The victims are more than just those that were harassed, the entire development staff who just lost their jobs should also be counted among them. Now I normally keep my composure in the comments when I post online but I have to dispense with any professional niceties for the moment and just be frank here:
Ceo Dohrmann, if you ever happen to come across this comment and you are the one that committed these terrible aCT'S , let me just say you’re an utter pile of shit, good job in driving a promising company into the ground and causing personal upheaval to all the amazing staff in Gaz and game that even the gamer help to make a greatgame that won ards for most improved 7 years it was around . I hope you never ever work in the games industry again you wormy, misogynistic, boil of a man. and the same goes for your shareholder buddies that put you in power.
I absolutely agree. Having an option to simply close the public chat would be enough.
Warframe (and lots of other games), and I honestly don't bring it up for any gameplay related comparisons, let's players simply not view the public chat if they don't want to. Seems like a good solution.
But I guess options are for weak minded people, since Bungie "has to" decide this for us.
They have consistently some of the strongest communities in the world, lol.
Haha, oh man that would be brutal. And while I would love if Nvidia would stop upcharging $100+ per monitor with G-Sync support and just embrace FreeSync; if AMD went out of the graphics business, with the amount of stock I hold in them from back when it was $8.50, I'd cry, lol.
as somebody who has run CS servers for over a decade I agree that admins are the solution to many of the gripes in todays games, and it allowed communities to pick how they wanted to be run and what they would and wouldn't tolerate, when games like Battlefield 2 came out and prevented you from hosting your own ranked servers without going through their insanely overpriced providers, it became quite clear that the game developers wanted more control over how the communities operated as well.
with that came the transition to centralized servers and automated matchmaking/punishment systems which I feel is one of the reasons so many have become "toxic", a term I've grown to hate because it blames players for the faults of the system.
I think that matchmaking in general has really failed as a concept and its one of the reasons I gave up on games like DOTA2, not because I didn't like the game but because the matchmaking has become absolutely horrendous to the point of it being a futile battle to retain your sanity. An example of this is with the somewhat recent changes to matchmaking where Valve psychologists decided to pair up players who have a high behavior score (people who aren't reported frequently) with NEW players.
now I get it, they don't want to scare off potential whales so they try showing them a good time, but by doing this they are creating the exact thing they are trying to prevent, which goes back to my point about futility. and don't even get me start on how they refuse to fix being matched up with players who don't even speak your language...