How Prey 2 became Prey
Digging deeper into Steel Division: Normandy 44's smart and organic stress mechanic
A definitive ranking of all the Mass Effect games, from worst to best
Why race when you've only yourself for competition? A look at No Man's Sky's new track building tools
Is it time to take a trip back to No Man's Sky?
For Honor PC review
For Honor beta impressions: there's no honour here, but fantastic combat holds it all together
What does Conan Exiles bring to the saturated survival genre?
Skyrim: Special Edition mods - is it the definitive version of the game yet?
Diablo 3's Darkening of Tristram event is a brief, disappointing adventure
Star Wars: The Old Republic - Knights of the Eternal Throne puts the force front and centre
Call of Duty: Ghosts and Colonial Marines were bad games, even if they didn't have performance issues. Dishonored 2 is one of the best games I've played.
I did consider the performance issues. For two paragraphs. I let people know that they may experience issues. Nobody is being misled. Everything people need to know is in the text of the review, not the number at the end.
poor ports to the pc shouldn't be given perfect scores just because its a good game. that should weigh HEAVILY on its score. not neutralize it, of course.
I explained why I gave it 10 despite performance issues. I experienced only minor ones, in a game that I found to be exceptional.
Dishonored 2 PC review
The ending absolutely leaves things ready for expansions or a sequel, so it seems like a good bet.
Testing Hillary Clinton's presidential skills in Crusader Kings 2
Putting Donald Trump's manifesto to the test in Democracy 3
Titanfall 2 PC port review
Bethesda are framing the introduction of mods to consoles as "added content", but on PC we already have all that. It's just a visual upgrade. And while Nexus Mods is supporting it, it will take time for the major mods to be updated for SE, and in some cases the modders are not longer part of the community.
The Elder Scrolls V: Skyrim Special Edition PC port review - how does it compare to vanilla and modded Skyrim?
Civ 6 strategy guide: beginner tips and early game walkthrough
Stellaris: Leviathans DLC review - solid paid expansion overshadowed by free update
Civilization 6 America strategy guide - how to win with Roosevelt
WoT came out in 2010.
To you both:
WoW is on the list.
WoW was released in 2004.
I think a lot of people are really hard on Skyrim. Morrowind was a high point, no doubt about it, but Skyrim's a great dungeon-delving romp. And outside of The Elder Scrolls, there's Fallout 3, and while it's got nothing on 2 or New Vegas, it's a perfectly competent RPG.
Fallout 3 has nothing on New Vegas, except being superior both critically and commercially.
I don't think that's necessarily a problem. Fallout 3 in particular offered up plenty of ways to develop your character beyond their stats. They definitely leave things up to the player, but I really enjoy that freedom. In F4, they just didn't bother.
I enjoyed it, on mute.
I think you might have misunderstood the criticism a bit. The problem wasn't playing non-stop (I played the base game and expansions on release or before, so with large gaps in between) or burning out. I still love TW3, and happily poured countless hours into it.
The issue was the fights. There are too many where they simply task you with going through the motions, against boring opponents like wolves, bandits and those awful archespores.
I guess I understand the criticism to a degree, but it's definitely going to be one of those different strokes for different folks situations. I personally always loved the Witcher combat. Nowadays it's less unique than it was back when Witcher 1 dropped and it felt like "Finally refreshing combat mechanics!" but I don't think it's lost what made it good, just added many more hours of it.
For some, this might begin to seem tedious. For other's it'll be YES MORE. I guess that's why difficulty sliders exist. Not that you can't 'handle' the difficulty, but making fights simple is not always about difficulty. For example I enjoyed the idea that Pillars of Eternity was adding a Story Only kind of option to make the fights go by fast just so you can enjoy the storyline. This appealed to me, not because I can't handle game on highest difficulty, as I did first time I played it, but I didn't feel like investing the many hours to beat it that way. I just wanted to see the story progress and focus that extra effort elsewhere.