I'm not sure I agree, LordCrash. For a sociopath, this is exactly how they're going to run their life in reality. It's all about getting to the top of every hierarchy, being the centre of attention, garnering money and power, and surrounding yourself with an echo chamber of sycophants.
Often, managers of large companies will even groom promising middle managers into this kind of sociopathy, encouraging it at every turn. That's one of the cornerstones of uncontrolled capitalism. It's the same with anyone who's got a successful fraud or scam going, or anyone able to actually get away with criminal activity that benefits them without getting caught.
Often, they're just intelligent enough to stay out of the reach of the long arm of the law. Though many more will make stupid choices that will land them in already overcrowded prisons.
And others will have their more detestable elements overridden by fear of society and the legal system itself, though they'll still want this and they'll find any outlet for it that they can. Small manipulations, just being a jerk, et cetera.
So in a narrative, a valid option is being a sociopath who sees people as toys and things that exist purely to further their own ends. As I've pointed out, there can be a solipsism with this where they're actually incapable of perceiving them any other way, which is how I feel it is with End0rphine.
Not everyone has the kind of emotions you're talking about. And even in reality, when presented with emotion they'll just use that emotion to further their own position in order to get what they want.
How a person plays video games really says so much about them. It's something I pay attention to whenever I'm trying to meet new people.
I also enjoy headshotting as many pixelated human models on screen which obviously means I enjoy wanton acts of violence in real life. I always figured they taught psych students statistical analysis in school to avoid people cherry picking... I mean that's what I was taught when I briefly picked up psych during my freshman years.
I don't think you're acutally covered by narrative choice theory because you - sorry, don't take that personally - don't give a fuck about the actual narrative design. All you want to have is gameplay and being able to play. For you games are literally toys to play with and that's totally ok. But all that psychological stuff about narrative choice is only meaningful for people who truly enjoy having emtions in games that arise from the narrative and not only from the playing aspect. It's a completely different thing for two completely different groups of people. That's really a mess for game developers because there is hardly a compromise for it that is easily to accomplish.
Heh. Comments on pcgamesn are more entertaining than other sites.
I love you too x
Really? The recent string of articles have been nice reads so far.
The new movie should have played out like a Bourne movie instead of a Marvel superhero flick.
One is certain. The Agent 47 in the new movie won't achieve a Silent Assassin rating. hehe
But now that press & even some friends *cought *cought told me the new Hitman is a return to form, I can't wait to lay my own hands on it.
He quoted Tarkin from Star Wars IV. Original quote was " Evacuate? In our moment of triumph? I think you overestimate their chances. "
I know. I just wanted to say (even if he didn't care cause I'm excited about this) that I won't be restarting the game, but playing the entirety of it again, even though I played it so many times.
Hopefully it'll have a better incarnation on current gen systems.
It's scrapped and won't be on current gen systems.