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Falconloft commented on
1 Year ago
The Secret World Legends gets free-to-play relaunch on June 26The Secret World Legends gets free-to-play relaunch on June 26
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(I'm posting this here, because reviews aren't available to be posted for the game itself yet))

“One of our biggest goals in relaunching the game has been to reimagine the core gameplay experience in a way befitting a modern-day action RPG,” said Scott Junior, Executive Producer. “Secret World Legends features combat that feels more natural, deep systems that are more intuitive, better structuring of the early game for new players, and improved mission flow to strengthen the pace of progression for players.”

Would that any of that were true. It's not. All of the feedback that's been received on the beta forums is complaining about the dumbing down of the game, the restrictive locking of missions, and the non-intuitiveness of the new powers. When their design choices are questioned, they try to gloss it over with 'our research tells us that people like this'. They won't show this research that disagrees with all of the feedback they're getting, of course, because it doesn't exist. On the beta forums, threads and posts that are negative mysteriously disappear, and users are suddenly banned or silenced if they don't toe the company line.

This endemic dishonesty shouldn't be surprising. Funcom as a company is growing more and more dishonest. They promised new content right up until they announced the relaunch, which has been in the works for over a year, meaning that while they were promising new content, they knew that there wouldn't be any. On Steam, instead of listing the game as a new game, which it is, they reused the listing from the previous game, making the average review stay positive for longer so that there won't be an accurate representation of the game.

If you're coming from TSW and didn't like the combat, reticle combat might seem like a good fix. And it would have been if anyone but Funcom had done it. Unfortunately, the result is a combat structure for the player that's been changed, but with no actual changes to the mobs. Did you like your ranged classes? Sorry, you can't range anymore, other than for a couple seconds right at the beginning of a fight. Oh, you used to run and gun, shooting at an angle? Nope. You're going to be surrounded while you slowly backpedal, shooting things in melee. Did you like the synergy, or the ability to mix and match powers to find the best build for your playstyle? That's gone too. None of the new powers have synergy at all, and every weapon plays exactly the same. They've all got their own 'unique' mechanic of course, but that uniqueness is mostly limited to the name. The mechanics are all sadly identical.

In other areas, the character creation is even worse than it was before, and it was only barely useful to begin with. A far cry from AoC, another game built on an older version of the same engine, TSW always lacked the sliders that let you create a character that didn't look slightly bored (or worse, like the face belonged on the head of someone who'd just been mauled by a mother school bus protecting her cubs). But now, even what little customisation there was is gone, replaced by presets because it's easier to revamp the entire system than it is to fix a couple meshes for hats and sunglasses so they don't clip. They could have paid a someone who designed clothes in Second Life back in 2007 a hundred dollars to fix that problem for them.

The worst part is, it didn't have to be this way. Funcom has known for five years what the biggest problems were with the game: The bugs. The badly optimised graphics. The stale-feeling combat where your hits didn't seem to register. They've refused to fix those real problems, and instead have opted to invent new ones to 'fix', giving us a game that has slow, repetitive combat, and Unless you're dead set on this specific niche genre, and are willing to overlook massive problems that they still pretend don't exist, then you might enjoy the investigative missions. They're pretty fun, usually. If you don't like the sound of that, you can always go and play Continent of the Ninth, or Runes of Magic, or some other third-string Korean MMO. You'll be playing a better game.
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Falconloft replied to a question on the The Elder Scrolls V: Skyrim Review
1 Year ago
The Elder Scrolls V: Skyrim review snippet How open is The Elder Scrolls V: Skyrim to explore?
Combat is repetitive very quickly, and the story isn't very long. It's a good looking game though, and there are a lot of side-quests. It's just too bad they don't mean anything.
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