Tyranny - Bastard’s Wound PC review
Conan Exiles’ The Frozen North expansion keeps you warm with busywork
Dead Cells' new Early Access update adds daily runs and leaderboards
Project Cars 2's Gamescom trailer shows off the game's many, many cars
Assassin's Creed Origins' game director breaks down combat changes
Spintires: MudRunner is absolutely filthy and due out in October
Dauntless founder's alpha is live now, with closed beta coming in September
Fortnite's getting a survival mode on August 29
Meet Ying, Rainbow Six Siege: Blood Orchid's short-range specialist
StarCraft 2's huge multiplayer update is available for testing
Subsurface Circular is a text adventure from Bithell Games and is out now
Why Failbetter founder Alexis Kennedy left his studio
Kingdom Come: Deliverance's story trailer showcases dodgy voice acting and poo painting
Hellblade's first patch squashes bugs and is live now
Marvel vs. Capcom: Infinite's story trailer is delightfully ridiculous
It's not a typo but he obviously doesn't mean it's ready now.
Absolver will let you open schools and train students
PlayerUnknown on Battlegrounds' development: "I could leave the team now and the game would still be complete"
TaleWorlds explain why Mount & Blade II: Bannerlord doesn't have a release date
Play Doomguy in Quake Champions when it hits Early Access next week
We Happy Few due out on April 13, 2018
Call of Duty: Ghosts and Colonial Marines were bad games, even if they didn't have performance issues. Dishonored 2 is one of the best games I've played.
I did consider the performance issues. For two paragraphs. I let people know that they may experience issues. Nobody is being misled. Everything people need to know is in the text of the review, not the number at the end.
poor ports to the pc shouldn't be given perfect scores just because its a good game. that should weigh HEAVILY on its score. not neutralize it, of course.
I explained why I gave it 10 despite performance issues. I experienced only minor ones, in a game that I found to be exceptional.
The ending absolutely leaves things ready for expansions or a sequel, so it seems like a good bet.
Bethesda are framing the introduction of mods to consoles as "added content", but on PC we already have all that. It's just a visual upgrade. And while Nexus Mods is supporting it, it will take time for the major mods to be updated for SE, and in some cases the modders are not longer part of the community.
WoT came out in 2010.
To you both:
WoW is on the list.
WoW was released in 2004.
I think a lot of people are really hard on Skyrim. Morrowind was a high point, no doubt about it, but Skyrim's a great dungeon-delving romp. And outside of The Elder Scrolls, there's Fallout 3, and while it's got nothing on 2 or New Vegas, it's a perfectly competent RPG.
Fallout 3 has nothing on New Vegas, except being superior both critically and commercially.
I enjoyed it, on mute.
I think you might have misunderstood the criticism a bit. The problem wasn't playing non-stop (I played the base game and expansions on release or before, so with large gaps in between) or burning out. I still love TW3, and happily poured countless hours into it.
The issue was the fights. There are too many where they simply task you with going through the motions, against boring opponents like wolves, bandits and those awful archespores.
I guess I understand the criticism to a degree, but it's definitely going to be one of those different strokes for different folks situations. I personally always loved the Witcher combat. Nowadays it's less unique than it was back when Witcher 1 dropped and it felt like "Finally refreshing combat mechanics!" but I don't think it's lost what made it good, just added many more hours of it.
For some, this might begin to seem tedious. For other's it'll be YES MORE. I guess that's why difficulty sliders exist. Not that you can't 'handle' the difficulty, but making fights simple is not always about difficulty. For example I enjoyed the idea that Pillars of Eternity was adding a Story Only kind of option to make the fights go by fast just so you can enjoy the storyline. This appealed to me, not because I can't handle game on highest difficulty, as I did first time I played it, but I didn't feel like investing the many hours to beat it that way. I just wanted to see the story progress and focus that extra effort elsewhere.