Example: A player with controller on their sofa using a headset matched with a player at their desk who desires using text-chat in the same fireteam.

When first launching the game provide players with an introduction/explanation of Destiny 2's social-interaction features including the capabilities (and limitations) of text-chat. Clarify that text-chat is only available for fireteams, clans and players on your battle.net friends list. Explain that whispers to non-friends and non-clan members cannot be delivered by default and that it is up to the individual player to opt-in via the options menu. I feel this is important to prevent lots of player confusion.

Add opt-in local social space chat channel. Something simple like /join socialchat or enable it as an opt-in feature in social option menu.

Provide an option to be part of more than one clan, even if one is permanently the visible tag or "primary" clan. The reason I say this is because due to the limited text chat capabilities we'll have clans be our only method of player communication. In my case for example I will be playing at my desk with a mouse & keyboard for difficult content and then on sofa with a controller for more casual content. There will also be times which I do not want to use voice chat and would like to be text-only. I'm sure everyone can agree that this presents a problem considering it would be the expectation some clan's members to meet certain criteria such as voice chat required. I feel having a secondary clan option would help with this issue because players could than join a "controllers clan" or a text-chat" clan as their secondary clans in order to find players for content who are seeking the same. In the current text-chat and clan systems on the PC version of Destiny 2 I feel players are left helpless.

Add opt-in global chat channels. Simply /join LFG, or /join Looking for clan, then have it place you in a channel with players in your geographic region. Perhaps this is a bad idea without far more effort being put into it so it can match the quality of external websites for group and clan finding, but something in-game would be ideal.

Thanks,Reply
nu1mlock Avatar

I absolutely agree. Having an option to simply close the public chat would be enough.


Warframe (and lots of other games), and I honestly don't bring it up for any gameplay related comparisons, let's players simply not view the public chat if they don't want to. Seems like a good solution.


But I guess options are for weak minded people, since Bungie "has to" decide this for us.

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DuoBlaze commented on
1 Month ago
Microsoft quietly snuck a new anti-cheat system into the Windows 10 Fall Creators UpdateMicrosoft quietly snuck a new anti-cheat system into the Windows 10 Fall Creators Update
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Microsoft can do things with their anti-cheat software that no other company can due to operating systems restrictions it can bypass. That’s cool, but doesn’t negate the fact that Microsoft has done some terribly shady stuff to get people to use their unpopular storefront. Examples include: restricting Xbox one directional rumble trigger feature to window store versions of games, restricting capabilities of certain high end video and audio of streaming video services to windows store apps, forcing stock apps to update with additional ad features when they have no online functionality and an update should never have been necessary. Terrible Microsoft. The anti cheat capabilities even if good for gamers, is also bad for gamers as it has the potential to protect attack vectors that other anti-cheat engines cannot due to a Microsoft not permitting the required OS level access.
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Ben Barrett Avatar
Ben Barrett responded to DuoBlaze's comment in
1 Month ago
Blizzard are taking action against fake Hearthstone eventsBlizzard are taking action against fake Hearthstone events
DuoBlaze Avatar
Develop an online card game and intentionally leave out means of communicating with other players. Then expect the socially inept introverts you created to congregate at real events with people they have nothing in common with besides a card game?

It blows my mind how completely out of touch Blizzard is with their customers and want they want. It's apparent they have no clue in all their games as the community aspect of all of them is terrible because of blizzard's choices.Reply
Ben Barrett Avatar

They have consistently some of the strongest communities in the world, lol.

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{DFT}[3]Wikster Avatar
{DFT}[3]Wikster responded to DuoBlaze's comment in
2 Months ago
Nvidia GTX 1070 Ti review, news, performance, and availabilityNvidia GTX 1070 Ti review, news, performance, and availability
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Nvidia should just release freesync support and put AMD graphics out of business.Reply
{DFT}[3]Wikster Avatar

Haha, oh man that would be brutal. And while I would love if Nvidia would stop upcharging $100+ per monitor with G-Sync support and just embrace FreeSync; if AMD went out of the graphics business, with the amount of stock I hold in them from back when it was $8.50, I'd cry, lol.

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Shadowized Avatar
Shadowized responded to DuoBlaze's comment in
2 Months ago
"I don't care how many asses I have to spank." Fake Jeff Kaplan is tired of toxicity"I don't care how many asses I have to spank." Fake Jeff Kaplan is tired of toxicity
DuoBlaze Avatar
People have always been toxic in online games, particularly since the introduction of matchmaking solutions. The focus needs to be on designing games to engender fun competition and not foster animosity or a sense that you have to do what others say. I feel matchmaking does the latter, especially in PvP games.

Prior to matchmaking all online games had close-knit communities, whether they were counter-strike or unreal servers on a favorites list, an MMO server, or DOTA custom games titles in Warcraft 3, etc.

Toxicity existed but was remediated quickly by the community or admins. REAL admins or game masters or customer service. Back in the Everquest days GMs would deal with it within an hour.

Nowadays it's an automated punishment system, or punishment carried out by someone or a group of people who were not even involved in the game. With the need for customer retention especially for micro transactions we have developers more reluctant than ever to discipline players.

But I feel the most fundamental issue is that matchmaking results in a lack of community feel. Different players every match, every game, even in MMO games.

I have no idea what the solution to this is now that matchmaking is a fundamental need. All I know is that online PC and console gaming toxicity was not even 10% as bad as it is now 15 years ago.Reply
Shadowized Avatar

as somebody who has run CS servers for over a decade I agree that admins are the solution to many of the gripes in todays games, and it allowed communities to pick how they wanted to be run and what they would and wouldn't tolerate, when games like Battlefield 2 came out and prevented you from hosting your own ranked servers without going through their insanely overpriced providers, it became quite clear that the game developers wanted more control over how the communities operated as well.


with that came the transition to centralized servers and automated matchmaking/punishment systems which I feel is one of the reasons so many have become "toxic", a term I've grown to hate because it blames players for the faults of the system.


I think that matchmaking in general has really failed as a concept and its one of the reasons I gave up on games like DOTA2, not because I didn't like the game but because the matchmaking has become absolutely horrendous to the point of it being a futile battle to retain your sanity. An example of this is with the somewhat recent changes to matchmaking where Valve psychologists decided to pair up players who have a high behavior score (people who aren't reported frequently) with NEW players.


now I get it, they don't want to scare off potential whales so they try showing them a good time, but by doing this they are creating the exact thing they are trying to prevent, which goes back to my point about futility. and don't even get me start on how they refuse to fix being matched up with players who don't even speak your language...

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